add a FIXME comment to secret door detection
^E and wand of secret door detection used to just update the map without any other feedback, but were changed post-3.6 to issue a message about what things are being discovered. But the message is misleading if [some of] the things revealed are obscured by objects or by monsters. Presumeably by regions too.
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12
src/detect.c
12
src/detect.c
@@ -1701,6 +1701,18 @@ findit(void)
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char buf[BUFSZ];
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struct found_things found;
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/*
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* FIXME:
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* When things are found, this should show the updated map and allow
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* browsing.
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*
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* Currently, "You reveal a trap!" will map the trap but not reveal it
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* if that trap is covered by something, which is fairly common for
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* early levels where corpses of fake heroes usually hide the traps
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* that killed them. That's most likely to occur for wizard mode ^E
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* but can happen in normal play by using wand of secret door detection.
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*/
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if (u.uswallow)
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return 0;
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