Half_physical_damage 06
- [fixed in trunk] Alchemical explosion - [fixed in trunk] Artifacts' blasting - [fixed in trunk] Boiling/freezing potions - [fixed in trunk] Chest/door/tin traps - [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth) - [fixed in trunk] Mixing water and acid - [fixed in trunk] Thrown potion (acid) This is my last patch on this today.
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@@ -945,7 +945,8 @@ struct obj *obj;
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pline("Sparks fly as you whack the %s.%s",
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sobj_at(STATUE, rx, ry) ? "statue" : "boulder",
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vibrate ? " The axe-handle vibrates violently!" : "");
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if (vibrate) losehp(2, "axing a hard object", KILLED_BY);
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if (vibrate) losehp(Maybe_Half_Phys(2),
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"axing a hard object", KILLED_BY);
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}
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else
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You("swing %s through thin air.",
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