Half_physical_damage 06
- [fixed in trunk] Alchemical explosion - [fixed in trunk] Artifacts' blasting - [fixed in trunk] Boiling/freezing potions - [fixed in trunk] Chest/door/tin traps - [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth) - [fixed in trunk] Mixing water and acid - [fixed in trunk] Thrown potion (acid) This is my last patch on this today.
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@@ -828,7 +828,7 @@ boolean hitsroof;
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}
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}
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hitfloor(obj);
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losehp(dmg, "falling object", KILLED_BY_AN);
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losehp(Maybe_Half_Phys(dmg), "falling object", KILLED_BY_AN);
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}
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return TRUE;
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}
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