Half_physical_damage 06
- [fixed in trunk] Alchemical explosion - [fixed in trunk] Artifacts' blasting - [fixed in trunk] Boiling/freezing potions - [fixed in trunk] Chest/door/tin traps - [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth) - [fixed in trunk] Mixing water and acid - [fixed in trunk] Thrown potion (acid) This is my last patch on this today.
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@@ -1260,7 +1260,7 @@ eatcorpse(otmp) /* called when a corpse is selected as food */
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} else if (acidic(&mons[mnum]) && !Acid_resistance) {
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tp++;
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You("have a very bad case of stomach acid."); /* not body_part() */
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losehp(rnd(15), "acidic corpse", KILLED_BY_AN);
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losehp(Maybe_Half_Phys(rnd(15)), "acidic corpse", KILLED_BY_AN);
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} else if (poisonous(&mons[mnum]) && rn2(5)) {
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tp++;
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pline("Ecch - that must have been poisonous!");
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