Half_physical_damage 06

- [fixed in trunk] Alchemical explosion
- [fixed in trunk] Artifacts' blasting
- [fixed in trunk] Boiling/freezing potions
- [fixed in trunk] Chest/door/tin traps
- [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth)
- [fixed in trunk] Mixing water and acid
- [fixed in trunk] Thrown potion (acid)

This is my last patch on this today.
This commit is contained in:
nethack.allison
2003-10-22 03:02:11 +00:00
parent cdf982e478
commit 8467ab1515
14 changed files with 36 additions and 28 deletions

View File

@@ -1260,7 +1260,7 @@ eatcorpse(otmp) /* called when a corpse is selected as food */
} else if (acidic(&mons[mnum]) && !Acid_resistance) {
tp++;
You("have a very bad case of stomach acid."); /* not body_part() */
losehp(rnd(15), "acidic corpse", KILLED_BY_AN);
losehp(Maybe_Half_Phys(rnd(15)), "acidic corpse", KILLED_BY_AN);
} else if (poisonous(&mons[mnum]) && rn2(5)) {
tp++;
pline("Ecch - that must have been poisonous!");