Half_physical_damage 06
- [fixed in trunk] Alchemical explosion - [fixed in trunk] Artifacts' blasting - [fixed in trunk] Boiling/freezing potions - [fixed in trunk] Chest/door/tin traps - [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth) - [fixed in trunk] Mixing water and acid - [fixed in trunk] Thrown potion (acid) This is my last patch on this today.
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@@ -524,7 +524,8 @@ drinksink()
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case 2: You("take a sip of scalding hot water.");
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if (Fire_resistance)
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pline("It seems quite tasty.");
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else losehp(rnd(6), "sipping boiling water", KILLED_BY);
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else losehp(Maybe_Half_Phys(rnd(6)),
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"sipping boiling water", KILLED_BY);
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break;
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case 3: if (mvitals[PM_SEWER_RAT].mvflags & G_GONE)
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pline_The("sink seems quite dirty.");
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