Half_physical_damage 06

- [fixed in trunk] Alchemical explosion
- [fixed in trunk] Artifacts' blasting
- [fixed in trunk] Boiling/freezing potions
- [fixed in trunk] Chest/door/tin traps
- [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth)
- [fixed in trunk] Mixing water and acid
- [fixed in trunk] Thrown potion (acid)

This is my last patch on this today.
This commit is contained in:
nethack.allison
2003-10-22 03:02:11 +00:00
parent cdf982e478
commit 8467ab1515
14 changed files with 36 additions and 28 deletions

View File

@@ -524,7 +524,8 @@ drinksink()
case 2: You("take a sip of scalding hot water.");
if (Fire_resistance)
pline("It seems quite tasty.");
else losehp(rnd(6), "sipping boiling water", KILLED_BY);
else losehp(Maybe_Half_Phys(rnd(6)),
"sipping boiling water", KILLED_BY);
break;
case 3: if (mvitals[PM_SEWER_RAT].mvflags & G_GONE)
pline_The("sink seems quite dirty.");