Half_physical_damage 06
- [fixed in trunk] Alchemical explosion - [fixed in trunk] Artifacts' blasting - [fixed in trunk] Boiling/freezing potions - [fixed in trunk] Chest/door/tin traps - [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth) - [fixed in trunk] Mixing water and acid - [fixed in trunk] Thrown potion (acid) This is my last patch on this today.
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@@ -2263,8 +2263,7 @@ register struct monst *mon;
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You_feel("exhausted.");
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exercise(A_STR, FALSE);
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tmp = rn1(10, 6);
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if(Half_physical_damage) tmp = (tmp+1) / 2;
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losehp(tmp, "exhaustion", KILLED_BY);
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losehp(Maybe_Half_Phys(tmp), "exhaustion", KILLED_BY);
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break;
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}
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}
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