Half_physical_damage 06

- [fixed in trunk] Alchemical explosion
- [fixed in trunk] Artifacts' blasting
- [fixed in trunk] Boiling/freezing potions
- [fixed in trunk] Chest/door/tin traps
- [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth)
- [fixed in trunk] Mixing water and acid
- [fixed in trunk] Thrown potion (acid)

This is my last patch on this today.
This commit is contained in:
nethack.allison
2003-10-22 03:02:11 +00:00
parent cdf982e478
commit 8467ab1515
14 changed files with 36 additions and 28 deletions

View File

@@ -73,8 +73,7 @@ const char *name; /* if null, then format `obj' */
pline("It doesn't seem to hurt you.");
else {
if (is_acid) pline("It burns!");
if (Half_physical_damage) dam = (dam+1) / 2;
losehp(dam, knm, kprefix);
losehp(Maybe_Half_Phys(dam), knm, kprefix);
exercise(A_STR, FALSE);
}
return(1);