Half_physical_damage 06
- [fixed in trunk] Alchemical explosion - [fixed in trunk] Artifacts' blasting - [fixed in trunk] Boiling/freezing potions - [fixed in trunk] Chest/door/tin traps - [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth) - [fixed in trunk] Mixing water and acid - [fixed in trunk] Thrown potion (acid) This is my last patch on this today.
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@@ -73,8 +73,7 @@ const char *name; /* if null, then format `obj' */
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pline("It doesn't seem to hurt you.");
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else {
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if (is_acid) pline("It burns!");
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if (Half_physical_damage) dam = (dam+1) / 2;
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losehp(dam, knm, kprefix);
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losehp(Maybe_Half_Phys(dam), knm, kprefix);
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exercise(A_STR, FALSE);
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}
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return(1);
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