Half_physical_damage 06
- [fixed in trunk] Alchemical explosion - [fixed in trunk] Artifacts' blasting - [fixed in trunk] Boiling/freezing potions - [fixed in trunk] Chest/door/tin traps - [fixed in trunk] Falling rocks/boulders (trap, digging, scroll of earth) - [fixed in trunk] Mixing water and acid - [fixed in trunk] Thrown potion (acid) This is my last patch on this today.
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@@ -1437,7 +1437,8 @@ struct monst *mtmp;
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stackobj(otmp2);
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newsym(u.ux, u.uy);
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}
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if (dmg) losehp(dmg, "scroll of earth", KILLED_BY_AN);
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if (dmg) losehp(Maybe_Half_Phys(dmg), "scroll of earth",
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KILLED_BY_AN);
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}
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xxx_noobj:
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