obsolete comment tid
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@@ -704,10 +704,6 @@ struct monst *mon;
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* polymorphed away from their original forms, the clone doesn't have
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* room for the extra information. we also don't want two shopkeepers
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* around for the same shop.
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* similarly, clones of named monsters don't have room for the name,
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* so we just make the clone unnamed instead of bothering to create
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* a clone with room and copying over the name from the right place
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* (which changes if the original was a shopkeeper or guard).
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*/
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if (mon->isshk) m2->isshk = FALSE;
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if (mon->isgd) m2->isgd = FALSE;
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