Options to create the character blind or nudist
For those pro players who really want to try their hand at that zen samurai, without needing to reroll thousands of times to start with blindfold. Nudist starts without any armor, and keeps tabs whether you wore any during the game, for even more bragging rights. Also makes the Book of the Dead readable even while blind, for obvious reasons.
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@@ -1921,6 +1921,8 @@ quality of the weapon; you are free to manually fill your quiver or quiver sack
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or make ready
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with the `Q' command instead. If no weapon is found or the option is
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false, the `t' (throw) command is executed instead. (default false)
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.lp blind
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Start the character permanently blind. (default false)
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.lp bones
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Allow saving and loading bones files. (default true)
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.lp boulder
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@@ -2143,6 +2145,8 @@ Cannot be set with the `O' command.
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Read the NetHack news file, if present (default on).
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Since the news is shown at the beginning of the game, there's no point
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in setting this with the `O' command.
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.lp nudist
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Start the character with no armor (default false).
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.lp "null "
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Send padding nulls to the terminal (default on).
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.lp number_pad
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@@ -2322,6 +2322,9 @@ or make ready
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with the `Q' command instead. If no weapon is found or the option is
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false, the `t' (throw) command is executed instead. (default false)
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%.lp
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\item[\ib{blind}]
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Start the character permanently blind. (default false)
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%.lp
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\item[\ib{bones}]
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Allow saving and loading bones files. (default true)
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%.lp
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@@ -2576,6 +2579,9 @@ Read the {\it NetHack\/} news file, if present (default on).
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Since the news is shown at the beginning of the game, there's no point
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in setting this with the `{\tt O}' command.
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%.lp
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\item[\ib{nudist}]
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Start the character with no armor (default false).
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%.lp
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\item[\ib{null}]
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Send padding nulls to the terminal (default on).
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%.lp
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@@ -1109,6 +1109,7 @@ when you're hiding under something a zap downward should not hit that
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something, while a zap upward should
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show more explicit reason why player was helpless at death
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added new hallucinatory-only gods
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options to create the character blind or nudist
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Platform- and/or Interface-Specific New Features
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 59
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#define EDITLEVEL 60
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2015"
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@@ -92,6 +92,11 @@ struct u_conduct { /* number of times... */
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/* genocides already listed at end of game */
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};
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struct u_roleplay {
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boolean blind; /* permanently blind */
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boolean nudist; /* has not worn any armor, ever */
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};
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/*** Unified structure containing role information ***/
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struct Role {
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/*** Strings that name various things ***/
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@@ -330,6 +335,7 @@ struct you {
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struct u_event uevent; /* certain events have happened */
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struct u_have uhave; /* you're carrying special objects */
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struct u_conduct uconduct; /* KMH, conduct */
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struct u_roleplay uroleplay;
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struct attribs acurr, /* your current attributes (eg. str)*/
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aexe, /* for gain/loss via "exercise" */
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abon, /* your bonus attributes (eg. str) */
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@@ -91,7 +91,7 @@
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#define Blinded u.uprops[BLINDED].intrinsic
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#define Blindfolded (ublindf && ublindf->otyp != LENSES)
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/* ...means blind because of a cover */
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#define Blind ((Blinded || Blindfolded || !haseyes(youmonst.data)) && \
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#define Blind ((u.uroleplay.blind || Blinded || Blindfolded || !haseyes(youmonst.data)) && \
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!(ublindf && ublindf->oartifact == ART_EYES_OF_THE_OVERWORLD))
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/* ...the Eyes operate even when you really are blind
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or don't have any eyes */
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@@ -691,6 +691,8 @@ int propidx; /* special cases can have negative values */
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Sprintf(buf, because_of,
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obj->oartifact ? bare_artifactname(obj) :
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ysimple_name(obj));
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else if (propidx == BLINDED && u.uroleplay.blind)
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Sprintf(buf, " from birth");
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else if (propidx == BLINDED && Blindfolded_only)
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Sprintf(buf, because_of, ysimple_name(ublindf));
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@@ -2246,6 +2246,9 @@ int final;
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en_win = create_nhwindow(NHW_MENU);
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putstr(en_win, 0, "Voluntary challenges:");
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if (u.uroleplay.blind) you_have_been("blind from birth");
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if (u.uroleplay.nudist) you_have_been("faithfully nudist");
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if (!u.uconduct.food)
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enl_msg(You_, "have gone", "went", " without food", "");
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/* But beverages are okay */
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@@ -85,6 +85,7 @@ static struct Bool_Opt
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#else
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{"BIOS", (boolean *)0, FALSE, SET_IN_FILE},
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#endif
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{"blind", &u.uroleplay.blind, FALSE, DISP_IN_GAME},
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{"bones", &flags.bones, TRUE, SET_IN_FILE},
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#ifdef INSURANCE
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{"checkpoint", &flags.ins_chkpt, TRUE, SET_IN_GAME},
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@@ -149,6 +150,7 @@ static struct Bool_Opt
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#else
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{"news", (boolean *)0, FALSE, SET_IN_FILE},
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#endif
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{"nudist", &u.uroleplay.nudist, FALSE, DISP_IN_GAME},
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{"null", &flags.null, TRUE, SET_IN_GAME},
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#if defined(SYSFLAGS) && defined(MAC)
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{"page_wait", &sysflags.page_wait, TRUE, SET_IN_GAME},
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@@ -287,7 +287,7 @@ doread()
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&& scroll->oclass != SPBOOK_CLASS) {
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pline(silly_thing_to, "read");
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return(0);
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} else if (Blind) {
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} else if (Blind && (scroll->otyp != SPE_BOOK_OF_THE_DEAD)) {
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const char *what = 0;
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if (scroll->oclass == SPBOOK_CLASS)
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what = "mystic runes";
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@@ -397,6 +397,8 @@ encodeachieve()
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if(u.uachieve.mines_luckstone) r |= 1L << 9;
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if(u.uachieve.finish_sokoban) r |= 1L << 10;
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if(u.uachieve.killed_medusa) r |= 1L << 11;
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if(u.uroleplay.blind) r |= 1L << 12;
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if(u.uroleplay.nudist) r |= 1L << 13;
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return r;
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}
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10
src/u_init.c
10
src/u_init.c
@@ -491,6 +491,7 @@ void
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u_init()
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{
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register int i;
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struct u_roleplay tmpuroleplay = u.uroleplay; /* these set by rcfile options */
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flags.female = flags.initgend;
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flags.beginner = 1;
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@@ -502,6 +503,8 @@ u_init()
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(void) memset((genericptr_t)&ubirthday, 0, sizeof(ubirthday));
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(void) memset((genericptr_t)&urealtime, 0, sizeof(urealtime));
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u.uroleplay = tmpuroleplay; /* restore options set via rcfile */
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#if 0 /* documentation of more zero values as desirable */
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u.usick_cause[0] = 0;
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u.uluck = u.moreluck = 0;
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@@ -922,6 +925,13 @@ register struct trobj *trop;
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nocreate4 = otyp;
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}
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/* nudist gets no armor */
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if (u.uroleplay.nudist && obj->oclass == ARMOR_CLASS) {
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dealloc_obj(obj);
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trop++;
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continue;
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}
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if (trop->trclass == COIN_CLASS) {
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/* no "blessed" or "identified" money */
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obj->quan = u.umoney0;
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@@ -57,6 +57,7 @@ long mask;
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uskin = obj;
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/* assert( !uarm ); */
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} else {
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if ((mask & W_ARMOR)) u.uroleplay.nudist = FALSE;
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for(wp = worn; wp->w_mask; wp++) if(wp->w_mask & mask) {
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oobj = *(wp->w_obj);
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if(oobj && !(oobj->owornmask & wp->w_mask))
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