add a few missing Soundeffects to apply.c

This commit is contained in:
nhmall
2023-01-24 13:36:33 -05:00
parent 5171fcdc1d
commit 84b9af9151

View File

@@ -469,6 +469,7 @@ use_whistle(struct obj *obj)
You_feel("rushing air tickle your %s.", body_part(NOSE));
else
You(whistle_str, obj->cursed ? "shrill" : "high");
Soundeffect(se_shrill_whistle, 50);
wake_nearby();
if (obj->cursed)
vault_summon_gd();
@@ -490,7 +491,7 @@ use_magic_whistle(struct obj *obj)
Hallucination ? "normal"
: (Underwater && !Deaf) ? "strange, high-pitched"
: "strange");
Soundeffect(se_shrill_whistle, 80);
magic_whistled(obj);
}
}