refine documentation of Sokoban branch and conduct
Rephrase a few things and mention the extra boulder(s) since that feature is a fundamental difference with actual Sokoban. Fix typo/thinko: "Others rules can...". Change one instance of /Sokoban/ in italics to ordinary text. Other conduct descriptions don't use such so it looked odd.
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@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.386 $ $NHDT-Date: 1593768045 2020/07/03 09:20:45 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.387 $ $NHDT-Date: 1593900593 2020/07/04 22:09:53 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
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@@ -1757,8 +1757,8 @@ discover it with the \(oqs\(cq (search) command.
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Monsters can fall prey to
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traps, too, which can be a very useful defensive strategy.
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.pg
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There is a special pre-mapped multi-level branch of the dungeon based
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on the classic computer game \(lqSokoban,\(rq a puzzle solving game.
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There is a special multi-level branch of the dungeon with pre-mapped levels
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based on the classic computer game \(lqSokoban.\(rq
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In that game, you operate as a warehouse worker who pushes crates around
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obstacles to position them at designated locations.
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In NetHack, the goal is to push boulders into pits or holes until those
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@@ -1777,9 +1777,10 @@ according to the traditional rules of Sokoban.
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their eventual destinations in order to open up more room to maneuver.)
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Since NetHack does not support an \fIundo\fP capability, some allowances
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are permitted in case you get stuck.
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For example, you may drop everything in order to be able to squeeze
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For example, each level has at least one extra boulder.
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Also, it is possible to drop everything in order to be able to squeeze
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into the same location as a boulder (and then presumably move past it),
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or may destroy a boulder with magic or tools, or may create new boulders
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or to destroy a boulder with magic or tools, or to create new boulders
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with a scroll of earth.
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However, doing such things will lower your luck without any specific
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message given about that.
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@@ -2888,19 +2889,19 @@ There are some special \(lqrules\(rq that are active when in that branch
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of the dungeon.
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Some rules can't be bypassed, such as being unable to push a boulder
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diagonally.
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Others rules can, such as not smashing boulders with magic or tools,
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Other rules can, such as not smashing boulders with magic or tools,
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but doing so causes you to receive a luck penalty.
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No message about that is given at the time, but it is tracked as a conduct.
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The #conduct command and/or end of game disclosure will report whether
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The #conduct command and end of game disclosure will report whether
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you have abided by the special rules of Sokoban, and if not, how many
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times you violated them, providing you with a way to discover which
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actions incur bad luck so that you can be better informed about whether
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or not to avoid repeating those actions in the future.
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(Note: the \fISokoban\fP conduct will only be displayed if you have
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(Note: the Sokoban conduct will only be displayed if you have
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entered the Sokoban branch of the dungeon during the current game.
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Once that has happened, it becomes part of disclosed conduct even if
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you haven't done anything interesting there.
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Ending the game with \(lqobeyed the Sokoban rules\(rq conduct is most
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Ending the game with \(lqnever broke the Sokoban rules\(rq conduct is most
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meaningful if you also manage to perform
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the \(lqobtained the Sokoban prize\(rq achievement
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(see \fIAchievements\fP below).)
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@@ -1898,8 +1898,8 @@ discover it with the `{\tt s}' (search) command. Monsters can fall prey to
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traps, too, which can be a very useful defensive strategy.
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%.pg
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There is a special pre-mapped multi-level branch of the dungeon based
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on the classic computer game ``{\tt Sokoban},'' a puzzle solving game.
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There is a special multi-level branch of the dungeon with pre-mapped levels
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based on the classic computer game ``{\tt Sokoban}.''
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In that game, you operate as a warehouse worker who pushes crates around
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obstacles to position them at designated locations.
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In NetHack, the goal is to push boulders into pits or holes until those
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@@ -1918,9 +1918,10 @@ according to the traditional rules of Sokoban.
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their eventual destinations in order to open up more room to maneuver.)
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Since NetHack does not support an {\it undo\/} capability, some allowances
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are permitted in case you get stuck.
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For example, you may drop everything in order to be able to squeeze
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For example, each level has at least one extra boulder.
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Also, it is possible to drop everything in order to be able to squeeze
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into the same location as a boulder (and then presumably move past it),
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or may destroy a boulder with magic or tools, or may create new boulders
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or to destroy a boulder with magic or tools, or to create new boulders
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with a scroll of earth.
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However, doing such things will lower your luck without any specific
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message given about that.
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@@ -3118,19 +3119,19 @@ There are some special ``rules'' that are active when in that branch
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of the dungeon.
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Some rules can't be bypassed, such as being unable to push a boulder
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diagonally.
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Others rules can, such as not smashing boulders with magic or tools,
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Other rules can, such as not smashing boulders with magic or tools,
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but doing so causes you to receive a luck penalty.
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No message about that is given at the time, but it is tracked as a conduct.
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The #conduct command and/or end of game disclosure will report whether
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The #conduct command and end of game disclosure will report whether
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you have abided by the special rules of Sokoban, and if not, how many
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times you violated them, providing you with a way to discover which
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actions incur bad luck so that you can be better informed about whether
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or not to avoid repeating those actions in the future.
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(Note: the {\it Sokoban\/} conduct will only be displayed if you have
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(Note: the Sokoban conduct will only be displayed if you have
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entered the Sokoban branch of the dungeon during the current game.
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Once that has happened, it becomes part of disclosed conduct even if
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you haven't done anything interesting there.
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Ending the game with ``obeyed the Sokoban rules'' conduct is most
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Ending the game with ``never broke the Sokoban rules'' conduct is most
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meaningful if you also manage to perform
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the ``obtained the Sokoban prize'' achievement
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(see {\it Achievements\/} below).)
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