Fix wrong material for novels
HI_PAPER is color, PAPER is material - the novel object definition was using the wrong one. The caused the novel material to be gold.
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@@ -984,7 +984,7 @@ SPELL("freeze sphere", "hardcover",
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SPELL("blank paper", "plain", P_NONE, 18, 0, 0, 0, 0, HI_PAPER),
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/* tribute book for 3.6 */
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OBJECT(OBJ("novel", "paperback"),
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BITS(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, P_NONE, HI_PAPER),
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BITS(0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, P_NONE, PAPER),
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0, SPBOOK_CLASS, 0, 0, 0, 20, 0, 0, 0, 1, 20, CLR_BRIGHT_BLUE),
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/* a special, one of a kind, spellbook */
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OBJECT(OBJ("Book of the Dead", "papyrus"),
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