Sanity check for returning Mjollnir animation
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@@ -985,11 +985,11 @@ sho_obj_return_to_u(obj)
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struct obj *obj;
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{
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/* might already be our location (bounced off a wall) */
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if (bhitpos.x != u.ux || bhitpos.y != u.uy) {
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if ((u.dx || u.dy) && (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
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int x = bhitpos.x - u.dx, y = bhitpos.y - u.dy;
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tmp_at(DISP_FLASH, obj_to_glyph(obj));
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while (x != u.ux || y != u.uy) {
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while (isok(x,y) && (x != u.ux || y != u.uy)) {
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tmp_at(x, y);
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delay_output();
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x -= u.dx;
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