Fix skipping attacks if hero moved away
Recent change by me caused a bug where a monster was trying to attack after hero was moved away by the previous attacks.
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@@ -418,7 +418,7 @@ mattacku(register struct monst *mtmp)
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* excessively verbose miss feedback when monster can do multiple
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* attacks and would miss the same wrong spot each time.)
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*/
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boolean ranged, range2, foundyou, youseeit,
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boolean ranged, range2, foundyou, firstfoundyou, youseeit,
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skipnonmagc = FALSE;
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calc_mattacku_vars(mtmp, &ranged, &range2, &foundyou, &youseeit);
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@@ -663,12 +663,13 @@ mattacku(register struct monst *mtmp)
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}
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gs.skipdrin = FALSE; /* [see mattackm(mhitm.c)] */
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firstfoundyou = foundyou;
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for (i = 0; i < NATTK; i++) {
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/* recalc in case attack moved hero */
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calc_mattacku_vars(mtmp, &ranged, &range2, &foundyou, &youseeit);
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sum[i] = MM_MISS;
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if (i > 0 && foundyou /* previous attack might have moved hero */
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if (i > 0 && firstfoundyou /* previous attack might have moved hero */
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&& (mtmp->mux != u.ux || mtmp->muy != u.uy))
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continue; /* fill in sum[] with 'miss' but skip other actions */
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mon_currwep = (struct obj *) 0;
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