Merge remote-tracking branch 'origin/NetHack-3.6.0'
This commit is contained in:
@@ -3352,6 +3352,15 @@ gives you the row and column of your review cursor and the PC cursor.
|
||||
These co-ordinates are often useful in giving players a better sense of the
|
||||
overall location of items on the screen.
|
||||
.pg
|
||||
NetHack can also be compiled with support for sending the game messages
|
||||
to an external program, such as a text-to-speech synthesizer. If the #version
|
||||
extended command shows "external program as a message handler", your NetHack
|
||||
has been compiled with the capability. When compiling NetHack from source
|
||||
on Linux and other POSIX systems, define MSGHANDLER to enable it. To use
|
||||
the capability, set the environment variable NETHACK_MSGHANDLER to an
|
||||
executable, which will be executed with the game message as the program's
|
||||
only parameter.
|
||||
.pg
|
||||
While it is not difficult for experienced users to edit the \fBdefaults.nh\fP
|
||||
file to accomplish this, novices may find this task somewhat daunting.
|
||||
Included within the ``symbols'' file of all official distributions of NetHack
|
||||
@@ -3369,10 +3378,20 @@ Load a symbol set for the rogue level that is appropriate for
|
||||
use by blind players.
|
||||
.lp menustyle:traditional
|
||||
This will assist in the interface to speech synthesizers.
|
||||
.lp nomenu_overlay
|
||||
Show menus on a cleared screen and aligned to the left edge.
|
||||
.lp number_pad
|
||||
A lot of speech access programs use the number-pad to review the screen.
|
||||
If this is the case, disable the number_pad option and use the traditional
|
||||
Rogue-like commands.
|
||||
.lp autodescribe
|
||||
Automatically describe the terrain under the cursor when targeting.
|
||||
.lp mention_walls
|
||||
Give feedback messages when walking towards a wall or when travel command
|
||||
was interrupted.
|
||||
.lp whatis_coord:compass
|
||||
When targeting with cursor, describe the cursor position with coordinates
|
||||
relative to your character.
|
||||
.hn 2
|
||||
Global Configuration for System Administrators
|
||||
.pg
|
||||
|
||||
@@ -3995,6 +3995,15 @@ gives you the row and column of your review cursor and the PC cursor.
|
||||
These co-ordinates are often useful in giving players a better sense of the
|
||||
overall location of items on the screen.
|
||||
%.pg
|
||||
NetHack can also be compiled with support for sending the game messages
|
||||
to an external program, such as a text-to-speech synthesizer. If the #version
|
||||
extended command shows "external program as a message handler", your NetHack
|
||||
has been compiled with the capability. When compiling NetHack from source
|
||||
on Linux and other POSIX systems, define {\it MSGHANDLER\/} to enable it. To use
|
||||
the capability, set the environment variable {\it NETHACK\_MSGHANDLER\/} to an
|
||||
executable, which will be executed with the game message as the program's
|
||||
only parameter.
|
||||
%.pg
|
||||
While it is not difficult for experienced users to edit the {\it defaults.nh\/}
|
||||
file to accomplish this, novices may find this task somewhat daunting.
|
||||
Included within the symbol file of all official distributions of NetHack
|
||||
@@ -4017,10 +4026,24 @@ use by blind players.
|
||||
\item[\ib{menustyle:traditional}]
|
||||
This will assist in the interface to speech synthesizers.
|
||||
%.lp
|
||||
\item[\ib{nomenu\verb+_+overlay}]
|
||||
Show menus on a cleared screen and aligned to the left edge.
|
||||
%.lp
|
||||
\item[\ib{number\verb+_+pad}]
|
||||
A lot of speech access programs use the number-pad to review the screen.
|
||||
If this is the case, disable the number\verb+_+pad option and use the traditional
|
||||
Rogue-like commands.
|
||||
%.lp
|
||||
\item[\ib{autodescribe}]
|
||||
Automatically describe the terrain under the cursor when targeting.
|
||||
%.lp
|
||||
\item[\ib{mention\verb+_+walls}]
|
||||
Give feedback messages when walking towards a wall or when travel command
|
||||
was interrupted.
|
||||
%.lp
|
||||
\item[\ib{whatis\verb+_+coord:compass}]
|
||||
When targeting with cursor, describe the cursor position with coordinates
|
||||
relative to your character.
|
||||
\elist
|
||||
|
||||
%.hn2
|
||||
|
||||
@@ -336,6 +336,9 @@ if user supplied a specific monster name when asked to choose a monster class,
|
||||
S_quadruped due to being preceded by "titanothere" in mons[])
|
||||
change ing_suffix() to not double final 'w' when adding 'ing' ('t=' yielded
|
||||
"You mime throwwing something.")
|
||||
using 'D' to drop when not carrying anything finished (after doing nothing)
|
||||
without giving any feedback for menustyles "full" and "partial"
|
||||
"you hear a distant <musical note> squeak" might actually be nearby
|
||||
|
||||
|
||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
||||
@@ -483,6 +486,8 @@ undead #turning takes less time at higher experience level
|
||||
peacefuls may react when you attack other peacefuls
|
||||
prevent diagonal jumping through open doorways
|
||||
different liquids when hallucinating
|
||||
when moving a cursor for travel target, show if there is no known travel
|
||||
path to that location, if "autodescribe" is on
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
|
||||
@@ -796,6 +796,7 @@ E void NDECL(drinksink);
|
||||
|
||||
/* ### hack.c ### */
|
||||
|
||||
E boolean FDECL(is_valid_travelpt, (int,int));
|
||||
E anything *FDECL(uint_to_any, (unsigned));
|
||||
E anything *FDECL(long_to_any, (long));
|
||||
E anything *FDECL(monst_to_any, (struct monst *));
|
||||
|
||||
@@ -192,6 +192,7 @@ struct instance_flags {
|
||||
#define TER_OBJ 0x04
|
||||
#define TER_MON 0x08
|
||||
#define TER_DETECT 0x10 /* detect_foo magic rather than #terrain */
|
||||
boolean getloc_travelmode;
|
||||
coord travelcc; /* coordinates for travel_cache */
|
||||
boolean window_inited; /* true if init_nhwindows() completed */
|
||||
boolean vision_inited; /* true if vision is ready */
|
||||
|
||||
@@ -4323,11 +4323,14 @@ dotravel(VOID_ARGS)
|
||||
cc.x = u.ux;
|
||||
cc.y = u.uy;
|
||||
}
|
||||
iflags.getloc_travelmode = TRUE;
|
||||
pline("Where do you want to travel to?");
|
||||
if (getpos(&cc, TRUE, "the desired destination") < 0) {
|
||||
/* user pressed ESC */
|
||||
iflags.getloc_travelmode = FALSE;
|
||||
return 0;
|
||||
}
|
||||
iflags.getloc_travelmode = FALSE;
|
||||
iflags.travelcc.x = u.tx = cc.x;
|
||||
iflags.travelcc.y = u.ty = cc.y;
|
||||
cmd[0] = CMD_TRAVEL;
|
||||
|
||||
13
src/do.c
13
src/do.c
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 do.c $NHDT-Date: 1464487100 2016/05/29 01:58:20 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.156 $ */
|
||||
/* NetHack 3.6 do.c $NHDT-Date: 1472809073 2016/09/02 09:37:53 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.158 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -34,7 +34,8 @@ dodrop()
|
||||
result = drop(getobj(&drop_types[i], "drop"));
|
||||
if (*u.ushops)
|
||||
sellobj_state(SELL_NORMAL);
|
||||
reset_occupations();
|
||||
if (result)
|
||||
reset_occupations();
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -739,6 +740,10 @@ doddrop()
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if (!invent) {
|
||||
You("have nothing to drop.");
|
||||
return 0;
|
||||
}
|
||||
add_valid_menu_class(0); /* clear any classes already there */
|
||||
if (*u.ushops)
|
||||
sellobj_state(SELL_DELIBERATE);
|
||||
@@ -747,7 +752,8 @@ doddrop()
|
||||
result = menu_drop(result);
|
||||
if (*u.ushops)
|
||||
sellobj_state(SELL_NORMAL);
|
||||
reset_occupations();
|
||||
if (result)
|
||||
reset_occupations();
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -785,6 +791,7 @@ int retry;
|
||||
free((genericptr_t) pick_list);
|
||||
} else if (flags.menu_style == MENU_COMBINATION) {
|
||||
unsigned ggoresults = 0;
|
||||
|
||||
all_categories = FALSE;
|
||||
/* Gather valid classes via traditional NetHack method */
|
||||
i = ggetobj("drop", drop, 0, TRUE, &ggoresults);
|
||||
|
||||
@@ -316,7 +316,9 @@ int cx, cy;
|
||||
cc.y = cy;
|
||||
if (do_screen_description(cc, TRUE, sym, tmpbuf, &firstmatch)) {
|
||||
(void) coord_desc(cx, cy, tmpbuf, iflags.getpos_coords);
|
||||
pline("%s%s%s", firstmatch, *tmpbuf ? " " : "", tmpbuf);
|
||||
pline("%s%s%s%s", firstmatch, *tmpbuf ? " " : "", tmpbuf,
|
||||
(iflags.getloc_travelmode && !is_valid_travelpt(cx,cy))
|
||||
? " (no travel path)" : "");
|
||||
curs(WIN_MAP, cx, cy);
|
||||
flush_screen(0);
|
||||
}
|
||||
|
||||
16
src/eat.c
16
src/eat.c
@@ -1675,20 +1675,18 @@ struct obj *otmp;
|
||||
|
||||
if (!strncmpi(pmxnam, "the ", 4))
|
||||
pmxnam += 4;
|
||||
pline("%s%s %s!",
|
||||
pline("%s%s %s %s%c",
|
||||
type_is_pname(&mons[mnum])
|
||||
? "" : the_unique_pm(&mons[mnum]) ? "The " : "This ",
|
||||
? "" : the_unique_pm(&mons[mnum]) ? "The " : "This ",
|
||||
pmxnam,
|
||||
Hallucination ? "is" : "tastes",
|
||||
/* tiger reference is to TV ads for "Frosted Flakes",
|
||||
breakfast cereal targeted at kids by "Tony the tiger" */
|
||||
Hallucination
|
||||
? (yummy ? ((u.umonnum == PM_TIGER) ? "is gr-r-reat"
|
||||
: "is gnarly")
|
||||
: palatable ? "is copacetic"
|
||||
: "is grody")
|
||||
: (yummy ? "tastes delicious"
|
||||
: palatable ? "tastes okay"
|
||||
: "tastes terrible"));
|
||||
? (yummy ? ((u.umonnum == PM_TIGER) ? "gr-r-reat" : "gnarly")
|
||||
: palatable ? "copacetic" : "grody")
|
||||
: (yummy ? "delicious" : palatable ? "okay" : "terrible"),
|
||||
(yummy || !palatable) ? '!' : '.');
|
||||
}
|
||||
|
||||
return retcode;
|
||||
|
||||
104
src/hack.c
104
src/hack.c
@@ -10,7 +10,7 @@ STATIC_DCL void NDECL(maybe_wail);
|
||||
STATIC_DCL int NDECL(moverock);
|
||||
STATIC_DCL int FDECL(still_chewing, (XCHAR_P, XCHAR_P));
|
||||
STATIC_DCL void NDECL(dosinkfall);
|
||||
STATIC_DCL boolean FDECL(findtravelpath, (BOOLEAN_P));
|
||||
STATIC_DCL boolean FDECL(findtravelpath, (int));
|
||||
STATIC_DCL boolean FDECL(trapmove, (int, int, struct trap *));
|
||||
STATIC_DCL void NDECL(switch_terrain);
|
||||
STATIC_DCL struct monst *FDECL(monstinroom, (struct permonst *, int));
|
||||
@@ -19,6 +19,11 @@ STATIC_DCL void FDECL(move_update, (BOOLEAN_P));
|
||||
|
||||
#define IS_SHOP(x) (rooms[x].rtype >= SHOPBASE)
|
||||
|
||||
/* mode values for findtravelpath() */
|
||||
#define TRAVP_TRAVEL 0
|
||||
#define TRAVP_GUESS 1
|
||||
#define TRAVP_VALID 2
|
||||
|
||||
static anything tmp_anything;
|
||||
|
||||
anything *
|
||||
@@ -887,21 +892,25 @@ int wiz_debug_cmd_traveldisplay()
|
||||
* Returns TRUE if a path was found.
|
||||
*/
|
||||
STATIC_OVL boolean
|
||||
findtravelpath(guess)
|
||||
boolean guess;
|
||||
findtravelpath(mode)
|
||||
int mode;
|
||||
{
|
||||
/* if travel to adjacent, reachable location, use normal movement rules */
|
||||
if (!guess && context.travel1 && distmin(u.ux, u.uy, u.tx, u.ty) == 1
|
||||
if ((mode == TRAVP_TRAVEL || mode == TRAVP_VALID) && context.travel1
|
||||
&& distmin(u.ux, u.uy, u.tx, u.ty) == 1
|
||||
&& !(u.ux != u.tx && u.uy != u.ty && NODIAG(u.umonnum))) {
|
||||
context.run = 0;
|
||||
if (test_move(u.ux, u.uy, u.tx - u.ux, u.ty - u.uy, TEST_MOVE)) {
|
||||
u.dx = u.tx - u.ux;
|
||||
u.dy = u.ty - u.uy;
|
||||
nomul(0);
|
||||
iflags.travelcc.x = iflags.travelcc.y = -1;
|
||||
if (mode == TRAVP_TRAVEL) {
|
||||
u.dx = u.tx - u.ux;
|
||||
u.dy = u.ty - u.uy;
|
||||
nomul(0);
|
||||
iflags.travelcc.x = iflags.travelcc.y = -1;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
context.run = 8;
|
||||
if (mode == TRAVP_TRAVEL)
|
||||
context.run = 8;
|
||||
}
|
||||
if (u.tx != u.ux || u.ty != u.uy) {
|
||||
xchar travel[COLNO][ROWNO];
|
||||
@@ -917,7 +926,7 @@ boolean guess;
|
||||
* goal is the position the player knows of, or might figure out
|
||||
* (couldsee) that is closest to the target on a straight path.
|
||||
*/
|
||||
if (guess) {
|
||||
if (mode == TRAVP_GUESS || mode == TRAVP_VALID) {
|
||||
tx = u.ux;
|
||||
ty = u.uy;
|
||||
ux = u.tx;
|
||||
@@ -987,7 +996,8 @@ boolean guess;
|
||||
* example above is never included in it, preventing
|
||||
* the cycle.
|
||||
*/
|
||||
if (!isok(nx, ny) || (guess && !couldsee(nx, ny)))
|
||||
if (!isok(nx, ny)
|
||||
|| ((mode == TRAVP_GUESS) && !couldsee(nx, ny)))
|
||||
continue;
|
||||
if ((!Passes_walls && !can_ooze(&youmonst)
|
||||
&& closed_door(x, y)) || sobj_at(BOULDER, x, y)
|
||||
@@ -1009,10 +1019,11 @@ boolean guess;
|
||||
&& (levl[nx][ny].seenv
|
||||
|| (!Blind && couldsee(nx, ny)))) {
|
||||
if (nx == ux && ny == uy) {
|
||||
if (!guess) {
|
||||
if (mode == TRAVP_TRAVEL || mode == TRAVP_VALID) {
|
||||
u.dx = x - ux;
|
||||
u.dy = y - uy;
|
||||
if (x == u.tx && y == u.ty) {
|
||||
if (mode == TRAVP_TRAVEL
|
||||
&& x == u.tx && y == u.ty) {
|
||||
nomul(0);
|
||||
/* reset run so domove run checks work */
|
||||
context.run = 8;
|
||||
@@ -1052,7 +1063,7 @@ boolean guess;
|
||||
}
|
||||
|
||||
/* if guessing, find best location in travel matrix and go there */
|
||||
if (guess) {
|
||||
if (mode == TRAVP_GUESS) {
|
||||
int px = tx, py = ty; /* pick location */
|
||||
int dist, nxtdist, d2, nd2;
|
||||
|
||||
@@ -1107,7 +1118,7 @@ boolean guess;
|
||||
uy = u.uy;
|
||||
set = 0;
|
||||
n = radius = 1;
|
||||
guess = FALSE;
|
||||
mode = TRAVP_TRAVEL;
|
||||
goto noguess;
|
||||
}
|
||||
return FALSE;
|
||||
@@ -1120,6 +1131,27 @@ found:
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
boolean
|
||||
is_valid_travelpt(x,y)
|
||||
int x,y;
|
||||
{
|
||||
int tx = u.tx;
|
||||
int ty = u.ty;
|
||||
boolean ret;
|
||||
int g = glyph_at(x,y);
|
||||
if (x == u.ux && y == u.uy)
|
||||
return TRUE;
|
||||
if (isok(x,y) && glyph_is_cmap(g) && S_stone == glyph_to_cmap(g)
|
||||
&& !levl[x][y].seenv)
|
||||
return FALSE;
|
||||
u.tx = x;
|
||||
u.ty = y;
|
||||
ret = findtravelpath(TRAVP_VALID);
|
||||
u.tx = tx;
|
||||
u.ty = ty;
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* try to escape being stuck in a trapped state by walking out of it;
|
||||
return true iff moving should continue to intended destination
|
||||
(all failures and most successful escapes leave hero at original spot) */
|
||||
@@ -1381,6 +1413,16 @@ domove()
|
||||
|| (Blind && !Levitation && !Flying && !is_clinger(youmonst.data)
|
||||
&& is_pool_or_lava(x, y) && levl[x][y].seenv)) {
|
||||
if (context.run >= 2) {
|
||||
if (iflags.mention_walls) {
|
||||
if (trap && trap->tseen) {
|
||||
int tt = what_trap(trap->ttyp);
|
||||
You("stop in front of %s.",
|
||||
an(defsyms[trap_to_defsym(tt)].explanation));
|
||||
} else if (is_pool_or_lava(x,y) && levl[x][y].seenv) {
|
||||
You("stop at the edge of the %s.",
|
||||
hliquid(is_pool(x,y) ? "water" : "lava"));
|
||||
}
|
||||
}
|
||||
nomul(0);
|
||||
context.move = 0;
|
||||
return;
|
||||
@@ -2484,7 +2526,8 @@ lookaround()
|
||||
|
||||
/* Grid bugs stop if trying to move diagonal, even if blind. Maybe */
|
||||
/* they polymorphed while in the middle of a long move. */
|
||||
if (u.umonnum == PM_GRID_BUG && u.dx && u.dy) {
|
||||
if (NODIAG(u.umonnum) && u.dx && u.dy) {
|
||||
You("cannot move diagonally.");
|
||||
nomul(0);
|
||||
return;
|
||||
}
|
||||
@@ -2504,8 +2547,11 @@ lookaround()
|
||||
&& (!mtmp->minvis || See_invisible) && !mtmp->mundetected) {
|
||||
if ((context.run != 1 && !mtmp->mtame)
|
||||
|| (x == u.ux + u.dx && y == u.uy + u.dy
|
||||
&& !context.travel))
|
||||
&& !context.travel)) {
|
||||
if (iflags.mention_walls)
|
||||
pline("%s blocks your path.", upstart(a_monnam(mtmp)));
|
||||
goto stop;
|
||||
}
|
||||
}
|
||||
|
||||
if (levl[x][y].typ == STONE)
|
||||
@@ -2519,8 +2565,11 @@ lookaround()
|
||||
} else if (closed_door(x, y) || (mtmp && is_door_mappear(mtmp))) {
|
||||
if (x != u.ux && y != u.uy)
|
||||
continue;
|
||||
if (context.run != 1)
|
||||
if (context.run != 1) {
|
||||
if (iflags.mention_walls)
|
||||
You("stop in front of the door.");
|
||||
goto stop;
|
||||
}
|
||||
goto bcorr;
|
||||
} else if (levl[x][y].typ == CORR) {
|
||||
bcorr:
|
||||
@@ -2545,20 +2594,30 @@ lookaround()
|
||||
} else if ((trap = t_at(x, y)) && trap->tseen) {
|
||||
if (context.run == 1)
|
||||
goto bcorr; /* if you must */
|
||||
if (x == u.ux + u.dx && y == u.uy + u.dy)
|
||||
if (x == u.ux + u.dx && y == u.uy + u.dy) {
|
||||
if (iflags.mention_walls) {
|
||||
int tt = what_trap(trap->ttyp);
|
||||
You("stop in front of %s.",
|
||||
an(defsyms[trap_to_defsym(tt)].explanation));
|
||||
}
|
||||
goto stop;
|
||||
}
|
||||
continue;
|
||||
} else if (is_pool_or_lava(x, y)) {
|
||||
/* water and lava only stop you if directly in front, and stop
|
||||
* you even if you are running
|
||||
*/
|
||||
if (!Levitation && !Flying && !is_clinger(youmonst.data)
|
||||
&& x == u.ux + u.dx && y == u.uy + u.dy)
|
||||
&& x == u.ux + u.dx && y == u.uy + u.dy) {
|
||||
/* No Wwalking check; otherwise they'd be able
|
||||
* to test boots by trying to SHIFT-direction
|
||||
* into a pool and seeing if the game allowed it
|
||||
*/
|
||||
if (iflags.mention_walls)
|
||||
You("stop at the edge of the %s.",
|
||||
hliquid(is_pool(x,y) ? "water" : "lava"));
|
||||
goto stop;
|
||||
}
|
||||
continue;
|
||||
} else { /* e.g. objects or trap or stairs */
|
||||
if (context.run == 1)
|
||||
@@ -2576,8 +2635,11 @@ lookaround()
|
||||
return;
|
||||
} /* end for loops */
|
||||
|
||||
if (corrct > 1 && context.run == 2)
|
||||
if (corrct > 1 && context.run == 2) {
|
||||
if (iflags.mention_walls)
|
||||
pline_The("corridor widens here.");
|
||||
goto stop;
|
||||
}
|
||||
if ((context.run == 1 || context.run == 3 || context.run == 8) && !noturn
|
||||
&& !m0 && i0 && (corrct == 1 || (corrct == 2 && i0 == 1))) {
|
||||
/* make sure that we do not turn too far */
|
||||
|
||||
12
src/invent.c
12
src/invent.c
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 invent.c $NHDT-Date: 1461967848 2016/04/29 22:10:48 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.208 $ */
|
||||
/* NetHack 3.6 invent.c $NHDT-Date: 1472809075 2016/09/02 09:37:55 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.210 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -1573,13 +1573,15 @@ unsigned *resultflags;
|
||||
char extra_removeables[3 + 1]; /* uwep,uswapwep,uquiver */
|
||||
char buf[BUFSZ], qbuf[QBUFSZ];
|
||||
|
||||
if (!invent) {
|
||||
You("have nothing to %s.", word);
|
||||
if (resultflags)
|
||||
*resultflags = ALL_FINISHED;
|
||||
return 0;
|
||||
}
|
||||
if (resultflags)
|
||||
*resultflags = 0;
|
||||
takeoff = ident = allflag = m_seen = FALSE;
|
||||
if (!invent) {
|
||||
You("have nothing to %s.", word);
|
||||
return 0;
|
||||
}
|
||||
add_valid_menu_class(0); /* reset */
|
||||
if (taking_off(word)) {
|
||||
takeoff = TRUE;
|
||||
|
||||
@@ -987,11 +987,10 @@ register struct attack *mattk;
|
||||
if (resists_acid(mdef)) {
|
||||
if (vis)
|
||||
pline("%s is covered in %s, but it seems harmless.",
|
||||
hliquid("acid"),
|
||||
Monnam(mdef));
|
||||
Monnam(mdef), hliquid("acid"));
|
||||
tmp = 0;
|
||||
} else if (vis) {
|
||||
pline("%s is covered in %s!", hliquid("acid"), Monnam(mdef));
|
||||
pline("%s is covered in %s!", Monnam(mdef), hliquid("acid"));
|
||||
pline("It burns %s!", mon_nam(mdef));
|
||||
}
|
||||
if (!rn2(30))
|
||||
@@ -1506,8 +1505,7 @@ int mdead;
|
||||
Strcpy(buf, Monnam(magr));
|
||||
if (canseemon(magr))
|
||||
pline("%s is splashed by %s %s!", buf,
|
||||
hliquid("acid"),
|
||||
s_suffix(mon_nam(mdef)));
|
||||
s_suffix(mon_nam(mdef)), hliquid("acid"));
|
||||
if (resists_acid(magr)) {
|
||||
if (canseemon(magr))
|
||||
pline("%s is not affected.", Monnam(magr));
|
||||
|
||||
@@ -555,8 +555,7 @@ register struct monst *mtmp;
|
||||
/* This can happen after a purple worm plucks you off a
|
||||
flying steed while you are over water. */
|
||||
pline("%s sinks as %s rushes in and flushes you out.",
|
||||
hliquid("water"),
|
||||
Monnam(mtmp));
|
||||
Monnam(mtmp), hliquid("water"));
|
||||
}
|
||||
mondead(mtmp);
|
||||
if (mtmp->mhp > 0) {
|
||||
|
||||
13
src/trap.c
13
src/trap.c
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 trap.c $NHDT-Date: 1464138044 2016/05/25 01:00:44 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.272 $ */
|
||||
/* NetHack 3.6 trap.c $NHDT-Date: 1473665044 2016/09/12 07:24:04 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.274 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -2198,8 +2198,15 @@ register struct monst *mtmp;
|
||||
pline("%s stops momentarily and appears to cringe.",
|
||||
Monnam(mtmp));
|
||||
}
|
||||
} else
|
||||
You_hear("a distant %s squeak.", trapnote(trap, 1));
|
||||
} else {
|
||||
/* same near/far threshold as mzapmsg() */
|
||||
int range = couldsee(mtmp->mx, mtmp->my) /* 9 or 5 */
|
||||
? (BOLT_LIM + 1) : (BOLT_LIM - 3);
|
||||
|
||||
You_hear("a %s squeak %s.", trapnote(trap, 1),
|
||||
(distu(mtmp->mx, mtmp->my) <= range * range)
|
||||
? "nearby" : "in the distance");
|
||||
}
|
||||
/* wake up nearby monsters */
|
||||
wake_nearto(mtmp->mx, mtmp->my, 40);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user