Merge remote-tracking branch 'origin/NetHack-3.6.0'

This commit is contained in:
keni
2016-09-12 15:30:39 -04:00
14 changed files with 176 additions and 49 deletions

View File

@@ -3352,6 +3352,15 @@ gives you the row and column of your review cursor and the PC cursor.
These co-ordinates are often useful in giving players a better sense of the
overall location of items on the screen.
.pg
NetHack can also be compiled with support for sending the game messages
to an external program, such as a text-to-speech synthesizer. If the #version
extended command shows "external program as a message handler", your NetHack
has been compiled with the capability. When compiling NetHack from source
on Linux and other POSIX systems, define MSGHANDLER to enable it. To use
the capability, set the environment variable NETHACK_MSGHANDLER to an
executable, which will be executed with the game message as the program's
only parameter.
.pg
While it is not difficult for experienced users to edit the \fBdefaults.nh\fP
file to accomplish this, novices may find this task somewhat daunting.
Included within the ``symbols'' file of all official distributions of NetHack
@@ -3369,10 +3378,20 @@ Load a symbol set for the rogue level that is appropriate for
use by blind players.
.lp menustyle:traditional
This will assist in the interface to speech synthesizers.
.lp nomenu_overlay
Show menus on a cleared screen and aligned to the left edge.
.lp number_pad
A lot of speech access programs use the number-pad to review the screen.
If this is the case, disable the number_pad option and use the traditional
Rogue-like commands.
.lp autodescribe
Automatically describe the terrain under the cursor when targeting.
.lp mention_walls
Give feedback messages when walking towards a wall or when travel command
was interrupted.
.lp whatis_coord:compass
When targeting with cursor, describe the cursor position with coordinates
relative to your character.
.hn 2
Global Configuration for System Administrators
.pg

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@@ -3995,6 +3995,15 @@ gives you the row and column of your review cursor and the PC cursor.
These co-ordinates are often useful in giving players a better sense of the
overall location of items on the screen.
%.pg
NetHack can also be compiled with support for sending the game messages
to an external program, such as a text-to-speech synthesizer. If the #version
extended command shows "external program as a message handler", your NetHack
has been compiled with the capability. When compiling NetHack from source
on Linux and other POSIX systems, define {\it MSGHANDLER\/} to enable it. To use
the capability, set the environment variable {\it NETHACK\_MSGHANDLER\/} to an
executable, which will be executed with the game message as the program's
only parameter.
%.pg
While it is not difficult for experienced users to edit the {\it defaults.nh\/}
file to accomplish this, novices may find this task somewhat daunting.
Included within the symbol file of all official distributions of NetHack
@@ -4017,10 +4026,24 @@ use by blind players.
\item[\ib{menustyle:traditional}]
This will assist in the interface to speech synthesizers.
%.lp
\item[\ib{nomenu\verb+_+overlay}]
Show menus on a cleared screen and aligned to the left edge.
%.lp
\item[\ib{number\verb+_+pad}]
A lot of speech access programs use the number-pad to review the screen.
If this is the case, disable the number\verb+_+pad option and use the traditional
Rogue-like commands.
%.lp
\item[\ib{autodescribe}]
Automatically describe the terrain under the cursor when targeting.
%.lp
\item[\ib{mention\verb+_+walls}]
Give feedback messages when walking towards a wall or when travel command
was interrupted.
%.lp
\item[\ib{whatis\verb+_+coord:compass}]
When targeting with cursor, describe the cursor position with coordinates
relative to your character.
\elist
%.hn2

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@@ -336,6 +336,9 @@ if user supplied a specific monster name when asked to choose a monster class,
S_quadruped due to being preceded by "titanothere" in mons[])
change ing_suffix() to not double final 'w' when adding 'ing' ('t=' yielded
"You mime throwwing something.")
using 'D' to drop when not carrying anything finished (after doing nothing)
without giving any feedback for menustyles "full" and "partial"
"you hear a distant <musical note> squeak" might actually be nearby
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
@@ -483,6 +486,8 @@ undead #turning takes less time at higher experience level
peacefuls may react when you attack other peacefuls
prevent diagonal jumping through open doorways
different liquids when hallucinating
when moving a cursor for travel target, show if there is no known travel
path to that location, if "autodescribe" is on
Platform- and/or Interface-Specific New Features