Merge remote-tracking branch 'origin/NetHack-3.6.0'
This commit is contained in:
@@ -3352,6 +3352,15 @@ gives you the row and column of your review cursor and the PC cursor.
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These co-ordinates are often useful in giving players a better sense of the
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overall location of items on the screen.
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.pg
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NetHack can also be compiled with support for sending the game messages
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to an external program, such as a text-to-speech synthesizer. If the #version
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extended command shows "external program as a message handler", your NetHack
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has been compiled with the capability. When compiling NetHack from source
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on Linux and other POSIX systems, define MSGHANDLER to enable it. To use
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the capability, set the environment variable NETHACK_MSGHANDLER to an
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executable, which will be executed with the game message as the program's
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only parameter.
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.pg
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While it is not difficult for experienced users to edit the \fBdefaults.nh\fP
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file to accomplish this, novices may find this task somewhat daunting.
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Included within the ``symbols'' file of all official distributions of NetHack
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@@ -3369,10 +3378,20 @@ Load a symbol set for the rogue level that is appropriate for
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use by blind players.
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.lp menustyle:traditional
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This will assist in the interface to speech synthesizers.
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.lp nomenu_overlay
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Show menus on a cleared screen and aligned to the left edge.
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.lp number_pad
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A lot of speech access programs use the number-pad to review the screen.
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If this is the case, disable the number_pad option and use the traditional
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Rogue-like commands.
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.lp autodescribe
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Automatically describe the terrain under the cursor when targeting.
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.lp mention_walls
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Give feedback messages when walking towards a wall or when travel command
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was interrupted.
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.lp whatis_coord:compass
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When targeting with cursor, describe the cursor position with coordinates
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relative to your character.
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.hn 2
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Global Configuration for System Administrators
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.pg
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@@ -3995,6 +3995,15 @@ gives you the row and column of your review cursor and the PC cursor.
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These co-ordinates are often useful in giving players a better sense of the
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overall location of items on the screen.
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%.pg
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NetHack can also be compiled with support for sending the game messages
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to an external program, such as a text-to-speech synthesizer. If the #version
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extended command shows "external program as a message handler", your NetHack
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has been compiled with the capability. When compiling NetHack from source
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on Linux and other POSIX systems, define {\it MSGHANDLER\/} to enable it. To use
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the capability, set the environment variable {\it NETHACK\_MSGHANDLER\/} to an
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executable, which will be executed with the game message as the program's
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only parameter.
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%.pg
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While it is not difficult for experienced users to edit the {\it defaults.nh\/}
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file to accomplish this, novices may find this task somewhat daunting.
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Included within the symbol file of all official distributions of NetHack
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@@ -4017,10 +4026,24 @@ use by blind players.
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\item[\ib{menustyle:traditional}]
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This will assist in the interface to speech synthesizers.
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%.lp
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\item[\ib{nomenu\verb+_+overlay}]
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Show menus on a cleared screen and aligned to the left edge.
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%.lp
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\item[\ib{number\verb+_+pad}]
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A lot of speech access programs use the number-pad to review the screen.
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If this is the case, disable the number\verb+_+pad option and use the traditional
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Rogue-like commands.
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%.lp
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\item[\ib{autodescribe}]
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Automatically describe the terrain under the cursor when targeting.
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%.lp
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\item[\ib{mention\verb+_+walls}]
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Give feedback messages when walking towards a wall or when travel command
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was interrupted.
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%.lp
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\item[\ib{whatis\verb+_+coord:compass}]
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When targeting with cursor, describe the cursor position with coordinates
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relative to your character.
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\elist
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%.hn2
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@@ -336,6 +336,9 @@ if user supplied a specific monster name when asked to choose a monster class,
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S_quadruped due to being preceded by "titanothere" in mons[])
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change ing_suffix() to not double final 'w' when adding 'ing' ('t=' yielded
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"You mime throwwing something.")
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using 'D' to drop when not carrying anything finished (after doing nothing)
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without giving any feedback for menustyles "full" and "partial"
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"you hear a distant <musical note> squeak" might actually be nearby
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -483,6 +486,8 @@ undead #turning takes less time at higher experience level
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peacefuls may react when you attack other peacefuls
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prevent diagonal jumping through open doorways
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different liquids when hallucinating
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when moving a cursor for travel target, show if there is no known travel
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path to that location, if "autodescribe" is on
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Platform- and/or Interface-Specific New Features
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