splash
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@@ -1750,8 +1750,10 @@ throwit(struct obj *obj,
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if (!Deaf && !Underwater) {
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/* Some sound effects when item lands in water or lava */
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if (is_pool(gb.bhitpos.x, gb.bhitpos.y)
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|| (is_lava(gb.bhitpos.x, gb.bhitpos.y) && !is_flammable(obj)))
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|| (is_lava(gb.bhitpos.x, gb.bhitpos.y) && !is_flammable(obj))) {
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Soundeffect(se_splash, 50);
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pline((weight(obj) > 9) ? "Splash!" : "Plop!");
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}
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}
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if (flooreffects(obj, gb.bhitpos.x, gb.bhitpos.y, "fall")) {
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clear_thrownobj = TRUE;
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