Increase the value range of corpse weights
This breaks save compatibility, but is being pushed together with other save-breaking changes to avoid the need for multiple bumps to EDITLEVEL.
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@@ -64,8 +64,8 @@ struct permonst {
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aligntyp maligntyp; /* basic monster alignment */
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aligntyp maligntyp; /* basic monster alignment */
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unsigned short geno; /* creation/geno mask value */
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unsigned short geno; /* creation/geno mask value */
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struct attack mattk[NATTK]; /* attacks matrix */
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struct attack mattk[NATTK]; /* attacks matrix */
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unsigned short cwt, /* weight of corpse */
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unsigned cwt; /* weight of corpse */
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cnutrit; /* its nutritional value */
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unsigned short cnutrit; /* its nutritional value */
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uchar msound; /* noise it makes (6 bits) */
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uchar msound; /* noise it makes (6 bits) */
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uchar msize; /* physical size (3 bits) */
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uchar msize; /* physical size (3 bits) */
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uchar mresists; /* resistances */
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uchar mresists; /* resistances */
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