Fix bz276,H4172: Fleeing monsters don't actually flee
This fix comes via DynaHack by Tung Nguyen.
This commit is contained in:
@@ -271,6 +271,8 @@ boolean fleemsg;
|
||||
}
|
||||
mtmp->mflee = 1;
|
||||
}
|
||||
/* ignore recently-stepped spaces when made to flee */
|
||||
memset(mtmp->mtrack, MTSZ, sizeof(coord));
|
||||
}
|
||||
|
||||
STATIC_OVL void
|
||||
|
||||
Reference in New Issue
Block a user