Fix bz276,H4172: Fleeing monsters don't actually flee
This fix comes via DynaHack by Tung Nguyen.
This commit is contained in:
@@ -271,6 +271,8 @@ boolean fleemsg;
|
|||||||
}
|
}
|
||||||
mtmp->mflee = 1;
|
mtmp->mflee = 1;
|
||||||
}
|
}
|
||||||
|
/* ignore recently-stepped spaces when made to flee */
|
||||||
|
memset(mtmp->mtrack, MTSZ, sizeof(coord));
|
||||||
}
|
}
|
||||||
|
|
||||||
STATIC_OVL void
|
STATIC_OVL void
|
||||||
|
|||||||
Reference in New Issue
Block a user