More variations for bigrm-1
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@@ -30,6 +30,32 @@ MAP
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---------------------------------------------------------------------------
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ENDMAP
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$terrains = TERRAIN:{'-', 'F', 'L', 'T', 'C'}
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SHUFFLE:$terrains
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[50%]: SWITCH [ 4 ] {
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CASE 0:
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TERRAIN:line (10,8),(65, 8), $terrains[0]
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BREAK
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CASE 1:
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TERRAIN:line (15,4),(15, 13), $terrains[0]
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TERRAIN:line (59,4),(59, 13), $terrains[0]
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BREAK
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CASE 2:
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TERRAIN:line (10,8),(38, 8), $terrains[0]
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TERRAIN:line (37,8),(65, 8), $terrains[0]
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TERRAIN:line (37,3),(37, 8), $terrains[0]
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TERRAIN:line (37,8),(37,14), $terrains[0]
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BREAK
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CASE 3:
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TERRAIN:rect (4,4,70,13), $terrains[0]
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TERRAIN:line (25, 4),(50, 4), '.'
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TERRAIN:line (25,13),(50,13), '.'
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BREAK
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DEFAULT:
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}
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# Dungeon Description
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REGION:(01,01,73,16),lit,"ordinary"
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# Stairs
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