The word 'Current' is unnecessary here (and in general).
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@@ -901,7 +901,7 @@ status_enlightenment(int mode, int final)
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* should be discernible to the hero hence to the player)
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\*/
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enlght_out(""); /* separator after title or characteristics */
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enlght_out(final ? "Final Status:" : "Current Status:");
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enlght_out(final ? "Final Status:" : "Status:");
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Strcpy(youtoo, You_);
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/* not a traditional status but inherently obvious to player; more
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@@ -1419,7 +1419,7 @@ attributes_enlightenment(int unused_mode UNUSED, int final)
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* Attributes
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\*/
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enlght_out("");
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enlght_out(final ? "Final Attributes:" : "Current Attributes:");
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enlght_out(final ? "Final Attributes:" : "Attributes:");
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if (u.uevent.uhand_of_elbereth) {
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static const char *const hofe_titles[3] = { "the Hand of Elbereth",
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