Monster detection shows pets with the correct glyph
Make pets hilited when detected with uncursed potion of monster detection and hilite_pet is on. Noticed by Raisse.
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@@ -637,7 +637,8 @@ int mclass; /* monster class, 0 for all */
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show_glyph(mtmp->mx, mtmp->my,
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detected_mon_to_glyph(mtmp));
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else
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show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp));
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show_glyph(mtmp->mx, mtmp->my,
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mtmp->mtame ? pet_to_glyph(mtmp) : mon_to_glyph(mtmp));
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/* don't be stingy - display entire worm */
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if (mtmp->data == &mons[PM_LONG_WORM])
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detect_wsegs(mtmp, 0);
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@@ -465,8 +465,10 @@ boolean use_detection_glyph;
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while (curr != wheads[worm->wormno]) {
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num = use_detection_glyph
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? detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
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: monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL));
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? detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
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: (worm->mtame
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? petnum_to_glyph(what_mon(PM_LONG_WORM_TAIL))
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: monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL)));
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show_glyph(curr->wx, curr->wy, num);
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curr = curr->nseg;
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}
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