some tile processing fix-ups.

Some of the new colors added to some monster tiles did not
have gray scale mappings. This fixes the processing by
mapping them to *something*, but optimal gray scale mappings
for the new colors will require follow-up evaluation at some
point.
This commit is contained in:
nhmall
2020-12-27 21:20:44 -05:00
parent 7e20be61df
commit 881eccca9e
4 changed files with 29892 additions and 2 deletions

14944
win/share/m16807 Normal file

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@@ -8903,7 +8903,7 @@ Z = (195, 195, 195)
# tile 467 (barrow wight,female)
{
................
.......OOOOO.....
.......OOOOO....
..OOOOOOO.......
.ODLDLOO.OOO....
.OLLLLOOOOOOO...

14944
win/share/monsters.txt.keep Normal file

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@@ -44,7 +44,9 @@ static int grayscale = 0;
/* grayscale color mapping */
static const int graymappings[] = {
/* . A B C D E F G H I J K L M N O P */
0, 1, 17, 18, 19, 20, 27, 22, 23, 24, 25, 26, 21, 15, 13, 14, 14
0, 1, 17, 18, 19, 20, 27, 22, 23, 24, 25, 26, 21, 15, 13, 14, 14,
/* Q R S T U V W */
1, 17, 18, 19, 20, 27, 22
};
void