some tile processing fix-ups.

Some of the new colors added to some monster tiles did not
have gray scale mappings. This fixes the processing by
mapping them to *something*, but optimal gray scale mappings
for the new colors will require follow-up evaluation at some
point.
This commit is contained in:
nhmall
2020-12-27 21:20:44 -05:00
parent 7e20be61df
commit 881eccca9e
4 changed files with 29892 additions and 2 deletions
+1 -1
View File
@@ -8903,7 +8903,7 @@ Z = (195, 195, 195)
# tile 467 (barrow wight,female)
{
................
.......OOOOO.....
.......OOOOO....
..OOOOOOO.......
.ODLDLOO.OOO....
.OLLLLOOOOOOO...