some tile processing fix-ups.
Some of the new colors added to some monster tiles did not have gray scale mappings. This fixes the processing by mapping them to *something*, but optimal gray scale mappings for the new colors will require follow-up evaluation at some point.
This commit is contained in:
@@ -8903,7 +8903,7 @@ Z = (195, 195, 195)
|
||||
# tile 467 (barrow wight,female)
|
||||
{
|
||||
................
|
||||
.......OOOOO.....
|
||||
.......OOOOO....
|
||||
..OOOOOOO.......
|
||||
.ODLDLOO.OOO....
|
||||
.OLLLLOOOOOOO...
|
||||
|
||||
Reference in New Issue
Block a user