more #1441
Address the second part of the GitHub issue: "Finally, when a wand of striking (or a shift+F melee attack for that matter, but the latter gives no tactical advantage compared to just bumping them) misses a disguised mimic, it is revealed. I don't know what to make of it"
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@@ -190,14 +190,16 @@ bhitm(struct monst *mtmp, struct obj *otmp)
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/*FALLTHRU*/
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case SPE_FORCE_BOLT:
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reveal_invis = TRUE;
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if (disguised_mimic)
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seemimic(mtmp);
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learn_it = cansee(gb.bhitpos.x, gb.bhitpos.y);
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if (resists_magm(mtmp)) { /* match effect on player */
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if (mimic_disguised_as_non_mon(mtmp))
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seemimic(mtmp);
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shieldeff(mtmp->mx, mtmp->my);
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pline("Boing!");
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/* 3.7: used to 'break' to avoid setting learn_it here */
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} else if (u.uswallow || rnd(20) < 10 + find_mac(mtmp)) {
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if (disguised_mimic)
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seemimic(mtmp);
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dmg = d(2, 12);
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if (dbldam)
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dmg *= 2;
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@@ -206,7 +208,8 @@ bhitm(struct monst *mtmp, struct obj *otmp)
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hit(zap_type_text, mtmp, exclam(dmg));
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(void) resist(mtmp, otmp->oclass, dmg, TELL);
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} else {
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miss(zap_type_text, mtmp);
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if (!disguised_mimic)
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miss(zap_type_text, mtmp);
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learn_it = FALSE;
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}
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break;
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