Unify ad_elec
This commit is contained in:
@@ -2762,6 +2762,7 @@ E void FDECL(mhitm_ad_dren, (struct monst *, struct attack *, struct monst *, st
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E void FDECL(mhitm_ad_drli, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
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E void FDECL(mhitm_ad_fire, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
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E void FDECL(mhitm_ad_cold, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
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E void FDECL(mhitm_ad_elec, (struct monst *, struct attack *, struct monst *, struct mhitm_data *));
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E int FDECL(damageum, (struct monst *, struct attack *, int));
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E void FDECL(missum, (struct monst *, struct attack *, BOOLEAN_P));
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E int FDECL(passive, (struct monst *, struct obj *, BOOLEAN_P, int,
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19
src/mhitm.c
19
src/mhitm.c
@@ -1026,22 +1026,9 @@ int dieroll;
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return mhm.hitflags;
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break;
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case AD_ELEC:
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if (cancelled) {
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mhm.damage = 0;
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break;
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}
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if (g.vis && canseemon(mdef))
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pline("%s gets zapped!", Monnam(mdef));
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mhm.damage += destroy_mitem(mdef, WAND_CLASS, AD_ELEC);
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if (resists_elec(mdef)) {
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if (g.vis && canseemon(mdef))
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pline_The("zap doesn't shock %s!", mon_nam(mdef));
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shieldeff(mdef->mx, mdef->my);
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golemeffects(mdef, AD_ELEC, mhm.damage);
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mhm.damage = 0;
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}
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/* only rings damage resistant players in destroy_item */
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mhm.damage += destroy_mitem(mdef, RING_CLASS, AD_ELEC);
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mhitm_ad_elec(magr, mattk, mdef, &mhm);
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if (mhm.done)
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return mhm.hitflags;
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break;
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case AD_ACID:
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if (magr->mcan) {
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16
src/mhitu.c
16
src/mhitu.c
@@ -1108,19 +1108,9 @@ register struct attack *mattk;
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return mhm.hitflags;
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break;
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case AD_ELEC:
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hitmsg(mtmp, mattk);
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if (uncancelled) {
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You("get zapped!");
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if (Shock_resistance) {
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pline_The("zap doesn't shock you!");
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mhm.damage = 0;
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}
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if ((int) mtmp->m_lev > rn2(20))
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destroy_item(WAND_CLASS, AD_ELEC);
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if ((int) mtmp->m_lev > rn2(20))
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destroy_item(RING_CLASS, AD_ELEC);
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} else
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mhm.damage = 0;
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mhitm_ad_elec(mtmp, mattk, &g.youmonst, &mhm);
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if (mhm.done)
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return mhm.hitflags;
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break;
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case AD_SLEE:
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hitmsg(mtmp, mattk);
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92
src/uhitm.c
92
src/uhitm.c
@@ -2140,6 +2140,79 @@ struct mhitm_data *mhm;
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}
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}
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void
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mhitm_ad_elec(magr, mattk, mdef, mhm)
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struct monst *magr;
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struct attack *mattk;
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struct monst *mdef;
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struct mhitm_data *mhm;
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{
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struct permonst *pd = mdef->data;
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if (magr == &g.youmonst) {
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/* uhitm */
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int armpro = magic_negation(mdef);
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/* since hero can't be cancelled, only defender's armor applies */
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boolean negated = !(rn2(10) >= 3 * armpro);
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if (negated) {
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mhm->damage = 0;
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return;
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}
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if (!Blind)
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pline("%s is zapped!", Monnam(mdef));
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mhm->damage += destroy_mitem(mdef, WAND_CLASS, AD_ELEC);
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if (resists_elec(mdef)) {
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if (!Blind)
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pline_The("zap doesn't shock %s!", mon_nam(mdef));
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golemeffects(mdef, AD_ELEC, mhm->damage);
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shieldeff(mdef->mx, mdef->my);
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mhm->damage = 0;
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}
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/* only rings damage resistant players in destroy_item */
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mhm->damage += destroy_mitem(mdef, RING_CLASS, AD_ELEC);
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} else if (mdef == &g.youmonst) {
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/* mhitu */
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int armpro = magic_negation(mdef);
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boolean uncancelled = !magr->mcan && (rn2(10) >= 3 * armpro);
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hitmsg(magr, mattk);
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if (uncancelled) {
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You("get zapped!");
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if (Shock_resistance) {
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pline_The("zap doesn't shock you!");
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mhm->damage = 0;
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}
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if ((int) magr->m_lev > rn2(20))
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destroy_item(WAND_CLASS, AD_ELEC);
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if ((int) magr->m_lev > rn2(20))
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destroy_item(RING_CLASS, AD_ELEC);
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} else
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mhm->damage = 0;
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} else {
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/* mhitm */
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int armpro = magic_negation(mdef);
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boolean cancelled = magr->mcan || !(rn2(10) >= 3 * armpro);
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if (cancelled) {
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mhm->damage = 0;
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return;
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}
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if (g.vis && canseemon(mdef))
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pline("%s gets zapped!", Monnam(mdef));
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mhm->damage += destroy_mitem(mdef, WAND_CLASS, AD_ELEC);
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if (resists_elec(mdef)) {
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if (g.vis && canseemon(mdef))
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pline_The("zap doesn't shock %s!", mon_nam(mdef));
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shieldeff(mdef->mx, mdef->my);
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golemeffects(mdef, AD_ELEC, mhm->damage);
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mhm->damage = 0;
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}
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/* only rings damage resistant players in destroy_item */
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mhm->damage += destroy_mitem(mdef, RING_CLASS, AD_ELEC);
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}
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}
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/* Template for monster hits monster for AD_FOO.
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- replace "break" with return
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@@ -2251,22 +2324,9 @@ int specialdmg; /* blessed and/or silver bonus against various things */
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return mhm.hitflags;
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break;
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case AD_ELEC:
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if (negated) {
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mhm.damage = 0;
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break;
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}
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if (!Blind)
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pline("%s is zapped!", Monnam(mdef));
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mhm.damage += destroy_mitem(mdef, WAND_CLASS, AD_ELEC);
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if (resists_elec(mdef)) {
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if (!Blind)
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pline_The("zap doesn't shock %s!", mon_nam(mdef));
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golemeffects(mdef, AD_ELEC, mhm.damage);
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shieldeff(mdef->mx, mdef->my);
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mhm.damage = 0;
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}
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/* only rings damage resistant players in destroy_item */
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mhm.damage += destroy_mitem(mdef, RING_CLASS, AD_ELEC);
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mhitm_ad_elec(&g.youmonst, mattk, mdef, &mhm);
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if (mhm.done)
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return mhm.hitflags;
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break;
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case AD_ACID:
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if (resists_acid(mdef))
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