add code support to make keypad behave better with swap_yz option
This is being committed commented out in include/ntconf.h.
This commit is contained in:
@@ -325,6 +325,8 @@ taking off a fedora or dented pot (no-delay helmets) left the helmet stuck
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unix: fix double DLB definition in linux hints file
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windows: fix --showpaths output for the data file which relies on being
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constructed programmatically to incorporate the version suffix
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windows+tty: add code to make keypad support for swap_yz behave (currently
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commented out in include/ntconf.h)
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Platform- and/or Interface-Specific Fixes or Features
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@@ -34,7 +34,9 @@
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/*#define CHANGE_COLOR*/ /* allow palette changes */
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#define SELECTSAVED /* Provide menu of saved games to choose from at start */
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/* #define QWERTZ_SUPPORT */ /* when swap_yz is True, numpad 7 is 'z' not 'y' */
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/*
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* -----------------------------------------------------------------
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* The remaining code shouldn't need modification.
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@@ -52,6 +52,13 @@ DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
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#define PADKEYS (KEYPADHI - KEYPADLO + 1)
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#define iskeypad(x) (KEYPADLO <= (x) && (x) <= KEYPADHI)
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#ifdef QWERTZ_SUPPORT
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/* when 'numberpad' is 0 and Cmd.swap_yz is True
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(signaled by setting 0x10 on boolean numpad argument)
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treat keypress of numpad 7 as 'z' rather than 'y' */
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static boolean qwertz = FALSE;
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#endif
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/*
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* Keypad keys are translated to the normal values below.
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* Shifted keypad keys are translated to the
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@@ -110,6 +117,15 @@ int portdebug;
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int altseq = 0;
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const struct pad *kpad;
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#ifdef QWERTZ_SUPPORT
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if (numberpad & 0x10) {
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numberpad &= ~0x10;
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qwertz = TRUE;
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} else {
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qwertz = FALSE;
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}
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#endif
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shiftstate = 0L;
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ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
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scan = ir->Event.KeyEvent.wVirtualScanCode;
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@@ -149,6 +165,14 @@ int portdebug;
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} else {
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ch = kpad[scan - KEYPADLO].normal;
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}
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#ifdef QWERTZ_SUPPORT
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/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
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'numberpad' will be 0; core swaps y to zap, z to move northwest;
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we want numpad 7 to move northwest, so when qwertz is set,
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tell core that user who types numpad 7 typed z rather than y */
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if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
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ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
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#endif /*QWERTZ_SUPPORT*/
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} else if (altseq > 0) { /* ALT sequence */
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if (vk == 0xBF)
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ch = M('?');
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@@ -238,6 +262,15 @@ coord *cc;
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#endif
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int ch;
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boolean valid = 0, done = 0;
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#ifdef QWERTZ_SUPPORT
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if (numpad & 0x10) {
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numpad &= ~0x10;
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qwertz = TRUE;
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} else {
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qwertz = FALSE;
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}
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#endif
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while (!done) {
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#if defined(SAFERHANGUP)
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dwWait = WaitForSingleObjectEx(hConIn, // event object to wait for
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@@ -249,7 +282,14 @@ coord *cc;
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ReadConsoleInput(hConIn, ir, 1, count);
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if (mode == 0) {
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if ((ir->EventType == KEY_EVENT) && ir->Event.KeyEvent.bKeyDown) {
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#ifdef QWERTZ_SUPPORT
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if (qwertz)
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numpad |= 0x10;
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#endif
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ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
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#ifdef QWERTZ_SUPPORT
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numpad &= ~0x10;
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#endif
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done = valid;
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}
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} else {
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@@ -60,6 +60,13 @@ DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
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#define PADKEYS (KEYPADHI - KEYPADLO + 1)
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#define iskeypad(x) (KEYPADLO <= (x) && (x) <= KEYPADHI)
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#ifdef QWERTZ_SUPPORT
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/* when 'numberpad' is 0 and Cmd.swap_yz is True
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(signaled by setting 0x10 on boolean numpad argument)
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treat keypress of numpad 7 as 'z' rather than 'y' */
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static boolean qwertz = FALSE;
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#endif
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/*
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* Keypad keys are translated to the normal values below.
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* Shifted keypad keys are translated to the
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@@ -120,6 +127,14 @@ int portdebug;
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int altseq = 0;
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const struct pad *kpad;
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#ifdef QWERTZ_SUPPORT
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if (numberpad & 0x10) {
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numberpad &= ~0x10;
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qwertz = TRUE;
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} else {
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qwertz = FALSE;
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}
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#endif
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shiftstate = 0L;
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ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
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scan = ir->Event.KeyEvent.wVirtualScanCode;
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@@ -163,6 +178,14 @@ int portdebug;
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} else {
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ch = kpad[scan - KEYPADLO].normal;
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}
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#ifdef QWERTZ_SUPPORT
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/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
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'numberpad' will be 0; core swaps y to zap, z to move northwest;
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we want numpad 7 to move northwest, so when qwertz is set,
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tell core that user who types numpad 7 typed z rather than y */
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if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
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ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
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#endif /*QWERTZ_SUPPORT*/
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} else if (altseq > 0) { /* ALT sequence */
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if (vk == 0xBF)
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ch = M('?');
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@@ -271,6 +294,15 @@ coord *cc;
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#endif
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int ch;
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boolean valid = 0, done = 0;
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#ifdef QWERTZ_SUPPORT
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if (numpad & 0x10) {
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numpad &= ~0x10;
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qwertz = TRUE;
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} else {
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qwertz = FALSE;
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}
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#endif
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while (!done) {
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#if defined(SAFERHANGUP)
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dwWait = WaitForSingleObjectEx(hConIn, // event object to wait for
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@@ -289,7 +321,14 @@ coord *cc;
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if (count > 0) {
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if (ir->EventType == KEY_EVENT
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&& ir->Event.KeyEvent.bKeyDown) {
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#ifdef QWERTZ_SUPPORT
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if (qwertz)
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numpad |= 0x10;
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#endif
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ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
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#ifdef QWERTZ_SUPPORT
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numpad &= ~0x10;
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#endif
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if (valid)
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return ch;
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} else if (ir->EventType == MOUSE_EVENT) {
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@@ -212,6 +212,13 @@ DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
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#define isnumkeypad(x) \
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(KEYPADLO <= (x) && (x) <= 0x51 && (x) != 0x4A && (x) != 0x4E)
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#ifdef QWERTZ_SUPPORT
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/* when 'numberpad' is 0 and Cmd.swap_yz is True
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(signaled by setting 0x10 on boolean numpad argument)
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treat keypress of numpad 7 as 'z' rather than 'y' */
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static boolean qwertz = FALSE;
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#endif
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/*
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* Keypad keys are translated to the normal values below.
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* Shifted keypad keys are translated to the
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@@ -301,6 +308,14 @@ int portdebug;
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const struct pad *kpad;
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DWORD count;
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#ifdef QWERTZ_SUPPORT
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if (numberpad & 0x10) {
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numberpad &= ~0x10;
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qwertz = TRUE;
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} else {
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qwertz = FALSE;
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}
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#endif
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shiftstate = 0L;
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ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
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scan = ir->Event.KeyEvent.wVirtualScanCode;
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@@ -347,6 +362,14 @@ int portdebug;
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} else {
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ch = kpad[scan - KEYPADLO].normal;
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}
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#ifdef QWERTZ_SUPPORT
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/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
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'numberpad' will be 0; core swaps y to zap, z to move northwest;
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we want numpad 7 to move northwest, so when qwertz is set,
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tell core that user who types numpad 7 typed z rather than y */
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if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
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ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
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#endif /*QWERTZ_SUPPORT*/
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} else if (altseq > 0) { /* ALT sequence */
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ReadConsoleInput(hConIn, ir, 1, &count);
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if (vk == 0xBF)
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@@ -471,6 +494,15 @@ coord *cc;
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#endif
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int ch;
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boolean valid = 0, done = 0;
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#ifdef QWERTZ_SUPPORT
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if (numpad & 0x10) {
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numpad &= ~0x10;
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qwertz = TRUE;
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} else {
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qwertz = FALSE;
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}
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#endif
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while (!done) {
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*count = 0;
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dwWait = WaitForSingleObject(hConIn, INFINITE);
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@@ -490,12 +522,19 @@ coord *cc;
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if (count > 0) {
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if (ir->EventType == KEY_EVENT
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&& ir->Event.KeyEvent.bKeyDown) {
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#ifdef QWERTZ_SUPPORT
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if (qwertz)
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numpad |= 0x10;
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#endif
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ch = ProcessKeystroke(hConIn, ir, &valid, numpad,
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#ifdef PORTDEBUG
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1);
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#else
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0);
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#endif
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#ifdef QWERTZ_SUPPORT
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numpad &= ~0x10;
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#endif
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if (valid)
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return ch;
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} else {
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@@ -549,6 +588,7 @@ INPUT_RECORD *ir;
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unsigned char ch;
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unsigned long shiftstate;
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int altseq = 0, keycode, vk;
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done = 0;
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retval = 0;
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while (!done) {
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@@ -13,7 +13,6 @@
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*
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*/
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#ifdef WIN32
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#define NEED_VARARGS /* Uses ... */
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#include "win32api.h"
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@@ -428,8 +427,17 @@ boolean *valid;
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boolean numberpad;
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int portdebug;
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{
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int ch = keyboard_handler.pProcessKeystroke(
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int ch;
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#ifdef QWERTZ_SUPPORT
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if (Cmd.swap_yz)
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numberpad |= 0x10;
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#endif
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ch = keyboard_handler.pProcessKeystroke(
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console.hConIn, ir, valid, numberpad, portdebug);
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#ifdef QWERTZ_SUPPORT
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numberpad &= ~0x10;
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#endif
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/* check for override */
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if (ch && ch < MAX_OVERRIDES && key_overrides[ch])
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ch = key_overrides[ch];
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@@ -448,13 +456,20 @@ tgetch()
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int mod;
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coord cc;
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DWORD count;
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boolean numpad = iflags.num_pad;
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really_move_cursor();
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if (iflags.debug_fuzzer)
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return randomkey();
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#ifdef QWERTZ_SUPPORT
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if (Cmd.swap_yz)
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numpad |= 0x10;
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#endif
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return (program_state.done_hup)
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? '\033'
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: keyboard_handler.pCheckInput(
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console.hConIn, &ir, &count, iflags.num_pad, 0, &mod, &cc);
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console.hConIn, &ir, &count, numpad, 0, &mod, &cc);
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}
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int
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@@ -464,13 +479,22 @@ int *x, *y, *mod;
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int ch;
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coord cc;
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DWORD count;
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boolean numpad = iflags.num_pad;
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really_move_cursor();
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if (iflags.debug_fuzzer)
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return randomkey();
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#ifdef QWERTZ_SUPPORT
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if (Cmd.swap_yz)
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numpad |= 0x10;
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#endif
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ch = (program_state.done_hup)
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? '\033'
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: keyboard_handler.pCheckInput(
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console.hConIn, &ir, &count, iflags.num_pad, 1, mod, &cc);
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console.hConIn, &ir, &count, numpad, 1, mod, &cc);
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#ifdef QWERTZ_SUPPORT
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numpad &= ~0x10;
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#endif
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if (!ch) {
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*x = cc.x;
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*y = cc.y;
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@@ -1901,12 +1925,17 @@ void nethack_enter_nttty()
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HKL keyboard_layout = GetKeyboardLayout(0);
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DWORD primary_language = (UINT_PTR) keyboard_layout & 0x3f;
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if (primary_language == LANG_ENGLISH) {
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if (!load_keyboard_handler("nhdefkey"))
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error("Unable to load nhdefkey.dll");
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} else {
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if (!load_keyboard_handler("nhraykey"))
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error("Unable to load nhraykey.dll");
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/* This was overriding the handler that had already
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been loaded during options parsing. Needs to
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check first */
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if (!iflags.altkeyhandler[0]) {
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if (primary_language == LANG_ENGLISH) {
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if (!load_keyboard_handler("nhdefkey"))
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error("Unable to load nhdefkey.dll");
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} else {
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if (!load_keyboard_handler("nhraykey"))
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error("Unable to load nhraykey.dll");
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}
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}
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}
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#endif /* TTY_GRAPHICS */
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