*** empty log message ***
This commit is contained in:
444
doc/fixes33.1
Normal file
444
doc/fixes33.1
Normal file
@@ -0,0 +1,444 @@
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
discarding a tin without eating should not count towards food conduct
|
||||
expand 'nethack.cnf' in dat/help to include new names on some platforms
|
||||
using 'C' to name a steed produces a "pony tail"
|
||||
stopping reading a spellbook when "too much to comprehend" left in_use set
|
||||
conduct: eating meat{ball,stick,ring,huge chunk} counts as eating meat
|
||||
don't select gems--aside from rocks and known glass or flint--via autoquiver
|
||||
skilled slingers can shoot multiple rocks with one shot, like other archers
|
||||
orcs shooting orcish arrows from orcish bows get multishot bonus, like elves
|
||||
have 'Q' offer gems/stones as likely quiver candidates when wielding a sling
|
||||
'Q' command--don't offer tools as likely quiver candidates
|
||||
spell hunger effect for wizards of high intelligence was not computed correctly
|
||||
fix "killed by the [master] mind flayer" bug
|
||||
redisplay correct trap glyphs when hallucination ends
|
||||
monsters under Conflict cannot attack other monsters that are already dead
|
||||
monsters that steal gold from monsters should teleport
|
||||
fix mummy wrappings worn by monsters to block invisibility
|
||||
applying a weapon or wieldable tool would sometimes give spurious messages
|
||||
about two-weapon combat
|
||||
applying a weapon or wieldable tool might not always end two-weapon combat
|
||||
receiving a divine gift artifact while wielding two weapons would unrestrict
|
||||
two-weapon skill instead of the skill for the artifact's type
|
||||
throwing and kicking while wielding two weapons exercised two-weapon skill
|
||||
when wielding two weapons, ')' command should show both
|
||||
giants cannot "easily pick up" boulders on the Sokoban level
|
||||
W command would let you wear an arbitrary item in your body armor slot if that
|
||||
was empty & uncovered and you carried extra armor for any filled slot
|
||||
W command would list entire inventory if you answered '?' to the "what do
|
||||
you want to wear?" prompt when all unworn armor couldn't be worn
|
||||
#looting and applying containers with menustyle != traditional would do bad
|
||||
things if you split a merged stack in quiver or secondary weapon slot
|
||||
save/restore while mounted or stuck could cause a game crash or other errors
|
||||
baby gray dragons should not be visible to infravision
|
||||
dying from a failed saddle attempt should name the monster without using
|
||||
hallucination
|
||||
spurious "Bummer, you've hit the ground" when hallucinating and dismounting
|
||||
constitution of <3 and >18 (possible in 3.3 because the ring of gain
|
||||
constitution was added) was not handled properly
|
||||
potion and wand of invisibility (on yourself) should not print message if you
|
||||
are already invisible, even if you can see invisible
|
||||
reviving tame monsters ended up tame but not peaceful and would attack you
|
||||
wishing for "rotproof" item is recognized as synonym for erodeproof
|
||||
your pair of boots "are" not affected when kicking rust monster should be "is"
|
||||
use article "a", not "an", with "eucalyptus leaf"
|
||||
fix crash if reviving troll has been genocided
|
||||
shouldn't see candles flicker when blind
|
||||
gas clouds use cloud symbol
|
||||
unchanging suppresses amulet of change, intrinsic lost by life-saving
|
||||
missing lucern hammer, silver dagger, silver spear in monster weapons
|
||||
buckled boots are brown
|
||||
Scorpius and centipedes are not web-makers
|
||||
race placeholders are M2_NOPOLY
|
||||
Monk species/leader/guardians are M1_HERBIVORE
|
||||
leader/nemesis flags fixed with |= instead of =
|
||||
freezing spheres won't leave corpses
|
||||
artifacts should add to ending score even if they are inside a bag
|
||||
being killed by a gas spore should not be treated as burning (most noticeable
|
||||
problem was that the death message did not include "killed by")
|
||||
remove a double period from "Caught himself in his own fireball.."
|
||||
automatic dog names restricted to dogs
|
||||
chatting with a monster that teleports after the chat (succubus, bribable
|
||||
demon) would put an 'I' symbol at the monster's destination
|
||||
stethoscope/probing should reveal identity of invisible monster, not use "it"
|
||||
wand of probing zapped at 'I' square with no monster should clear the 'I'
|
||||
cursed potion of invisibility drunk by monster should reveal 'I'
|
||||
kicked monster that evades kick by moving to unseen square should not leave
|
||||
'I' in original position of monster
|
||||
closing a door on an invisible monster reveals the 'I'
|
||||
gas spores are recognized as having passive damage for purposes of pet attack
|
||||
since iron armor can now corrode, don't call all corroded armor "bronze armor"
|
||||
properly handle attacking a black pudding with a corrodeable weapon
|
||||
do not print "You still cannot see" when blind and removing lenses
|
||||
remove possibility of crashes when unseen monster engulfs items
|
||||
object shattered by wand should use plural verb when object is plural
|
||||
don't anger monsters when hitting them with invisibility or helpful unholy water
|
||||
for initial inventory, don't give out spellbooks in restricted spell skills
|
||||
for tourists' initial inventory, put darts in quiver rather than wield them
|
||||
artifact discoveries sometimes showed undiscovered object types (for example,
|
||||
Snickersnee as "katana" when katana was still known as "samurai sword")
|
||||
"iron bars" singularization exception should not also catch "candy bars"
|
||||
if a monster kills a monster by throwing acid, don't credit the kill to you
|
||||
leave two-weapon combat mode if either weapon is stolen or otherwise unwielded
|
||||
use worse of (two weapon skill, current weapon skill) when figuring skill
|
||||
bonuses and penaltys while fighting with two weapons
|
||||
never give back-stabbing or weapon-shattering bonus when using two weapons
|
||||
engulfing monster will not engulf your pony while you are riding
|
||||
arch-lich usually starts with an athame or quarterstaff
|
||||
do not say that "an" Asmodeus reads a scroll
|
||||
'?' command--short options help sometimes included garbage output
|
||||
'?' command--longer options help omitted several recent options
|
||||
eating an amulet of restful sleep now works properly
|
||||
getting hit by a potion of sleeping now works properly
|
||||
sleeping is reported by enlightenment
|
||||
detect unseen / secret door detection refreshes unseen monster (`I') glyphs
|
||||
monsters won't pick up objects in water (especially kelp)
|
||||
unseen check for monsters in explosions
|
||||
fixed "petrified by an "
|
||||
silver arrows cost a little more than other arrows
|
||||
javelin back in its own class
|
||||
dipping weapons in potion of oil now works properly
|
||||
freed prisoners become peaceful
|
||||
monk titles shortened so they aren't cut off
|
||||
elven Priests get their starting musical instrument
|
||||
you can now correctly ride centaurs
|
||||
fixed steed getting teleported (e.g. by Quantum mechanic)
|
||||
fix stethoscope/probing speed reporting, and slowing attack on player
|
||||
blessed detect monsters increments (not sets) the timeout, and produces a
|
||||
message if no monsters are on the level
|
||||
put "Elbereth" under the sokoban prize so that monsters don't eat it
|
||||
a weak race can still have a high strength if polymorphed into a strong monster
|
||||
make dingos non barking canines
|
||||
suppress zap up/down message for stone to flesh on non-stone levels
|
||||
fix missing spaces on sokoban level that made level impossible without cheating
|
||||
use case-insensitive comparison for wishing (needed for Master Key of Thievery)
|
||||
avoid commas in the player name because they confuse the record file
|
||||
note Sliming when using probing/stethoscope on yourself
|
||||
fix inconsistency: reflecting medusa's gaze while invisible didn't work,
|
||||
reflecting floating eye's gaze did
|
||||
Medusa should not drink potion of invisibility (the code only checked for wands)
|
||||
restore confirmation prompt for kicking pets and peaceful monsters
|
||||
ask for confirmation about kicking steed when kicking while mounted
|
||||
converting secondary weapon into an artifact (naming, dipping) stops #twoweapon
|
||||
a fully ID'd object converted into an artifact is no longer fully ID'd
|
||||
polymorphing an object by dipping in potion while inside a shop will only
|
||||
anger the shopkeeper if the object is shop merchandize
|
||||
make {wand,spellbook,potion} of polymorph immune to being polymorphed
|
||||
turning undead should count as calling on a deity for purposes of conduct
|
||||
fix "monster trail" problem caused by reading a scroll of magic mapping while
|
||||
engulfed
|
||||
don't give Slow_digestion-related message when non-digesting engulfer expels you
|
||||
vary vampire's chat responses according to time of day, tameness, and player
|
||||
form
|
||||
added fish_parts to mbodypart/body_part
|
||||
fixed do-while loop test criteria in create_mplayers()
|
||||
fix crash if reviving troll has been completely drained by Stormbringer, et al
|
||||
a stinking cloud should not kill a monster more than once
|
||||
player stops riding when nymph steals saddle
|
||||
don't ask for name for eaten ring of slow digestion if already identified
|
||||
don't let engulfed lifesaved monster beat you up while supposedly being
|
||||
totally digested
|
||||
lev_comp: honor class in OBJECT entries (user's '+',"identify" made scroll)
|
||||
fix uninitialized buffer/unprintable characters error when eggs hatch
|
||||
accept "aluminium" as variant spelling for "aluminum"
|
||||
don't die from lava while praying
|
||||
correctly display gems for the final score even when blinded
|
||||
throwing a boomerang from {wielded,secondary,quiver} weapon slot will have
|
||||
it be restored to that slot if caught upon return
|
||||
don't allow iron balls to pass through iron bars
|
||||
fix "What weird role is this? (E)" for names taken from 3.2.x score records
|
||||
make spell of jumping work properly when restricted in escape spells
|
||||
save traits of petrified monsters; animated statues are like revived corpses
|
||||
unmoving monsters seen by infrared are removed from/displayed on the screen
|
||||
when they leave/enter direct line-of-sight
|
||||
Sting and Orcrist get their anti-orc bonus against orc player characters
|
||||
buffer overrun caused by many long names in a single message
|
||||
polymorph can't indirectly transform scrolls of mail into blank scrolls via
|
||||
paper golem creation
|
||||
don't let savebones() name a ghost without checking for sufficient space
|
||||
don't report "killed by ghost of Foo called Foo" on tombstone or in record
|
||||
when breaking create monster wands, don't place monsters inside solid rock
|
||||
don't allow tainted cockatrice corpses to prevent stoning if you eat one
|
||||
oil isn't seen as dimly glowing if you're blind
|
||||
properly consider hallucination and blindness when printing sliming messages
|
||||
don't allow the player to jump through iron bars or walls (the latter only
|
||||
when wearing the Eyes of the Overworld)
|
||||
don't allow the player to hurtle through iron bars
|
||||
work around race condition between breaking a wand of teleportation,
|
||||
teleport control and autopickup
|
||||
rust traps should affect scrolls
|
||||
lev_comp returns error if level cannot be fully written out
|
||||
blank scrolls/spellbooks don't count as reading material
|
||||
fix seduction attacks to treat characters polymorphed into golems as neuter
|
||||
chaotic sacrificing on a chaotic altar may crash if demon creation fails
|
||||
failed demon summoning might cause monsndx panic
|
||||
avoid possible crash when casting fireball spell while engulfed or near the
|
||||
edge of the map
|
||||
prevent observation of dust clouds in rogue level doorways when blind
|
||||
cans of grease will no longer rust
|
||||
skip already dead monsters when scanning the full monster list; avoids
|
||||
monsndx panic and other potential trouble
|
||||
skip already dead shopkeepers when checking for tended shops
|
||||
level teleport high in the air while lifesaved should result in an escape
|
||||
the "stoned" flag wasn't reset when a monster was lifesaved from turning to
|
||||
stone, so the next monster you killed would always turn to stone
|
||||
wooden harp is not a magical object
|
||||
player characters got left at 10 when "normal" speed was increased to 12
|
||||
time it takes a monster to change armor doesn't depend on whether you see it
|
||||
character can't be totally digested on first turn of being swallowed
|
||||
level 25 engulfer would trigger divide by 0 crash via evaluating rnd(0)
|
||||
wielded egg that hatched wasn't cleaning up worn objects and might cause crash
|
||||
mirror shouldn't show location of unseen monsters
|
||||
cloth headwear was being reported as leather when fire damaged
|
||||
modify moveloop so that time (moves) is not relative to the player's speed
|
||||
fix moveloop to account for player not accumulating enough movement points
|
||||
to move in a turn -- this fixes the reported "time is wrong when
|
||||
burdened" problem
|
||||
monsters should not teleport on levels that disallow teleportation
|
||||
consider existing poison resistance when printing message while eating
|
||||
don't allow various spells/effects to turn monsters into genocided species
|
||||
don't crash on abusing guardian angel (accessing edog)
|
||||
call useupall() rather than useup() for organic items burned by lava
|
||||
revive any Rider corpse which gets teleported
|
||||
wishing for gold should affect conduct
|
||||
gold detection should detect gold golems
|
||||
grease should affect the secondary weapon in two-weapon mode
|
||||
falling drawbridge, eating cockatrice eggs, delayed self-genocide all caused
|
||||
monsters to be fully named instead of using "it".
|
||||
change the You_hear message if hero is asleep
|
||||
various inventory changes did not immediately update when perm_invent was set
|
||||
avoid crash when multiple, cascading explosions occur
|
||||
pets are no longer permanently weakened by a brush with starvation
|
||||
doeat() doesn't leave rotten food half-set-up for resumption
|
||||
don't allow trying to resume eating a revived rider corpse
|
||||
shopkeepers, priests and peaceful monsters should get angry when you cast
|
||||
stinking cloud on them
|
||||
when crowning a neutral wizard who knows finger of death but isn't carrying
|
||||
its spellbook, don't drop his weapon (crash likely)
|
||||
similar greased and non-greased objects would merge together into one stack
|
||||
monster reading scroll of earth may be allowed an extra attack
|
||||
change message for failed attempt to mount steed while punished
|
||||
fix multi-shot throwing for darts and shuriken
|
||||
update monster multi-shot throwing to match player throwing
|
||||
prevent inappropriate use of "lungs" in creatures that have none
|
||||
change several instances of 'pline("The ' to 'pline_The("'
|
||||
monk characters kick as characters rather than as kicking monsters
|
||||
fix kicking shades by character polymorphed into kicking monster
|
||||
fix articles in some Sokoban trap messages and eliminate some
|
||||
superfluous messages
|
||||
restoring with damaged subroom shops on non-current level could dereference
|
||||
stale shk pointer
|
||||
prevent removal of levitation in sokoban pits from causing you to
|
||||
"float gently to the ground"
|
||||
peaceful/tame mindflayer now mindblasts hostile monsters and vice versa (the
|
||||
check was backwards)
|
||||
fix suppression of stone-to-flesh on unique monster statues
|
||||
kill player when drain life induces negative HPs
|
||||
rumors used as engravings should not refer to fortune cookies
|
||||
magic-resistant players/monsters unhurt by monsters zapping wands of striking
|
||||
fix time problem where disrobing took too long
|
||||
saddle that comes with a knight's initial horse should be known to player
|
||||
iron golems are sensitive to more ways of getting wet with water
|
||||
prevent odd contents of initial tourist tins and eggs (the contents were
|
||||
mostly from the quest level, producing many cave spider eggs)
|
||||
breaking a wielded wand doesn't leave it wielded
|
||||
if nymph hits monster on first attack and teleports away, suppress second attack
|
||||
kicking a mimic should reveal its presence
|
||||
using 'F' command on a pet with safepet should not produce "thin air" message
|
||||
polymorphing into slime or fire creature removes Slimed; becoming a new man
|
||||
resets the Slimed timer
|
||||
throwing cockatrice corpse barehanded should stone the player
|
||||
avoid "petrified by petrification" on tombstone
|
||||
avoid "turning into green slime" on tombstone (KILLED_BY didn't work if Slimed)
|
||||
since unchanging prevents sliming, make it reset any sliming already present
|
||||
avoid "You turn into a female succubus" redundancy
|
||||
player hit by potion of acid should take damage like monster
|
||||
"You are protected" in enlightenment display should include u.uspellprot
|
||||
chameleons that change into a non-moving, non-attacking form shouldn't get stuck
|
||||
fix bug where monsters didn't wield bow (etc.) before shooting arrows (etc.)
|
||||
medium size is too large for giant bats (it allows leaving plate mails when
|
||||
killed)
|
||||
player polymorphed to a ghoul resists sickness just like a ghoul monster
|
||||
player in werecritter beast form shouldn't polymorph into "human"
|
||||
player wearing scales of genocided dragon was getting duplicate "you feel
|
||||
dragon-ish" messages when polymorphing
|
||||
fix luck timeout for full moon and friday 13th
|
||||
monsters must wield polearms before using them, just like players
|
||||
when saving bones data, shopkeepers will claim dropped objects inside shops
|
||||
pets will now wear objects they pick up
|
||||
pets will now wield pick-axes when necessary
|
||||
limbless pets are no longer able to carry objects
|
||||
monsters cannot consider a mattock for digging if they are wearing a shield
|
||||
avoid a case where monsters keep switching between pick-axe and weapon
|
||||
override hallucination when reporting pets that ascended or escaped with player
|
||||
avoid duplicate pickup() calls when landing after falling through a hole
|
||||
added squeaky board traps to Lord Surtur's lair entrances
|
||||
cursed lenses no longer considered a major problem by deity
|
||||
prevent "seeing an image of someone stalking you" when Blind
|
||||
disallow potion of polymorph / ring of polymorph control starting combo
|
||||
disallow starting with blank paper
|
||||
tools shouldn't charge beyond 127 charges
|
||||
getting money from a fountain should set the looted flag
|
||||
pole-weapons won't bash and will advance skill when on steed
|
||||
blessed genocide of polymorphed unchanging player should kill
|
||||
picking up nothing should take no time
|
||||
quiver command should take no time
|
||||
potions should not be autoquivered as worthless glass
|
||||
players should not get double-billed when using or altering items
|
||||
silver dragons should have same resistance as other dragons
|
||||
golems should be un (reverse-)genocidable
|
||||
player should get blamed for destroying Minetown fountains by Excalibur dipping
|
||||
player should not get blamed for others destroying Minetown fountains
|
||||
digesting ghosts and shades as a purple worm should be nonvegan but vegetarian
|
||||
eating brains as a mind flayer should be nonvegetarian
|
||||
eating eggs should be nonvegan but vegetarian
|
||||
eating tripe, meat sticks, chunks of meat should be nonvegetarian
|
||||
headstones now implemented through engraving
|
||||
luck penalty for the remaining forms of "creative NetHacking" in sokoban
|
||||
don't penalize a turn if player cancels #ride direction
|
||||
Ranger quest is no longer a rip-off of the old Elf quest
|
||||
several Hello() messages were inappropriate for various monsters
|
||||
storm giants should talk
|
||||
monk leader and guardians should use clerical spells
|
||||
monks shouldn't start with scrolls of enchant weapon
|
||||
movement rate when saddled was miscalculated
|
||||
items under lava shouldn't been seen or picked up
|
||||
clicking in status line during `/' shouldn't cause getpos error
|
||||
huge chunk of meat should count as dogfood
|
||||
"Pardon me" when moving directly into peaceful monster
|
||||
shouldn't glow amulet and save life of digested monsters
|
||||
"<monster> gets angry!" only when you can see the square
|
||||
"Never hit with a wielded weapon" conduct should only count
|
||||
weapons and weptools
|
||||
lynxes should not have cold attacks
|
||||
Naming a specific object asks "What do you want to name *this* ___"
|
||||
"Having fun sitting on the floor" shouldn't over fountain
|
||||
"ball lightning" changed to "ball of lightning"
|
||||
"poisoned by a poisoned crude arrow" should be "killed by a poisoned
|
||||
orcish arrow"
|
||||
shouldn't see invisible monsters oozing under a door
|
||||
fix apostrophe for invisible seen-invisible crumbling-to-dust liches
|
||||
amulet of change when polymorphed into single-gender monster could produce
|
||||
inconsistent role name for Priest(ess) and Cave(wo)man
|
||||
prevent Fire Brand from "burning" a water elemental
|
||||
snatching cockatrice corpse gloveless by applying bullwhip will now stone
|
||||
inventory description of wielded two-handed weapon uses "weapon in hands"
|
||||
inventory description of secondary weapon explicitly lists it as non-wielded
|
||||
to reduce confusion about two weapon combat
|
||||
Bell of Opening removes attached iron ball when performing opening magic
|
||||
chatting to a monster who responds with "I'm trapped" reveals the trap
|
||||
Make tmp_at() work when called in the midst of a previous tmp_at() sequence
|
||||
Make the messages for attempting to wear lenses over a blindfold more clear
|
||||
Prevent buffer overflow when reading engravings that are BUFSZ in length
|
||||
paralyzation message on steed should not say your feet are frozen to the floor
|
||||
avoid buffer overflows and associated security problems from getenv(),
|
||||
program name, and user name
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
-----------------------------------------
|
||||
Mac: legacy message was being truncated
|
||||
Mac: black background left mess on backspace
|
||||
Mac: backgrounds set too early on game startup
|
||||
Mac: tty window positions not remembered after move
|
||||
Mac: tty window turned B&W when moved to bottom of screen
|
||||
Mac: tty quit command fixed
|
||||
Mac: remnants of previous hunger status now cleared
|
||||
MFLOPPY: add checkspace option to avoid problems with >2GB free space
|
||||
MSDOS: fix clearlocks() to look for the right file names,
|
||||
and not LEVELS.* (MFLOPPY only)
|
||||
MSDOS: remove djgpp stuff from the Microsoft C Makefile
|
||||
MSDOS: change NetHack.cnf to defaults.nh in NHAccess.nh comments
|
||||
MSDOS: add missing files to gcc 'make spotless'
|
||||
NT: WIN32 specific code in tty_nh_poskey() was missing the
|
||||
necessary code to clear window flags so after hitting ESC
|
||||
messages that should have displayed did not
|
||||
Linux: set MAILPATH properly
|
||||
Linux: don't use control characters on Rogue level with IBM graphics
|
||||
DEC UNIX: set MAILPATH properly, type lex functions properly, avoid conflict
|
||||
with curses over naming
|
||||
Qt: remove intermediate files on 'make spotless'
|
||||
Qt: modify makefile to allow use with BSD make and FreeBSD
|
||||
Qt: have player selection dialog come up when name specified
|
||||
Qt: use default menu accelerators and allow remapping
|
||||
X11: fix memory leaks is reading from dialogs
|
||||
X11, tty: avoid crashing when displaying empty menus, as from 'i' with
|
||||
perm_invent and no inventory
|
||||
tty: when given the choice of ANSI color (AF) vs standard color (Sf), choose
|
||||
ANSI since there is some disagreement as to the correct color order
|
||||
for Sf, but no such disagreement for AF.
|
||||
tty: add workaround for termcap misfeature in some Linux distributions which
|
||||
affects DECgraphics display
|
||||
Amiga: minimal functionality restored
|
||||
Amiga: recover created empty (and unused) save.info files
|
||||
Amiga: ^P works properly
|
||||
Amiga: windowcreating modified for better adaptivity
|
||||
Amiga: changed from intuition menus to gadtools menus
|
||||
Amiga: changed default colors in tilemode to those of gfxfile
|
||||
Amiga: window backfill works
|
||||
Amiga: playerselection adopted from tty-port
|
||||
Amiga: linesplitting in msg/inv/menu windows fixed
|
||||
Amiga: obey user configured pens in nethack.cnf
|
||||
Atari: tty port rescued from oblivion, Gem windowing added
|
||||
|
||||
|
||||
General New Features
|
||||
--------------------
|
||||
gold/glass golems, glass piercers now resist acid
|
||||
added sharks, piranha, jellyfish, prisoners, and iron bars to special levels
|
||||
piranha can appear in swamp rooms
|
||||
hero falls off steed when fumbling or falling down stairs
|
||||
artifacts speak when applied
|
||||
engraving "x" is not literacy
|
||||
demons and vampires engrave in blood
|
||||
shopkeepers don't like riding customers
|
||||
can #chat down to steed
|
||||
own race in Gnomish Mines replaced with random monsters
|
||||
differentiate between light/gaze-induced blindness and other causes of blindness
|
||||
yellow dragon scale mail provides acid resistance
|
||||
polymorphed player digests engulf victims more slowly if Slow_digestion
|
||||
Conflict now affects steed's desire to keep its rider
|
||||
undead turning of bones level player corpse causes ghost to reunite with
|
||||
the corpse
|
||||
control-x in regular mode displays name, role, race, gender, and your deities.
|
||||
wizard mode can wish for pools of lava
|
||||
pythons now have infravision to emulate real pythons heat sense organ
|
||||
M-2 added as a shortcut for #twoweapon
|
||||
general file location mechanism
|
||||
you can choose to #loot the saddle from something now
|
||||
message changes for silver dragon scale mail glowing silver and pit vipers
|
||||
falling into pits
|
||||
support explicit `race=random', `alignment=random', and `gender=random'
|
||||
in startup options
|
||||
manes now grow up into lemures
|
||||
potions of healing and sickness affect Pestilence in the opposite way to
|
||||
their effect on other monsters
|
||||
introduction of a new method of warning where you sense the danger level of
|
||||
monsters on the level by displaying it at the monster's location
|
||||
introduction of a new method of warning for specific monsters the way Sting
|
||||
does for Orcs; you sense their presence anywhere on the current level
|
||||
artifacts can belong to specific races and won't be given as gift when "hated"
|
||||
Archeologists get a penalty for breaking "historic" statues
|
||||
hatching eggs in male player's inventory have chance of "Daddy?"
|
||||
steeds affected by more types of wands zapped down
|
||||
opening/knock versus steed drops saddle
|
||||
unwearing your steed's saddle (e.g. stolen, opening) causes dismount
|
||||
yet another funny message when whipping a horse corpse
|
||||
yet another funny message when mounting when hallucinating
|
||||
Bell, Book, and Candelabrum added to final score like artifacts
|
||||
new keywords coaligned and noncoaligned for altars (and monsters/priests)
|
||||
in special level descriptions
|
||||
quest start levels get coaligned altars if their roles have multiple
|
||||
alignments, and goal levels get noncoaligned altars
|
||||
ice vortices and freezing spheres are infravisible
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
------------------------------------------------
|
||||
X11, tty, Amiga: offer for player selection only choices consistent with those
|
||||
already made by config file/command line (e.g., only offer roles that
|
||||
are compatible with specified race)
|
||||
tty: eight_bit_tty option
|
||||
Amiga: implement menu_* accelerators and counting
|
||||
mac: the "record" file is created if it does not exist
|
||||
Reference in New Issue
Block a user