B01003 - showrace display
Enabling the showrace option displays a nonhuman hero in white rather than in corresponding monster type's usual color.
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mapglyph.c 3.4 2000/08/18 */
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/* SCCS Id: @(#)mapglyph.c 3.4 2002/07/17 */
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/* Copyright (c) David Cohrs, 1991 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -7,6 +7,7 @@
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#include "wintty.h" /* for prototype of has_color() only */
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#endif
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#include "color.h"
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#define HI_DOMESTIC CLR_WHITE /* monst.c */
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int explcolors[] = {
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CLR_BLACK, /* dark */
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@@ -194,7 +195,15 @@ unsigned *ospecial;
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color = NO_COLOR;
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} else
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#endif
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{
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mon_color(glyph);
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/* special case the hero for `showrace' option */
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#ifdef TEXTCOLOR
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if (iflags.use_color && x == u.ux && y == u.uy &&
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iflags.showrace && !Upolyd)
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color = HI_DOMESTIC;
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#endif
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}
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}
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#ifdef TEXTCOLOR
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@@ -210,21 +219,11 @@ unsigned *ospecial;
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# endif
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color = NO_COLOR;
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#endif
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if (ochar)
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*ochar = (int)ch;
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else
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impossible("glyphmap(): Invalid output character buffer.");
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if (ospecial)
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*ospecial = special;
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else
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impossible("glyphmap(): Invalid special feature return buffer.");
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*ochar = (int)ch;
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*ospecial = special;
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#ifdef TEXTCOLOR
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if (ocolor)
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*ocolor = color;
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else
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impossible("glyphmap(): Invalid color buffer.");
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*ocolor = color;
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#endif
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return;
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}
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