armor comments
I don't see the #H8124 bug getting fixed any time soon, so add a comment about it since the relevant place is unambiguous. No change in code except removing a couple instances of 'register'.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 do_wear.c $NHDT-Date: 1543745354 2018/12/02 10:09:14 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.103 $ */
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/* NetHack 3.6 do_wear.c $NHDT-Date: 1549406868 2019/02/05 22:47:48 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.104 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -572,7 +572,9 @@ STATIC_PTR int
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Shield_on(VOID_ARGS)
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{
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/* no shield currently requires special handling when put on, but we
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keep this uncommented in case somebody adds a new one which does */
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keep this uncommented in case somebody adds a new one which does
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[reflection is handled by setting u.uprops[REFLECTION].extrinsic
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in setworn() called by armor_or_accessory_on() before Shield_on()] */
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switch (uarms->otyp) {
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case SMALL_SHIELD:
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case ELVEN_SHIELD:
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@@ -648,14 +650,15 @@ Shirt_off(VOID_ARGS)
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return 0;
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}
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/* This must be done in worn.c, because one of the possible intrinsics
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* conferred is fire resistance, and we have to immediately set
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* HFire_resistance in worn.c since worn.c will check it before returning.
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*/
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STATIC_PTR
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int
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Armor_on(VOID_ARGS)
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{
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/*
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* No suits require special handling. Special properties conferred by
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* suits are set up as intrinsics (actually 'extrinsics') by setworn()
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* which is called by armor_or_accessory_on() before Armor_on().
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*/
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return 0;
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}
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@@ -669,7 +672,10 @@ Armor_off(VOID_ARGS)
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}
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/* The gone functions differ from the off functions in that if you die from
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* taking it off and have life saving, you still die.
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* taking it off and have life saving, you still die. [Obsolete reference
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* to lack of fire resistance being fatal in hell (nethack 3.0) and life
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* saving putting a removed item back on to prevent that from immediately
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* repeating.]
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*/
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int
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Armor_gone()
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@@ -920,7 +926,7 @@ register struct obj *obj;
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goto adjust_attrib;
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case RIN_ADORNMENT:
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which = A_CHA;
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adjust_attrib:
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adjust_attrib:
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old_attrib = ACURR(which);
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ABON(which) += obj->spe;
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observable = (old_attrib != ACURR(which));
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@@ -1034,7 +1040,7 @@ boolean gone;
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goto adjust_attrib;
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case RIN_ADORNMENT:
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which = A_CHA;
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adjust_attrib:
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adjust_attrib:
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old_attrib = ACURR(which);
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ABON(which) -= obj->spe;
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observable = (old_attrib != ACURR(which));
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@@ -1082,7 +1088,7 @@ struct obj *obj;
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void
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Blindf_on(otmp)
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register struct obj *otmp;
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struct obj *otmp;
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{
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boolean already_blind = Blind, changed = FALSE;
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@@ -1118,7 +1124,7 @@ register struct obj *otmp;
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void
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Blindf_off(otmp)
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register struct obj *otmp;
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struct obj *otmp;
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{
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boolean was_blind = Blind, changed = FALSE;
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@@ -1902,8 +1908,21 @@ struct obj *obj;
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if (armor) {
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int delay;
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/*
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* FIXME: [#H8124]
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* This (setting 'obj->known=1') takes places as soon as hero
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* starts donning armor and sticks even if interrupted before
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* finishing. (Most glaring instance is theft of this armor
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* by a nymph but any interruption applies.)
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*
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* Perhaps setworn() (the reason to set obj->known=1) should
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* be deferred until the (*aftermv)() action? But Boots_on()/
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* Helmet_on()/&c aren't passed this 'obj', they rely to uarmf/
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* uarmh/&c being assigned by setworn() before they're called.
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*/
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obj->known = 1; /* since AC is shown on the status line */
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/* if the armor is wielded, release it for wearing */
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/* if the armor is wielded, release it for wearing (won't be
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welded even if cursed; that only happens for weapons/weptools) */
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if (obj->owornmask & W_WEAPON)
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remove_worn_item(obj, FALSE);
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setworn(obj, mask);
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