purge trampoli.h
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@@ -208,20 +208,6 @@ E char FDECL(cmd_from_func, (int NDECL((*))));
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E const char *FDECL(cmdname_from_func, (int NDECL((*)), char *, BOOLEAN_P));
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E boolean FDECL(redraw_cmd, (CHAR_P));
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E const char *FDECL(levltyp_to_name, (int));
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#ifdef USE_TRAMPOLI
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E int NDECL(doextcmd);
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E int NDECL(domonability);
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E int NDECL(doprev_message);
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E int NDECL(timed_occupation);
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E int NDECL(doattributes);
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E int NDECL(wiz_detect);
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E int NDECL(wiz_genesis);
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E int NDECL(wiz_identify);
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E int NDECL(wiz_level_tele);
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E int NDECL(wiz_map);
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E int NDECL(wiz_where);
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E int NDECL(wiz_wish);
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#endif /* USE_TRAMPOLI */
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E void NDECL(reset_occupations);
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E void FDECL(set_occupation, (int (*)(void), const char *, int));
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E char NDECL(pgetchar);
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@@ -297,10 +283,6 @@ E void FDECL(use_crystal_ball, (struct obj **));
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E void NDECL(do_mapping);
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E void FDECL(do_vicinity_map, (struct obj *));
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E void FDECL(cvt_sdoor_to_door, (struct rm *));
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#ifdef USE_TRAMPOLI
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E void FDECL(findone, (int, int, genericptr_t));
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E void FDECL(openone, (int, int, genericptr_t));
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#endif
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E int NDECL(findit);
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E int NDECL(openit);
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E boolean FDECL(detecting, (void (*)(int, int, genericptr)));
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@@ -318,9 +300,6 @@ E void FDECL(reveal_terrain, (int, int));
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E int FDECL(dig_typ, (struct obj *, XCHAR_P, XCHAR_P));
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E boolean NDECL(is_digging);
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#ifdef USE_TRAMPOLI
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E int NDECL(dig);
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#endif
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E int NDECL(holetime);
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E boolean FDECL(dig_check, (struct monst *, BOOLEAN_P, int, int));
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E void FDECL(digactualhole, (int, int, struct monst *, int));
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@@ -398,10 +377,6 @@ E int FDECL(warning_of, (struct monst *));
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/* ### do.c ### */
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#ifdef USE_TRAMPOLI
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E int FDECL(drop, (struct obj *));
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E int NDECL(wipeoff);
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#endif
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E int NDECL(dodrop);
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E boolean FDECL(boulder_hits_pool, (struct obj *, int, int, BOOLEAN_P));
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E boolean FDECL(flooreffects, (struct obj *, int, int, const char *));
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@@ -485,14 +460,6 @@ E const char *FDECL(lookup_novel, (const char *, int *));
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/* ### do_wear.c ### */
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#ifdef USE_TRAMPOLI
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E int NDECL(Armor_on);
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E int NDECL(Boots_on);
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E int NDECL(Gloves_on);
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E int NDECL(Helmet_on);
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E int FDECL(select_off, (struct obj *));
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E int NDECL(take_off);
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#endif
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E const char *FDECL(fingers_or_gloves, (BOOLEAN_P));
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E void FDECL(off_msg, (struct obj *));
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E void FDECL(toggle_displacement, (struct obj *, long, BOOLEAN_P));
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@@ -562,9 +529,6 @@ E struct obj *FDECL(droppables, (struct monst *));
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E int FDECL(dog_nutrition, (struct monst *, struct obj *));
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E int FDECL(dog_eat, (struct monst *, struct obj *, int, int, BOOLEAN_P));
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E int FDECL(dog_move, (struct monst *, int));
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#ifdef USE_TRAMPOLI
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E void FDECL(wantdoor, (int, int, genericptr_t));
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#endif
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E void FDECL(finish_meating, (struct monst *));
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/* ### dokick.c ### */
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@@ -685,12 +649,6 @@ E const char *FDECL(endgamelevelname, (char *, int));
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/* ### eat.c ### */
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#ifdef USE_TRAMPOLI
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E int NDECL(eatmdone);
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E int NDECL(eatfood);
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E int NDECL(opentin);
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E int NDECL(unfaint);
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#endif
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E void NDECL(eatmupdate);
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E boolean FDECL(is_edible, (struct obj *));
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E void NDECL(init_uhunger);
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@@ -724,9 +682,6 @@ E boolean FDECL(Popeye, (int));
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E void FDECL(done1, (int));
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E int NDECL(done2);
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#ifdef USE_TRAMPOLI
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E void FDECL(done_intr, (int));
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#endif
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E void FDECL(done_in_by, (struct monst *, int));
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#endif /* !MAKEDEFS_C && MDLIB_C */
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E void VDECL(panic, (const char *, ...)) PRINTF_F(1, 2) NORETURN;
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@@ -866,9 +821,6 @@ E boolean FDECL(Death_quote, (char *, int));
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E void FDECL(floating_above, (const char *));
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E void FDECL(dogushforth, (int));
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#ifdef USE_TRAMPOLI
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E void FDECL(gush, (int, int, genericptr_t));
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#endif
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E void FDECL(dryup, (XCHAR_P, XCHAR_P, BOOLEAN_P));
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E void NDECL(drinkfountain);
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E void FDECL(dipfountain, (struct obj *));
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@@ -1026,9 +978,6 @@ E void FDECL(unsortloot, (Loot **));
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E void FDECL(assigninvlet, (struct obj *));
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E struct obj *FDECL(merge_choice, (struct obj *, struct obj *));
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E int FDECL(merged, (struct obj **, struct obj **));
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#ifdef USE_TRAMPOLI
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E int FDECL(ckunpaid, (struct obj *));
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#endif
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E void FDECL(addinv_core1, (struct obj *));
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E void FDECL(addinv_core2, (struct obj *));
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E struct obj *FDECL(addinv, (struct obj *));
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@@ -1144,10 +1093,6 @@ E int NDECL(wiz_light_sources);
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/* ### lock.c ### */
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#ifdef USE_TRAMPOLI
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E int NDECL(forcelock);
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E int NDECL(picklock);
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#endif
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E boolean FDECL(picking_lock, (int *, int *));
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E boolean FDECL(picking_at, (int, int));
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E void FDECL(breakchestlock, (struct obj *, BOOLEAN_P));
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@@ -1318,9 +1263,6 @@ E void NDECL(gain_guardian_angel);
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/* ### mklev.c ### */
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#ifdef USE_TRAMPOLI
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E int FDECL(do_comp, (genericptr_t, genericptr_t));
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#endif
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E void NDECL(sort_rooms);
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E void FDECL(add_room, (int, int, int, int, BOOLEAN_P, SCHAR_P, BOOLEAN_P));
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E void FDECL(add_subroom, (struct mkroom *, int, int, int, int, BOOLEAN_P,
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@@ -1704,9 +1646,6 @@ E boolean FDECL(find_defensive, (struct monst *));
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E int FDECL(use_defensive, (struct monst *));
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E int FDECL(rnd_defensive_item, (struct monst *));
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E boolean FDECL(find_offensive, (struct monst *));
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#ifdef USE_TRAMPOLI
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E int FDECL(mbhitm, (struct monst *, struct obj *));
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#endif
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E int FDECL(use_offensive, (struct monst *));
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E int FDECL(rnd_offensive_item, (struct monst *));
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E boolean FDECL(find_misc, (struct monst *));
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@@ -1998,10 +1937,6 @@ E boolean FDECL(allow_category, (struct obj *));
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E boolean FDECL(is_worn_by_type, (struct obj *));
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E int FDECL(ck_bag, (struct obj *));
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E void FDECL(removed_from_icebox, (struct obj *));
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#ifdef USE_TRAMPOLI
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E int FDECL(in_container, (struct obj *));
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E int FDECL(out_container, (struct obj *));
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#endif
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E int FDECL(pickup, (int));
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E int FDECL(pickup_object, (struct obj *, long, BOOLEAN_P));
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E int FDECL(query_category, (const char *, struct obj *, int,
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@@ -2104,9 +2039,6 @@ E const char *NDECL(bottlename);
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E boolean FDECL(critically_low_hp, (BOOLEAN_P));
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E boolean NDECL(stuck_in_wall);
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#ifdef USE_TRAMPOLI
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E int NDECL(prayer_done);
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#endif
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E int NDECL(dosacrifice);
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E boolean FDECL(can_pray, (BOOLEAN_P));
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E int NDECL(dopray);
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@@ -2197,9 +2129,6 @@ E void FDECL(drop_boulder_on_player,
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(BOOLEAN_P, BOOLEAN_P, BOOLEAN_P, BOOLEAN_P));
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E boolean FDECL(drop_boulder_on_monster, (int, int, BOOLEAN_P, BOOLEAN_P));
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E void FDECL(wand_explode, (struct obj *, int));
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#ifdef USE_TRAMPOLI
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E void FDECL(set_lit, (int, int, genericptr_t));
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#endif
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E void FDECL(litroom, (BOOLEAN_P, struct obj *));
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E void FDECL(do_genocide, (int));
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E void FDECL(punish, (struct obj *));
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@@ -2534,9 +2463,6 @@ E void FDECL(l_register_des, (lua_State *));
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/* ### spell.c ### */
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E void FDECL(book_cursed, (struct obj *));
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#ifdef USE_TRAMPOLI
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E int NDECL(learn);
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#endif
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E int FDECL(study_book, (struct obj *));
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E void FDECL(book_disappears, (struct obj *));
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E void FDECL(book_substitution, (struct obj *, struct obj *));
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@@ -2551,10 +2477,6 @@ E void FDECL(initialspell, (struct obj *));
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/* ### steal.c ### */
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#ifdef USE_TRAMPOLI
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E int NDECL(stealarm);
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E void NDECL(unstolenarm);
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#endif
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E long FDECL(somegold, (long));
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E void FDECL(stealgold, (struct monst *));
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E void NDECL(thiefdead);
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