Catch up and sync Guidebooks
This commit is contained in:
@@ -710,12 +710,6 @@ the exchange still takes place.
|
||||
.lp X
|
||||
Toggle two-weapon combat, if your character can do it. Also available
|
||||
via the ``#twoweapon'' extended command
|
||||
.lp ""
|
||||
Since using this command by accident would be troublesome, you are asked
|
||||
to confirm your intent before switching to explore mode. By default
|
||||
the response 'y' acknowledges that intent. You can set the
|
||||
.op paranoid_confirmation
|
||||
option to require a response of "yes" instead.
|
||||
.lp ^X
|
||||
Display basic information about your character.
|
||||
.lp ""
|
||||
@@ -2994,7 +2988,7 @@ command-line switch or with the
|
||||
.op playmode:explore
|
||||
option. The other is to issue the ``#exploremode'' extended command while
|
||||
already playing the game. Starting a new game in explore mode provides your
|
||||
character with a wand of wishing in initial inventory; switching via `X'
|
||||
character with a wand of wishing in initial inventory; switching
|
||||
during play does not. The other benefits of explore mode are left for
|
||||
the trepid reader to discover.
|
||||
.pg
|
||||
|
||||
@@ -862,13 +862,8 @@ two-weapon combat. Note that if one of these slots is empty,
|
||||
the exchange still takes place.
|
||||
%.lp
|
||||
\item[\tb{X}]
|
||||
Enter explore (discovery) mode, explained in its own section later.\\
|
||||
%.lp ""
|
||||
Since using this command by accident would be troublesome, you are asked
|
||||
to confirm your intent before switching to explore mode. By default
|
||||
the response `{\tt y}' acknowledges that intent. You can set the
|
||||
{\it paranoid\_confirmation\/}
|
||||
option to require a response of ``yes'' instead.
|
||||
Toggle two-weapon combat, if your character can do it. Also available
|
||||
via the ``#twoweapon'' extended command
|
||||
%.lp
|
||||
\item[\tb{\^{}X}]
|
||||
Display basic information about your character.\\
|
||||
@@ -2275,8 +2270,7 @@ each entry. Such a sequence can be continued to multiple lines by putting a
|
||||
`{\tt \verb+\+}' at the end of each line to be continued.
|
||||
|
||||
%.pg
|
||||
If your copy of the game included the compile time AUTOPICKUP\_EXCEPTIONS
|
||||
option, then any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
|
||||
Any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
|
||||
is taken as defining an exception to the ``{\tt pickup\_types}'' option.
|
||||
There is a section of this Guidebook that discusses that.
|
||||
|
||||
@@ -2327,6 +2321,9 @@ or make ready
|
||||
with the `Q' command instead. If no weapon is found or the option is
|
||||
false, the `t' (throw) command is executed instead. (default false)
|
||||
%.lp
|
||||
\item[\ib{bones}]
|
||||
Allow saving and loading bones files. (default true)
|
||||
%.lp
|
||||
\item[\ib{boulder}]
|
||||
Set the character used to display boulders (default is rock class symbol).
|
||||
%.lp
|
||||
@@ -2475,6 +2472,9 @@ Enable mail delivery during the game (default on).
|
||||
An obsolete synonym for ``{\tt gender:male}''. Cannot be set with the
|
||||
`{\tt O}' command.
|
||||
%.lp
|
||||
\item[\ib{mention\_walls}]
|
||||
Give feedback when walking against a wall (default off).
|
||||
%.lp
|
||||
\item[\ib{menustyle}]
|
||||
Controls the interface used when you need to choose various objects (in
|
||||
response to the Drop command, for instance). The value specified should
|
||||
@@ -2520,13 +2520,16 @@ Default `\verb+|+'.
|
||||
Menu character accelerator to goto the next menu page.
|
||||
Implemented by the Amiga, Gem and tty ports.
|
||||
Default `\verb+>+'.
|
||||
\item[\ib{menu\_objsyms}]
|
||||
Show object symbols in menu headings in menus where
|
||||
the object symbols act as menu accelerators (default off).
|
||||
\item[\ib{menu\_previous\_page}]
|
||||
Menu character accelerator to goto the previous menu page.
|
||||
Implemented by the Amiga, Gem and tty ports.
|
||||
Default `\verb+<+'.
|
||||
\item[\ib{menu\_search}]
|
||||
Menu character accelerator to search for a menu item.
|
||||
Implemented by the Amiga, Gem and X11 ports.
|
||||
Implemented by the Amiga, Gem, X11 and tty ports.
|
||||
Default `:'.
|
||||
\item[\ib{menu\_select\_all}]
|
||||
Menu character accelerator to select all items in a menu.
|
||||
@@ -2678,10 +2681,8 @@ match an autopickup exception. Default is on.
|
||||
%.lp
|
||||
\item[\ib{pickup\_types}]
|
||||
Specify the object types to be picked up when ``{\it autopickup\/}''
|
||||
is on. Default is all types. If your copy of the game has the
|
||||
compile time option AUTOPICKUP\_EXCEPTIONS included,
|
||||
you may be able to use ``{\it autopickup\_exception\/}'' configuration
|
||||
file lines to further refine ``{\it autopickup\/}'' behavior.
|
||||
is on. Default is all types. You can use ``{\it autopickup\_exception\/}''
|
||||
configuration file lines to further refine ``{\it autopickup\/}'' behavior.
|
||||
%.lp
|
||||
\item[\ib{pile\_limit}]
|
||||
When walking across a pile of objects on the floor, threshold at which
|
||||
@@ -3074,10 +3075,8 @@ Cannot be set with the `{\tt O}' command.
|
||||
\subsection*{Configuring autopickup exceptions}
|
||||
|
||||
%.pg
|
||||
There is a compile time option called AUTOPICKUP_EXCEPTIONS.
|
||||
If your copy of the game was built with that option defined, you can
|
||||
further refine the behavior of the ``{\tt autopickup}'' option beyond
|
||||
what is available through the ``{\tt pickup\_types}'' option.
|
||||
You can further refine the behavior of the ``{\tt autopickup}'' option
|
||||
beyond what is available through the ``{\tt pickup\_types}'' option.
|
||||
|
||||
%.pg
|
||||
By placing ``{\tt autopickup\_exception}'' lines in your configuration
|
||||
@@ -3505,9 +3504,9 @@ There are two ways of enabling explore mode. One is to start the game
|
||||
with the {\tt -X}
|
||||
command-line switch or with the
|
||||
{\it playmode:explore\/}
|
||||
option. The other is to issue the `{\tt X}' command while already
|
||||
playing the game. Starting a new game in explore mode provides your
|
||||
character with a wand of wishing in initial inventory; switching via `X'
|
||||
option. The other is to issue the `{\tt #exploremode}' extended command while
|
||||
already playing the game. Starting a new game in explore mode provides your
|
||||
character with a wand of wishing in initial inventory; switching
|
||||
during play does not. The other benefits of explore mode are left for
|
||||
the trepid reader to discover.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user