Catch up and sync Guidebooks

This commit is contained in:
Pasi Kallinen
2015-03-26 16:46:41 +02:00
parent 9c29d74fed
commit 8c94f93370
2 changed files with 21 additions and 28 deletions

View File

@@ -710,12 +710,6 @@ the exchange still takes place.
.lp X
Toggle two-weapon combat, if your character can do it. Also available
via the ``#twoweapon'' extended command
.lp ""
Since using this command by accident would be troublesome, you are asked
to confirm your intent before switching to explore mode. By default
the response 'y' acknowledges that intent. You can set the
.op paranoid_confirmation
option to require a response of "yes" instead.
.lp ^X
Display basic information about your character.
.lp ""
@@ -2994,7 +2988,7 @@ command-line switch or with the
.op playmode:explore
option. The other is to issue the ``#exploremode'' extended command while
already playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching via `X'
character with a wand of wishing in initial inventory; switching
during play does not. The other benefits of explore mode are left for
the trepid reader to discover.
.pg

View File

@@ -862,13 +862,8 @@ two-weapon combat. Note that if one of these slots is empty,
the exchange still takes place.
%.lp
\item[\tb{X}]
Enter explore (discovery) mode, explained in its own section later.\\
%.lp ""
Since using this command by accident would be troublesome, you are asked
to confirm your intent before switching to explore mode. By default
the response `{\tt y}' acknowledges that intent. You can set the
{\it paranoid\_confirmation\/}
option to require a response of ``yes'' instead.
Toggle two-weapon combat, if your character can do it. Also available
via the ``#twoweapon'' extended command
%.lp
\item[\tb{\^{}X}]
Display basic information about your character.\\
@@ -2275,8 +2270,7 @@ each entry. Such a sequence can be continued to multiple lines by putting a
`{\tt \verb+\+}' at the end of each line to be continued.
%.pg
If your copy of the game included the compile time AUTOPICKUP\_EXCEPTIONS
option, then any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
Any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
is taken as defining an exception to the ``{\tt pickup\_types}'' option.
There is a section of this Guidebook that discusses that.
@@ -2327,6 +2321,9 @@ or make ready
with the `Q' command instead. If no weapon is found or the option is
false, the `t' (throw) command is executed instead. (default false)
%.lp
\item[\ib{bones}]
Allow saving and loading bones files. (default true)
%.lp
\item[\ib{boulder}]
Set the character used to display boulders (default is rock class symbol).
%.lp
@@ -2475,6 +2472,9 @@ Enable mail delivery during the game (default on).
An obsolete synonym for ``{\tt gender:male}''. Cannot be set with the
`{\tt O}' command.
%.lp
\item[\ib{mention\_walls}]
Give feedback when walking against a wall (default off).
%.lp
\item[\ib{menustyle}]
Controls the interface used when you need to choose various objects (in
response to the Drop command, for instance). The value specified should
@@ -2520,13 +2520,16 @@ Default `\verb+|+'.
Menu character accelerator to goto the next menu page.
Implemented by the Amiga, Gem and tty ports.
Default `\verb+>+'.
\item[\ib{menu\_objsyms}]
Show object symbols in menu headings in menus where
the object symbols act as menu accelerators (default off).
\item[\ib{menu\_previous\_page}]
Menu character accelerator to goto the previous menu page.
Implemented by the Amiga, Gem and tty ports.
Default `\verb+<+'.
\item[\ib{menu\_search}]
Menu character accelerator to search for a menu item.
Implemented by the Amiga, Gem and X11 ports.
Implemented by the Amiga, Gem, X11 and tty ports.
Default `:'.
\item[\ib{menu\_select\_all}]
Menu character accelerator to select all items in a menu.
@@ -2678,10 +2681,8 @@ match an autopickup exception. Default is on.
%.lp
\item[\ib{pickup\_types}]
Specify the object types to be picked up when ``{\it autopickup\/}''
is on. Default is all types. If your copy of the game has the
compile time option AUTOPICKUP\_EXCEPTIONS included,
you may be able to use ``{\it autopickup\_exception\/}'' configuration
file lines to further refine ``{\it autopickup\/}'' behavior.
is on. Default is all types. You can use ``{\it autopickup\_exception\/}''
configuration file lines to further refine ``{\it autopickup\/}'' behavior.
%.lp
\item[\ib{pile\_limit}]
When walking across a pile of objects on the floor, threshold at which
@@ -3074,10 +3075,8 @@ Cannot be set with the `{\tt O}' command.
\subsection*{Configuring autopickup exceptions}
%.pg
There is a compile time option called AUTOPICKUP_EXCEPTIONS.
If your copy of the game was built with that option defined, you can
further refine the behavior of the ``{\tt autopickup}'' option beyond
what is available through the ``{\tt pickup\_types}'' option.
You can further refine the behavior of the ``{\tt autopickup}'' option
beyond what is available through the ``{\tt pickup\_types}'' option.
%.pg
By placing ``{\tt autopickup\_exception}'' lines in your configuration
@@ -3505,9 +3504,9 @@ There are two ways of enabling explore mode. One is to start the game
with the {\tt -X}
command-line switch or with the
{\it playmode:explore\/}
option. The other is to issue the `{\tt X}' command while already
playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching via `X'
option. The other is to issue the `{\tt #exploremode}' extended command while
already playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching
during play does not. The other benefits of explore mode are left for
the trepid reader to discover.