C/#name followup too (trunk only)
Rephrase "a type of object" to "the type of an object" in the menu. #name What do you want to name? a - a monster b - a particular object in inventory c - the type of an object in inventory d - the type of an object on discoveries list
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@@ -493,15 +493,15 @@ docallcmd()
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"a particular object in inventory", MENU_UNSELECTED);
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any.a_char = 'o'; /* entry 'c', group accelator 'n' */
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add_menu(win, NO_GLYPH, &any, 0, 'n', ATR_NONE,
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"a type of object in inventory", MENU_UNSELECTED);
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"the type of an object in inventory", MENU_UNSELECTED);
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}
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any.a_char = 'd'; /* entry 'd' (or 'b'), group accelator 'd' */
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add_menu(win, NO_GLYPH, &any, 0, any.a_char, ATR_NONE,
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"a type of object on discoveries list", MENU_UNSELECTED);
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"the type of an object on discoveries list", MENU_UNSELECTED);
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#if 0
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any.a_char = 'f'; /* entry 'e' (or 'c'), group accelator 'f' */
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add_menu(win, NO_GLYPH, &any, 0, any.a_char, ATR_NONE,
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"a type of object upon the floor", MENU_UNSELECTED);
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"the type of an object upon the floor", MENU_UNSELECTED);
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#endif
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end_menu(win, "What do you want to name?");
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if (select_menu(win, PICK_ONE, &pick_list) > 0) {
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