C/#name followup too (trunk only)

Rephrase "a type of object" to "the type of an object" in the menu.
#name
  What do you want to name?
  a - a monster
  b - a particular object in inventory
  c - the type of an object in inventory
  d - the type of an object on discoveries list
This commit is contained in:
nethack.rankin
2007-05-25 03:26:56 +00:00
parent 2f85f1a04c
commit 8cada647d3

View File

@@ -493,15 +493,15 @@ docallcmd()
"a particular object in inventory", MENU_UNSELECTED);
any.a_char = 'o'; /* entry 'c', group accelator 'n' */
add_menu(win, NO_GLYPH, &any, 0, 'n', ATR_NONE,
"a type of object in inventory", MENU_UNSELECTED);
"the type of an object in inventory", MENU_UNSELECTED);
}
any.a_char = 'd'; /* entry 'd' (or 'b'), group accelator 'd' */
add_menu(win, NO_GLYPH, &any, 0, any.a_char, ATR_NONE,
"a type of object on discoveries list", MENU_UNSELECTED);
"the type of an object on discoveries list", MENU_UNSELECTED);
#if 0
any.a_char = 'f'; /* entry 'e' (or 'c'), group accelator 'f' */
add_menu(win, NO_GLYPH, &any, 0, any.a_char, ATR_NONE,
"a type of object upon the floor", MENU_UNSELECTED);
"the type of an object upon the floor", MENU_UNSELECTED);
#endif
end_menu(win, "What do you want to name?");
if (select_menu(win, PICK_ONE, &pick_list) > 0) {