fix #H9420 - dipping while blind
Fix several feedback anomalies for dipping into potions.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.177 $ $NHDT-Date: 1573778559 2019/11/15 00:42:39 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.178 $ $NHDT-Date: 1573848574 2019/11/15 20:09:34 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -225,6 +225,13 @@ putting on gloves while having slippery fingers transfered slipperiness to
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when a monster reads a scroll of fire to cure sliming, don't access that
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scroll's memory after it has been used up (bcsign)
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monster vs monster attacks didn't handle shades or silver weapon feedback
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successful alchemy would show new potion's description (color) even when blind
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dipping some types of objects into oil would yield "<object> gleams with an
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oily sheen" even when blind
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dipping into an undiscovered potion would offer chance to give a name to the
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potion even when its description wasn't known (picked up while blind)
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dipping lichen corpse into acid when not blind and acid was undicovered would
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not offer a chance to give a name to the potion after lichen feedback
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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