fix #H9420 - dipping while blind

Fix several feedback anomalies for dipping into potions.
This commit is contained in:
PatR
2019-11-15 12:09:45 -08:00
parent 304673dcab
commit 8d154121ca
2 changed files with 50 additions and 23 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.177 $ $NHDT-Date: 1573778559 2019/11/15 00:42:39 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.178 $ $NHDT-Date: 1573848574 2019/11/15 20:09:34 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -225,6 +225,13 @@ putting on gloves while having slippery fingers transfered slipperiness to
when a monster reads a scroll of fire to cure sliming, don't access that
scroll's memory after it has been used up (bcsign)
monster vs monster attacks didn't handle shades or silver weapon feedback
successful alchemy would show new potion's description (color) even when blind
dipping some types of objects into oil would yield "<object> gleams with an
oily sheen" even when blind
dipping into an undiscovered potion would offer chance to give a name to the
potion even when its description wasn't known (picked up while blind)
dipping lichen corpse into acid when not blind and acid was undicovered would
not offer a chance to give a name to the potion after lichen feedback
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository