Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2
This commit is contained in:
@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.6 by Mike Stephenson and others)}
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\date{May 28, 2018}
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\date{August 30, 2018}
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\maketitle
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@@ -852,13 +852,14 @@ are listed later in this Guidebook. Options are usually set before the
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game rather than with the `{\tt O}' command; see the section on options below.
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%.lp
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\item[\tb{\^{}O}]
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Show overview or show dungeon layout\\
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Show overview.\\
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%.lp ""
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In normal play and in explore mode, a shortcut for the ``{\tt \#overview}''
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extended command to list interesting dungeon levels visited.\\
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Shortcut for the ``{\tt \#overview}'':
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list interesting dungeon levels visited.\\
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%.lp ""
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In debug mode, an extra command which lists the placement of all special
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levels.
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(Prior to 3.6.0, `{\tt \^{}O}' was a debug mode command which listed
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the placement of all special levels.
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Use ``{\tt \#wizwhere}'' to run that command.)
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%.lp
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\item[\tb{p}]
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Pay your shopping bill.
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@@ -1216,16 +1217,22 @@ Jump to another location. Autocompletes. Default key is '{\tt M-j}', and '{\tt j
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Kick something. Default key is '{\tt \^{}D}', and '{\tt k}' if {\it number\verb+_+pad\/} is on.
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%.lp
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\item[\tb{\#known}]
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Show what object types have been discovered. Default key is '{\tt $\backslash$}'.
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Show what object types have been discovered.
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Default key is '{\tt $\backslash$}'.
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%.lp
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\item[\tb{\#knownclass}]
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Show discovered types for one class of objects. Default key is '{\tt `}'.
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Show discovered types for one class of objects.
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Default key is '{\tt `}'.
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%.lp
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\item[\tb{\#levelchange}]
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Change your experience level. Autocompletes. Wizard-mode only.
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Change your experience level.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#lightsources}]
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Show mobile light sources. Autocompletes. Wizard-mode only.
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Show mobile light sources.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#look}]
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Look at what is here, under you. Default key is '{\tt :}'.
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@@ -1238,7 +1245,9 @@ Precede with the `{\tt m}' prefix to skip containers at your location
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and go directly to removing a saddle.
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%.lp
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\item[\tb{\#monpolycontrol}]
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Control monster polymorphs. Autocompletes. Wizard-mode only.
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Control monster polymorphs.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#monster}]
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Use a monster's special ability (when polymorphed into monster form).
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@@ -1271,7 +1280,10 @@ level will be included regardless of annotations. Autocompletes.
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Default keys are '{\tt \^{}O}', and '{\tt M-O}'.
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%.lp
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\item[\tb{\#panic}]
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Test the panic routine. Autocompletes. Wizard-mode only.
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Test the panic routine.
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Terminates the current game.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#pay}]
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Pay your shopping bill. Default key is '{\tt p}'.
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@@ -1281,7 +1293,9 @@ Pick up things at the current location. Default key is '{\tt ,}'.
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The `{\tt m}' prefix forces use of a menu.
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%.lp
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\item[\tb{\#polyself}]
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Polymorph self. Autocompletes. Wizard-mode only.
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Polymorph self.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#pray}]
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Pray to the gods for help. Autocompletes. Default key is '{\tt M-p}'.\\
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@@ -1352,7 +1366,9 @@ Show the armor currently worn. Default key is '{\tt [}'.
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Count your gold. Default key is '{\tt \$}'.
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%.lp
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\item[\tb{\#seenv}]
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Show seen vectors. Autocompletes. Wizard-mode only.
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Show seen vectors.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#seerings}]
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Show the ring(s) currently worn. Default key is '{\tt =}'.
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@@ -1376,7 +1392,9 @@ Do a shell escape. Default key is '{\tt !}'.
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Sit down. Autocompletes. Default key is '{\tt M-s}'.
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%.lp
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\item[\tb{\#stats}]
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Show memory statistics. Autocompletes. Wizard-mode only.
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Show memory statistics.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#suspend}]
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Suspend the game. Default key is '{\tt \^{}Z}'.
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@@ -1404,7 +1422,9 @@ Show a menu of possible actions in a location next to you.
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Throw something. Default key is '{\tt t}'.
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%.lp
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\item[\tb{\#timeout}]
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Look at the timeout queue. Autocompletes. Wizard-mode only.
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Look at the timeout queue.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#tip}]
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Tip over a container (bag or box) to pour out its contents.
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@@ -1438,7 +1458,9 @@ In some circumstancs it can also be used to rescue trapped monsters.
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Go up a staircase. Default key is '{\tt <}'.
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%.lp
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\item[\tb{\#vanquished}]
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List vanquished monsters. Autocompletes. Wizard-mode only.
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List vanquished monsters.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#version}]
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Print compile time options for this version of {\it NetHack\/}.
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@@ -1448,10 +1470,14 @@ Autocompletes. Default key is '{\tt M-v}'.
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Show version string. Default key is '{\tt v}'.
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%.lp
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\item[\tb{\#vision}]
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Show vision array. Autocompletes. Wizard-mode only.
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Show vision array.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wait}]
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Rest one move while doing nothing. Default key is '{\tt .}', and '{\tt{ }}' if {\it rest\verb+_+on\verb+_+space\/} is on.
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Rest one move while doing nothing.
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Default key is '{\tt .}', and also '{\tt{ }}' if
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{\it rest\verb+_+on\verb+_+space\/} is on.
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%.lp
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\item[\tb{\#wear}]
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Wear a piece of armor. Default key is '{\tt W}'.
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@@ -1469,44 +1495,77 @@ Wield a weapon. Default key is '{\tt w}'.
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Wipe off your face. Autocompletes. Default key is '{\tt M-w}'.
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%.lp
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\item[\tb{\#wizdebug\verb+_+bury}]
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Bury objects under and around you. Autocompletes. Wizard-mode only.
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Bury objects under and around you.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wizdebug\verb+_+traveldisplay}]
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Toggle travel display. Autocompletes. Wizard-mode only.
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Toggle travel display.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wizdetect}]
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Search a room. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}E}'.
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Search for hidden things (secret doors or traps or unseen monsters)
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within a modest radius.
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Autocompletes.
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Debug mode only.
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Default key is '{\tt \^{}E}'.
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%.lp
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\item[\tb{\#wizgenesis}]
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Create a monster. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}G}'.
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Create a monster.
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May be prefixed by a count to create more than one.
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Autocompletes.
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Debug mode only.
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Default key is '{\tt \^{}G}'.
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%.lp
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\item[\tb{\#wizidentify}]
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Identify all items in inventory. Autocompletes. Wizard-mode only.
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Identify all items in inventory.
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Autocompletes.
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Debug mode only.
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Default key is '{\tt \^{}I}'.
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%.lp
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\item[\tb{\#wizintrinsic}]
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Set intrinsic. Autocompletes. Wizard-mode only.
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Set one or more intrinsic attributes.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wizlevelport}]
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Teleport to another level. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}V}'.
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Teleport to another level.
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Autocompletes.
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Debug mode only.
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Default key is '{\tt \^{}V}'.
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%.lp
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\item[\tb{\#wizmap}]
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Map the level. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}F}'.
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Map the level.
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Autocompletes.
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Debug mode only.
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Default key is '{\tt \^{}F}'.
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%.lp
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\item[\tb{\#wizrumorcheck}]
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Verify rumor boundaries. Autocompletes. Wizard-mode only.
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Verify rumor boundaries.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wizsmell}]
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Smell monster. Autocompletes. Wizard-mode only.
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Smell monster.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wizwhere}]
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Show locations of special levels. Autocompletes. Wizard-mode only.
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Show locations of special levels.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wizwish}]
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Wish for something. Autocompletes. Wizard-mode only. Default key is '{\tt \^{}W}'.
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Wish for something.
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Autocompletes.
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Debug mode only.
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Default key is '{\tt \^{}W}'.
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%.lp
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\item[\tb{\#wmode}]
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Show wall modes. Autocompletes. Wizard-mode only.
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Show wall modes.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#zap}]
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Zap a wand. Default key is '{\tt z}'.
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@@ -2882,9 +2941,10 @@ Example:
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%.lp
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\item[\bb{WIZKIT}]
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Wizard-mode extra items, in a text file containing item names,
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one per line, up to a maximum of 128 lines. Each line is processed
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by the function that handles wishing.
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Debug mode only: extra items to add to initial inventory.
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Value is the name of a text file containing a list of item names,
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one per line, up to a maximum of 128 lines.
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Each line is processed by the function that handles wishing.
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%.pg
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Example:
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%.sd
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@@ -3850,7 +3910,25 @@ in the message window.
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%.lp
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\item[\ib{windowcolors}]
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If {\it NetHack\/} can, it should display windows with the specified
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foreground/background colors if it can.
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foreground/background colors. Windows GUI only. The format is
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\begin{verbatim}
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OPTION=windowcolors:wintype foreground/background
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\end{verbatim}
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%.pg
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where wintype is one of {\it menu}, {\it message}, {\it status}, or {\it text}, and
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foreground and background are colors, either a hexadecimal {\it \#rrggbb},
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one of the named colors ({\it black}, {\it red}, {\it green}, {\it brown},
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{\it blue}, {\it magenta}, {\it cyan}, {\it orange},
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{\it brightgreen}, {\it yellow}, {\it brightblue}, {\it brightmagenta},
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{\it brightcyan}, {\it white}, {\it trueblack}, {\it gray}, {\it purple},
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{\it silver}, {\it maroon}, {\it fuchsia}, {\it lime}, {\it olive},
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{\it navy}, {\it teal}, {\it aqua}), or one of Windows UI colors ({\it activeborder},
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{\it activecaption}, {\it appworkspace}, {\it background}, {\it btnface}, {\it btnshadow},
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{\it btntext}, {\it captiontext}, {\it graytext}, {\it greytext}, {\it highlight},
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{\it highlighttext}, {\it inactiveborder}, {\it inactivecaption}, {\it menu},
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{\it menutext}, {\it scrollbar}, {\it window}, {\it windowframe}, {\it windowtext}).
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%.lp
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\item[\ib{wraptext}]
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If {\it NetHack\/} can, it should wrap long lines of text if they don't fit
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@@ -4793,9 +4871,10 @@ system).
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\blist{}
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%.lp
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\item[\ib{WIZARDS}]
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A space-separated list of user name who are allowed to play in wizard
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mode (the debugging mode, not the magic-useing role). A value of a single
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asterisk (*) allows anyone to start a game in wizard mode.
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A space-separated list of user name who are allowed to
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play in debug mode (commonly referred to as wizard mode).
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A value of a single
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asterisk (*) allows anyone to start a game in debug mode.
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%.lp
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\item[\ib{SHELLERS}]
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A list of users who are allowed to use the shell escape command (`{\tt !}').
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@@ -4921,10 +5000,13 @@ the trepid reader to discover.
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%.pg
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Debug mode, also known as wizard mode, is undocumented aside from this
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brief description. It is intended for tracking down problems within the
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brief description and the various ``debug mode only'' commands listed
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among the command descriptions.
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It is intended for tracking down problems within the
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program rather than to provide god-like powers to your character, and
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players who attempt debugging are expected to figure out how to use it
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themselves. It is initiated by starting the game with the
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themselves.
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It is initiated by starting the game with the
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{\tt -D}
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command-line switch or with the
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{\it playmode:debug\/}
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@@ -4935,8 +5017,7 @@ For some systems, the player must be logged in
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under a particular user name to be allowed to use debug mode; for others,
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the hero must be given a particular character name (but may be any role;
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there's no connection between ``wizard mode'' and the {\it Wizard\/} role).
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And on any system, the program might have been configured to omit debug
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mode entirely. Attempting to start a game in debug mode when not allowed
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Attempting to start a game in debug mode when not allowed
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or not available will result in falling back to explore mode instead.
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%.hn
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Reference in New Issue
Block a user