jabberwock hands
Revert a change from five weeks ago which added M1_NOHANDS to the jabberwock definition. The jabberwock illustration from Lewis Carroll's _Through_the_Looking_Glass_ depicts one with its forelegs held like arms and the forefeet look like clutching hands. Enormous hands, but nethack's one-size-fits-all object model means they can manipulate things just like anybody else's hands.
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@@ -409,7 +409,6 @@ unlit candelabrum would become unlightable if its candles had exactly 1 turn
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of fuel left and it was applied anywhere other than the invocation spot
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temporary loss of Dex from wounded legs will become permanent if it occurs
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while mounted and hero dismounts before steed's legs have healed
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jaberwocks don't have hands
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character escape sequence handling during options processing was vulernable
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to malformed escapes and could potentially be abused to clobber the
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stack and launch a buffer overrun attack
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@@ -1574,13 +1574,15 @@ struct permonst _mons2[] = {
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/*
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* Jabberwock
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*/
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/* the illustration from _Through_the_Looking_Glass_
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depicts hands as well as wings */
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MON("jabberwock", S_JABBERWOCK,
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LVL(15, 12, -2, 50, 0), (G_GENO|1),
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A(ATTK(AT_BITE, AD_PHYS, 2,10), ATTK(AT_BITE, AD_PHYS, 2,10),
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ATTK(AT_CLAW, AD_PHYS, 2,10), ATTK(AT_CLAW, AD_PHYS, 2,10),
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NO_ATTK, NO_ATTK),
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SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
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M1_ANIMAL|M1_NOHANDS|M1_FLY|M1_CARNIVORE,
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M1_ANIMAL|M1_FLY|M1_CARNIVORE,
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M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, CLR_ORANGE),
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#if 0 /* DEFERRED */
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MON("vorpal jabberwock", S_JABBERWOCK,
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@@ -1589,7 +1591,7 @@ struct permonst _mons2[] = {
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ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
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NO_ATTK, NO_ATTK),
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SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
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M1_ANIMAL|M1_NOHANDS|M1_FLY|M1_CARNIVORE,
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M1_ANIMAL|M1_FLY|M1_CARNIVORE,
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M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, HI_LORD),
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#endif
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#ifdef KOPS
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