known_branch_stairs
New routine known_branch_stairs() was performing two different things and was unnecessarly complicated because of that. Split off newer routine stairs_description() to handle one of those.
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@@ -634,7 +634,8 @@ extern unsigned int induced_align(int);
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extern boolean Invocation_lev(d_level *);
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extern xchar level_difficulty(void);
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extern schar lev_by_name(const char *);
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extern boolean known_branch_stairs(stairway *, char *, boolean);
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extern boolean known_branch_stairs(stairway *);
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extern char *stairs_description(stairway *, char *, boolean);
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extern schar print_dungeon(boolean, schar *, xchar *);
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extern char *get_annotation(d_level *);
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extern int donamelevel(void);
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@@ -1856,14 +1856,14 @@ back_to_glyph(xchar x, xchar y)
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break;
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case STAIRS:
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sway = stairway_at(x, y);
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if (known_branch_stairs(sway, (char *) 0, FALSE))
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if (known_branch_stairs(sway))
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idx = (ptr->ladder & LA_DOWN) ? S_brdnstair : S_brupstair;
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else
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idx = (ptr->ladder & LA_DOWN) ? S_dnstair : S_upstair;
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break;
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case LADDER:
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sway = stairway_at(x, y);
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if (known_branch_stairs(sway, (char *) 0, FALSE))
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if (known_branch_stairs(sway))
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idx = (ptr->ladder & LA_DOWN) ? S_brdnladder : S_brupladder;
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else
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idx = (ptr->ladder & LA_DOWN) ? S_dnladder : S_upladder;
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@@ -2113,46 +2113,48 @@ tport_menu(winid win, char *entry, struct lchoice *lchoices,
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return;
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}
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/* return True if 'sway' is a branch staircase and hero has used these stairs
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to visit the branch */
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boolean
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known_branch_stairs(stairway *sway, char *outbuf, boolean stcase)
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known_branch_stairs(stairway *sway)
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{
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return (sway && sway->tolev.dnum != u.uz.dnum && sway->u_traversed);
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}
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/* describe staircase 'sway' based on whether hero knows the destination */
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char *
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stairs_description(
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stairway *sway, /* stairs/ladder to describe */
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char *outbuf, /* result buffer */
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boolean stcase) /* True: "staircase" or "ladder", always singular;
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* False: "stairs" or "ladder"; caller needs to deal
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* with singular vs plural when forming a sentence */
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{
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d_level tolev;
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const char *stairs, *updown;
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int ledgr, dest_visited;
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if (outbuf)
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*outbuf = '\0';
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if (!sway)
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return FALSE;
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tolev = sway->tolev;
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stairs = sway->isladder ? "ladder" : stcase ? "staircase" : "stairs";
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updown = sway->up ? "up" : "down";
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ledgr = ledger_no(&tolev);
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dest_visited = (g.level_info[ledgr].flags & VISITED) != 0;
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if (tolev.dnum == u.uz.dnum || !sway->u_traversed) {
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if (outbuf) {
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Sprintf(outbuf, "%s %s", stairs, updown);
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if (dest_visited) {
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boolean specialdepth = (tolev.dnum == quest_dnum
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|| tolev.dnum == knox_level.dnum);
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int to_dlev = specialdepth ? dunlev(&tolev) : depth(&tolev);
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if (!known_branch_stairs(sway)) {
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/* ordinary stairs or branch stairs to not-yet-visited branch */
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Sprintf(outbuf, "%s %s", stairs, updown);
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if (sway->u_traversed) {
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boolean specialdepth = (tolev.dnum == quest_dnum
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|| single_level_branch(&tolev)); /* knox */
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int to_dlev = specialdepth ? dunlev(&tolev) : depth(&tolev);
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Sprintf(eos(outbuf), " to level %d", to_dlev);
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}
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Sprintf(eos(outbuf), " to level %d", to_dlev);
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}
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/* might actually be branch stairs but if the branch hasn't been
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visited yet, the hero won't know that */
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return FALSE;
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}
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if (outbuf) {
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} else {
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/* known branch stairs; tacking on destination level is too verbose */
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Sprintf(outbuf, "branch %s %s to %s",
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stairs, updown, g.dungeons[tolev.dnum].dname);
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/* dungeons[].dname is capitalized; undo that for "The <Branch>" */
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(void) strsubst(outbuf, "The ", "the ");
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}
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/* branch stairs and hero knows it */
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return TRUE;
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return outbuf;
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}
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/* Convert a branch type to a string usable by print_dungeon(). */
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13
src/invent.c
13
src/invent.c
@@ -3325,18 +3325,7 @@ dfeature_at(int x, int y, char *buf)
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align_str(Amask2align(lev->altarmask & ~AM_SHRINE)));
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dfeature = altbuf;
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} else if (stway) {
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(void) known_branch_stairs(stway, altbuf, TRUE);
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dfeature = altbuf;
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#if 0
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if (!stway->isladder && stway->up)
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cmap = S_upstair; /* "staircase up" */
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else if (!stway->isladder && !stway->up)
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cmap = S_dnstair; /* "staircase down" */
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else if (stway->isladder && stway->up)
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cmap = S_upladder; /* "ladder up" */
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else if (stway->isladder && !stway->up)
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cmap = S_dnladder; /* "ladder down" */
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#endif
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dfeature = stairs_description(stway, altbuf, TRUE);
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} else if (ltyp == DRAWBRIDGE_DOWN)
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cmap = S_vodbridge; /* "lowered drawbridge" */
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else if (ltyp == DBWALL)
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