hiding under a cockatrice corpse

Reported a while back, a (stonable) hiding monster will hide at a location
containing only a cockatrice corpse.  While it would be interesting to
allow monsters to try, and stone themselves as a result, I chose the
simpler fix which is to not have monsters hide in such situations.  I found
the hiding code was duplicated in several places, so I moved it into a new
hideunder() function that works for both the hero and monsters.
This commit is contained in:
cohrs
2003-10-10 23:01:42 +00:00
parent 219e091d82
commit 8ee1ecd2ea
10 changed files with 45 additions and 37 deletions

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@@ -34,6 +34,7 @@ grammar, spelling and other typos
oracle and rumor regarding priestly donations
keep various delayed killers separate to avoid mixed up messages
don't place randomly-placed aquatic monsters in lava on special levels
hiding monsters don't hide under cockatrice/chickatrice corpses
Platform- and/or Interface-Specific Fixes

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@@ -1148,6 +1148,7 @@ E void FDECL(seemimic, (struct monst *));
E void NDECL(rescham);
E void NDECL(restartcham);
E void FDECL(restore_cham, (struct monst *));
E boolean FDECL(hideunder, (struct monst*));
E void FDECL(mon_animal_list, (BOOLEAN_P));
E int FDECL(newcham, (struct monst *,struct permonst *,BOOLEAN_P,BOOLEAN_P));
E int FDECL(can_be_hatched, (int));

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@@ -1339,12 +1339,9 @@ domove()
nomul(0);
}
if (hides_under(youmonst.data))
u.uundetected = OBJ_AT(u.ux, u.uy);
else if (youmonst.data->mlet == S_EEL)
u.uundetected = is_pool(u.ux, u.uy) && !Is_waterlevel(&u.uz);
else if (u.dx || u.dy)
u.uundetected = 0;
if (hides_under(youmonst.data) || (youmonst.data->mlet == S_EEL) ||
u.dx || u.dy)
(void) hideunder(&youmonst);
/*
* Mimics (or whatever) become noticeable if they move and are

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@@ -2506,7 +2506,7 @@ long numused;
}
delobj(otmp);
if (at_u && u.uundetected && hides_under(youmonst.data))
u.uundetected = OBJ_AT(u.ux, u.uy);
(void) hideunder(&youmonst);
}
/*

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@@ -924,8 +924,7 @@ register int mmflags;
if(in_mklev)
if(x && y)
(void) mkobj_at(0, x, y, TRUE);
if(hides_under(ptr) && OBJ_AT(x, y))
mtmp->mundetected = TRUE;
(void) hideunder(mtmp);
break;
case S_LIGHT:
case S_ELEMENTAL:
@@ -935,8 +934,7 @@ register int mmflags;
}
break;
case S_EEL:
if (is_pool(x, y))
mtmp->mundetected = TRUE;
(void) hideunder(mtmp);
break;
case S_LEPRECHAUN:
mtmp->msleeping = 1;

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@@ -2248,6 +2248,32 @@ register struct monst *mtmp;
return(FALSE);
}
/* monster/hero tries to hide under something at the current location */
boolean
hideunder(mtmp)
struct monst *mtmp;
{
boolean undetected = FALSE;
xchar x = (mtmp == &youmonst) ? u.ux : mtmp->mx;
xchar y = (mtmp == &youmonst) ? u.uy : mtmp->my;
if (mtmp->data->mlet == S_EEL) {
undetected = (is_pool(x, y) && !Is_waterlevel(&u.uz));
} else if (hides_under(mtmp->data) && OBJ_AT(x, y)) {
struct obj *otmp = level.objects[x][y];
/* most monsters won't hide under cockatrice corpse */
if (otmp->nexthere || otmp->otyp != CORPSE ||
(mtmp == &youmonst ? Stone_resistance : resists_ston(mtmp)) ||
!touch_petrifies(&mons[otmp->corpsenm]))
undetected = TRUE;
}
if (mtmp == &youmonst) u.uundetected = undetected;
else mtmp->mundetected = undetected;
return undetected;
}
short *animal_list = 0; /* list of PM values for animal monsters */
int animal_list_count;
@@ -2444,9 +2470,7 @@ boolean msg; /* "The oldmon turns into a newmon!" */
if (!mtmp->perminvis || pm_invisible(olddata))
mtmp->perminvis = pm_invisible(mdat);
mtmp->minvis = mtmp->invis_blkd ? 0 : mtmp->perminvis;
if (!(hides_under(mdat) && OBJ_AT(mtmp->mx, mtmp->my)) &&
!(mdat->mlet == S_EEL && is_pool(mtmp->mx, mtmp->my)))
mtmp->mundetected = 0;
if (mtmp->mundetected) (void) hideunder(mtmp);
if (u.ustuck == mtmp) {
if(u.uswallow) {
if(!attacktype(mdat,AT_ENGL)) {

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@@ -1181,9 +1181,7 @@ postmov:
usually set mundetected unless monster can't move. */
if (mtmp->mundetected ||
(mtmp->mcanmove && !mtmp->msleeping && rn2(5)))
mtmp->mundetected = (ptr->mlet != S_EEL) ?
OBJ_AT(mtmp->mx, mtmp->my) :
(is_pool(mtmp->mx, mtmp->my) && !Is_waterlevel(&u.uz));
(void) hideunder(mtmp);
newsym(mtmp->mx, mtmp->my);
}
if (mtmp->isshk) {

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@@ -585,13 +585,13 @@ end_query:
}
if (!u.uswallow) {
if (!OBJ_AT(u.ux,u.uy)) u.uundetected = 0;
if (hides_under(youmonst.data)) (void) hideunder(&youmonst);
/* position may need updating (invisible hero) */
if (n_picked) newsym(u.ux,u.uy);
/* position may need updating (invisible hero) */
if (n_picked) newsym(u.ux,u.uy);
/* see whether there's anything else here, after auto-pickup is done */
if (autopickup) check_here(n_picked > 0);
/* check if there's anything else here after auto-pickup is done */
if (autopickup) check_here(n_picked > 0);
}
return (n_tried > 0);
}

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@@ -458,12 +458,7 @@ int mntmp;
skinback(FALSE);
break_armor();
drop_weapon(1);
if (hides_under(youmonst.data))
u.uundetected = OBJ_AT(u.ux, u.uy);
else if (youmonst.data->mlet == S_EEL)
u.uundetected = is_pool(u.ux, u.uy);
else
u.uundetected = 0;
(void) hideunder(&youmonst);
if (u.utraptype == TT_PIT) {
if (could_pass_walls && !Passes_walls) {

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@@ -274,15 +274,9 @@ boolean allow_drag;
u.ux0 = u.ux;
u.uy0 = u.uy;
if (hides_under(youmonst.data))
u.uundetected = OBJ_AT(nux, nuy);
else if (youmonst.data->mlet == S_EEL)
u.uundetected = is_pool(nux, nuy);
else {
u.uundetected = 0;
/* mimics stop being unnoticed */
if (youmonst.data->mlet == S_MIMIC)
youmonst.m_ap_type = M_AP_NOTHING;
if (!hideunder(&youmonst) && youmonst.data->mlet == S_MIMIC) {
/* mimics stop being unnoticed */
youmonst.m_ap_type = M_AP_NOTHING;
}
if (u.uswallow) {