hiding under a cockatrice corpse

Reported a while back, a (stonable) hiding monster will hide at a location
containing only a cockatrice corpse.  While it would be interesting to
allow monsters to try, and stone themselves as a result, I chose the
simpler fix which is to not have monsters hide in such situations.  I found
the hiding code was duplicated in several places, so I moved it into a new
hideunder() function that works for both the hero and monsters.
This commit is contained in:
cohrs
2003-10-10 23:01:42 +00:00
parent 219e091d82
commit 8ee1ecd2ea
10 changed files with 45 additions and 37 deletions

View File

@@ -1148,6 +1148,7 @@ E void FDECL(seemimic, (struct monst *));
E void NDECL(rescham);
E void NDECL(restartcham);
E void FDECL(restore_cham, (struct monst *));
E boolean FDECL(hideunder, (struct monst*));
E void FDECL(mon_animal_list, (BOOLEAN_P));
E int FDECL(newcham, (struct monst *,struct permonst *,BOOLEAN_P,BOOLEAN_P));
E int FDECL(can_be_hatched, (int));