hiding under a cockatrice corpse
Reported a while back, a (stonable) hiding monster will hide at a location containing only a cockatrice corpse. While it would be interesting to allow monsters to try, and stone themselves as a result, I chose the simpler fix which is to not have monsters hide in such situations. I found the hiding code was duplicated in several places, so I moved it into a new hideunder() function that works for both the hero and monsters.
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@@ -1339,12 +1339,9 @@ domove()
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nomul(0);
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}
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if (hides_under(youmonst.data))
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u.uundetected = OBJ_AT(u.ux, u.uy);
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else if (youmonst.data->mlet == S_EEL)
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u.uundetected = is_pool(u.ux, u.uy) && !Is_waterlevel(&u.uz);
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else if (u.dx || u.dy)
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u.uundetected = 0;
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if (hides_under(youmonst.data) || (youmonst.data->mlet == S_EEL) ||
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u.dx || u.dy)
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(void) hideunder(&youmonst);
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/*
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* Mimics (or whatever) become noticeable if they move and are
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