hiding under a cockatrice corpse
Reported a while back, a (stonable) hiding monster will hide at a location containing only a cockatrice corpse. While it would be interesting to allow monsters to try, and stone themselves as a result, I chose the simpler fix which is to not have monsters hide in such situations. I found the hiding code was duplicated in several places, so I moved it into a new hideunder() function that works for both the hero and monsters.
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30
src/mon.c
30
src/mon.c
@@ -2248,6 +2248,32 @@ register struct monst *mtmp;
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return(FALSE);
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}
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/* monster/hero tries to hide under something at the current location */
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boolean
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hideunder(mtmp)
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struct monst *mtmp;
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{
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boolean undetected = FALSE;
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xchar x = (mtmp == &youmonst) ? u.ux : mtmp->mx;
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xchar y = (mtmp == &youmonst) ? u.uy : mtmp->my;
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if (mtmp->data->mlet == S_EEL) {
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undetected = (is_pool(x, y) && !Is_waterlevel(&u.uz));
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} else if (hides_under(mtmp->data) && OBJ_AT(x, y)) {
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struct obj *otmp = level.objects[x][y];
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/* most monsters won't hide under cockatrice corpse */
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if (otmp->nexthere || otmp->otyp != CORPSE ||
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(mtmp == &youmonst ? Stone_resistance : resists_ston(mtmp)) ||
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!touch_petrifies(&mons[otmp->corpsenm]))
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undetected = TRUE;
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}
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if (mtmp == &youmonst) u.uundetected = undetected;
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else mtmp->mundetected = undetected;
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return undetected;
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}
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short *animal_list = 0; /* list of PM values for animal monsters */
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int animal_list_count;
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@@ -2444,9 +2470,7 @@ boolean msg; /* "The oldmon turns into a newmon!" */
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if (!mtmp->perminvis || pm_invisible(olddata))
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mtmp->perminvis = pm_invisible(mdat);
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mtmp->minvis = mtmp->invis_blkd ? 0 : mtmp->perminvis;
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if (!(hides_under(mdat) && OBJ_AT(mtmp->mx, mtmp->my)) &&
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!(mdat->mlet == S_EEL && is_pool(mtmp->mx, mtmp->my)))
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mtmp->mundetected = 0;
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if (mtmp->mundetected) (void) hideunder(mtmp);
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if (u.ustuck == mtmp) {
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if(u.uswallow) {
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if(!attacktype(mdat,AT_ENGL)) {
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