hiding under a cockatrice corpse

Reported a while back, a (stonable) hiding monster will hide at a location
containing only a cockatrice corpse.  While it would be interesting to
allow monsters to try, and stone themselves as a result, I chose the
simpler fix which is to not have monsters hide in such situations.  I found
the hiding code was duplicated in several places, so I moved it into a new
hideunder() function that works for both the hero and monsters.
This commit is contained in:
cohrs
2003-10-10 23:01:42 +00:00
parent 219e091d82
commit 8ee1ecd2ea
10 changed files with 45 additions and 37 deletions

View File

@@ -1181,9 +1181,7 @@ postmov:
usually set mundetected unless monster can't move. */
if (mtmp->mundetected ||
(mtmp->mcanmove && !mtmp->msleeping && rn2(5)))
mtmp->mundetected = (ptr->mlet != S_EEL) ?
OBJ_AT(mtmp->mx, mtmp->my) :
(is_pool(mtmp->mx, mtmp->my) && !Is_waterlevel(&u.uz));
(void) hideunder(mtmp);
newsym(mtmp->mx, mtmp->my);
}
if (mtmp->isshk) {