hiding under a cockatrice corpse
Reported a while back, a (stonable) hiding monster will hide at a location containing only a cockatrice corpse. While it would be interesting to allow monsters to try, and stone themselves as a result, I chose the simpler fix which is to not have monsters hide in such situations. I found the hiding code was duplicated in several places, so I moved it into a new hideunder() function that works for both the hero and monsters.
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@@ -458,12 +458,7 @@ int mntmp;
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skinback(FALSE);
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break_armor();
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drop_weapon(1);
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if (hides_under(youmonst.data))
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u.uundetected = OBJ_AT(u.ux, u.uy);
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else if (youmonst.data->mlet == S_EEL)
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u.uundetected = is_pool(u.ux, u.uy);
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else
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u.uundetected = 0;
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(void) hideunder(&youmonst);
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if (u.utraptype == TT_PIT) {
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if (could_pass_walls && !Passes_walls) {
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