hiding under a cockatrice corpse

Reported a while back, a (stonable) hiding monster will hide at a location
containing only a cockatrice corpse.  While it would be interesting to
allow monsters to try, and stone themselves as a result, I chose the
simpler fix which is to not have monsters hide in such situations.  I found
the hiding code was duplicated in several places, so I moved it into a new
hideunder() function that works for both the hero and monsters.
This commit is contained in:
cohrs
2003-10-10 23:01:42 +00:00
parent 219e091d82
commit 8ee1ecd2ea
10 changed files with 45 additions and 37 deletions

View File

@@ -458,12 +458,7 @@ int mntmp;
skinback(FALSE);
break_armor();
drop_weapon(1);
if (hides_under(youmonst.data))
u.uundetected = OBJ_AT(u.ux, u.uy);
else if (youmonst.data->mlet == S_EEL)
u.uundetected = is_pool(u.ux, u.uy);
else
u.uundetected = 0;
(void) hideunder(&youmonst);
if (u.utraptype == TT_PIT) {
if (could_pass_walls && !Passes_walls) {