Allow crawling out of water on Plane of Water after hurtling
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@@ -623,6 +623,7 @@ int x, y;
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flush_screen(1);
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flush_screen(1);
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if (levl[x][y].typ == WATER && Is_waterlevel(&u.uz)) {
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if (levl[x][y].typ == WATER && Is_waterlevel(&u.uz)) {
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multi = 0;
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drown();
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drown();
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return FALSE;
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return FALSE;
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}
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}
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