github issue #716 - teleporting onto pits
Implement the suggestion by NetSysFire that a levitating of flying hero won't treat pits and holes as off limits when testing potential destinations during teleport. Closes #716
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@@ -854,6 +854,8 @@ kicking a trapped chest and getting the exploding chest result destroyed items
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at the hero's location rather than the chest's location; because of
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that it left the exploded chest intact
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it was possible to destroy a Rider corpse with an exploding chest
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when teleporting, don't consider pits/spiked pits/trap doors/holes as unsafe
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destination locations if hero is levitating or flying
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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