fix #K3564 - obj sanity failure: N globs for N>1
Using #name and picking an item on the floor to be assigned a type name allowed any of the four types of globs to be named. After that, wishing for those by the assigned name bypassed the code that forced the quantity to stay at 1. Asking for "3 foo" could then produce "3 small globs of gray ooze" which fails obj_sanity() and issues an impossible warning (which the fuzzer escalates to panic). The "getobj refactor" patch changed the return value of call_ok(). When it gets used to check whether an object on the floor could have a type name assigned (rather than as a getobj() callback), the test that should have rejected the naming attempt accepted it instead. Update the wishing code to handle globs differently: you can still specify the relative size via small, medium, large, or very large, but now you can specify a count either instead or in addition. A count of more than 1 is used to multiply the created glob's weight, although it's less likely to be honored as-is when the size is bigger than small. Quantity is always forced to 1, at a different place in readobjnam() than previously.
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@@ -1000,6 +1000,9 @@ if an invisible hero managed to convert an unaligned altar to an aligned one
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with color enabled, altar wasn't immediately redrawn with new color
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repair some regressions to (a)pply introduced by "getobj refactor" patch
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getobj too: allow attempting to (E)ngrave with any item in inventory
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getobj refactor also allowed non-nameable items on floor to be assigned names
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exploting the bug to assign type name to glob on floor allowed wishing for
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"N assigned-glob-name" to create a glob with quantity N instead of 1
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fix ^X feedback when held typo: "unseen createure" -> "unseen creature"
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if a <foo> corpse was set to revive as a <foo> zombie and corpse was partly
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eaten at revival time and monster <foo> is defined as providing more
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@@ -1478,7 +1478,7 @@ docallcmd(void)
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if (!obj->dknown) {
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You("would never recognize another one.");
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#if 0
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} else if (!call_ok(obj)) {
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} else if (call_ok(obj) == GETOBJ_EXCLUDE) {
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You("know those as well as you ever will.");
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#endif
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} else {
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@@ -1645,7 +1645,7 @@ namefloorobj(void)
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pline("%s %s to call you \"%s.\"",
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The(buf), use_plural ? "decide" : "decides",
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unames[rn2_on_display_rng(SIZE(unames))]);
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} else if (!call_ok(obj)) {
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} else if (call_ok(obj) == GETOBJ_EXCLUDE) {
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pline("%s %s can't be assigned a type name.",
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use_plural ? "Those" : "That", buf);
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} else if (!obj->dknown) {
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51
src/objnam.c
51
src/objnam.c
@@ -3908,6 +3908,10 @@ readobjnam_postparse1(struct _readobjnam_data *d)
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/* if we didn't recognize monster type, pick a valid one at random */
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if (d->mntmp == NON_PM)
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d->mntmp = rn1(PM_BLACK_PUDDING - PM_GRAY_OOZE, PM_GRAY_OOZE);
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/* normally this would be done when makesingular() changes the value
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but canonical form here is already singular so that won't happen */
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if (d->cnt < 2 && strstri(d->bp, "globs"))
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d->cnt = 2; /* affects otmp->owt but not otmp->quan for globs */
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/* construct canonical spelling in case name_to_mon() recognized a
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variant (grey ooze) or player used inverted syntax (<foo> glob);
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if player has given a valid monster type but not valid glob type,
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@@ -3915,7 +3919,6 @@ readobjnam_postparse1(struct _readobjnam_data *d)
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Sprintf(d->globbuf, "glob of %s", mons[d->mntmp].pmnames[NEUTRAL]);
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d->bp = d->globbuf;
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d->mntmp = NON_PM; /* not useful for "glob of <foo>" object lookup */
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d->cnt = 0; /* globs don't stack */
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d->oclass = FOOD_CLASS;
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d->actualn = d->bp, d->dn = 0;
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return 1; /*goto srch;*/
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@@ -4569,12 +4572,42 @@ readobjnam(char *bp, struct obj *no_wish)
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obj_extract_self(d.otmp); /* now release it for caller's use */
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}
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/* if player specified a reasonable count, maybe honor it */
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if (d.cnt > 0 && objects[d.typ].oc_merge
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&& (wizard || d.cnt < rnd(6) || (d.cnt <= 7 && Is_candle(d.otmp))
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|| (d.cnt <= 20 && ((d.oclass == WEAPON_CLASS && is_ammo(d.otmp))
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|| d.typ == ROCK || is_missile(d.otmp)))))
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d.otmp->quan = (long) d.cnt;
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/* if player specified a reasonable count, maybe honor it;
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quantity for gold is handled elsewhere and d.cnt is 0 for it here */
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if (d.otmp->globby) {
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/* for globs, calculate weight based on gsize, then multiply by cnt;
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asking for 2 globs or for 2 small globs produces 1 small glob
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weighing 40au instead of normal 20au; asking for 5 medium globs
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might produce 1 very large glob weighing 600au */
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d.otmp->quan = 1L; /* always 1 for globs */
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d.otmp->owt = weight(d.otmp);
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/* gsize 0: unspecified => small;
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1: small (1..5) => keep default owt for 1, yielding 20;
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2: medium (6..15) => use weight for 6, yielding 120;
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3: large (16..25) => 320; 4: very large (26+) => 520 */
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if (d.gsize > 1)
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d.otmp->owt += (unsigned) (100 + (d.gsize - 2) * 200);
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if (d.cnt > 1) {
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if ((d.cnt > 6 - d.gsize) && !wizard)
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d.cnt = rn1(5, 2); /* 2..6 */
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d.otmp->owt *= (unsigned) d.cnt;
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}
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/* note: the owt assignment below will not change glob's weight */
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d.cnt = 0;
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} else if (d.cnt > 0) {
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if (objects[d.typ].oc_merge
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&& (wizard /* quantity isn't restricted when debugging */
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/* note: in normal play, explicitly asking for 1 might
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fail the 'cnt < rnd(6)' test and could produce more
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than 1 if mksobj() creates the item that way */
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|| d.cnt < rnd(6)
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|| (d.cnt <= 7 && Is_candle(d.otmp))
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|| (d.cnt <= 20
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&& (d.typ == ROCK || is_missile(d.otmp)
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/* WEAPON_CLASS test is to exclude gems */
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|| (d.oclass == WEAPON_CLASS && is_ammo(d.otmp))))))
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d.otmp->quan = (long) d.cnt;
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}
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if (d.spesgn == 0) {
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/* spe not specifed; retain the randomly assigned value */
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@@ -4873,10 +4906,6 @@ readobjnam(char *bp, struct obj *no_wish)
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d.otmp->owt = weight(d.otmp);
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if (d.very && d.otmp->otyp == HEAVY_IRON_BALL)
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d.otmp->owt += IRON_BALL_W_INCR;
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else if (d.gsize > 1 && d.otmp->globby)
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/* 0: unspecified => small; 1: small => keep default owt of 20;
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2: medium => 120; 3: large => 320; 4: very large => 520 */
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d.otmp->owt += 100 + (d.gsize - 2) * 200;
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return d.otmp;
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}
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