setmangry fixes

Some discussion in the newsgroup about nearby peaceful monsters becoming
hostile if they observed the hero attacking a peaceful monster made me
look at the code and I spotted a couple of problems.  An auto array was
being initialized in an inner block--some pre-ANSI compilers couldn't
handle that.  Worse, it was inside a loop and may or may not have
resulted in unnecessary setup each iteration.  Make it static.  Oddly,
the array had the same name as a function but `gcc -Wshadow' either
didn't notice or didn't care.

A more significant problem was that mon->mpeaceful was being set to 0
without checking whether mon->mtame was set, potentially resulting in
humanoid pets being both tame and hostile at the same time.  This change
prevents that but doesn't do anything interesting about pets who observe
attacks against peacefuls.  (I also wonder why chaotic peacefuls now get
upset by seeing other peacefuls be attacked; it seems out of character.)

There was also a check for non-humanoid peacefuls seeing another of the
same species be attacked, but it was checking for an exact match without
regard for littler or bigger incarnations of the same species.  I've
added the latter.

This also reformats a couple of block comments.
This commit is contained in:
PatR
2017-04-20 17:06:28 -07:00
parent ad29017482
commit 8fc7bc548c
4 changed files with 73 additions and 28 deletions

View File

@@ -408,6 +408,8 @@ tty: revert to pline() for issuing prompts (override MSGTYPE=hide differently)
previous tty-revert fix had the override test backwards, breaking MSGTYPE
save 'autodescribe' option value prior to detection or #terrain display and
restore it after rather than leave it forced on
humanoid pet could become hostile but still remain tame if it observed hero
attacking a peaceful creature
Platform- and/or Interface-Specific Fixes

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@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1490908458 2017/03/30 21:14:18 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.585 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1492733169 2017/04/21 00:06:09 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.586 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1421,6 +1421,7 @@ E int FDECL(pronoun_gender, (struct monst *));
E boolean FDECL(levl_follower, (struct monst *));
E int FDECL(little_to_big, (int));
E int FDECL(big_to_little, (int));
E boolean FDECL(big_little_match, (int, int));
E const char *FDECL(locomotion, (const struct permonst *, const char *));
E const char *FDECL(stagger, (const struct permonst *, const char *));
E const char *FDECL(on_fire, (struct permonst *, struct attack *));

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@@ -1,4 +1,4 @@
/* NetHack 3.6 mon.c $NHDT-Date: 1466289475 2016/06/18 22:37:55 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.227 $ */
/* NetHack 3.6 mon.c $NHDT-Date: 1492733171 2017/04/21 00:06:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.237 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2606,9 +2606,9 @@ struct monst *mtmp;
/* Called whenever the player attacks mtmp; also called in other situations
where mtmp gets annoyed at the player. Handles mtmp getting annoyed at the
attack and any ramifications that might have. Useful also in situations where
mtmp was already hostile; it checks for situations where the player shouldn't
be attacking and any ramifications /that/ might have. */
attack and any ramifications that might have. Useful also in situations
where mtmp was already hostile; it checks for situations where the player
shouldn't be attacking and any ramifications /that/ might have. */
void
setmangry(mtmp, via_attack)
struct monst *mtmp;
@@ -2616,13 +2616,13 @@ boolean via_attack;
{
if (via_attack && sengr_at("Elbereth", u.ux, u.uy, TRUE)) {
You_feel("like a hypocrite.");
/* AIS: Yes, I know alignment penalties and bonuses aren't balanced at
the moment. This is about correct relative to other "small"
penalties; it should be fairly large, as attacking while standing on
an Elbereth means that you're requesting peace and then violating
your own request. I know 5 isn't actually large, but it's
intentionally larger than the 1s and 2s that are normally given for
this sort of thing. */
/* AIS: Yes, I know alignment penalties and bonuses aren't balanced
at the moment. This is about correct relative to other "small"
penalties; it should be fairly large, as attacking while standing
on an Elbereth means that you're requesting peace and then
violating your own request. I know 5 isn't actually large, but
it's intentionally larger than the 1s and 2s that are normally
given for this sort of thing. */
adjalign(-5);
if (!Blind)
@@ -2668,20 +2668,30 @@ boolean via_attack;
++got_mad;
}
}
if (got_mad && !Hallucination)
pline_The("%s appear%s to be angry too...",
got_mad == 1 ? q_guardian->mname
: makeplural(q_guardian->mname),
got_mad == 1 ? "s" : "");
if (got_mad && !Hallucination) {
const char *who = q_guardian->mname;
if (got_mad > 1)
who = makeplural(who);
pline_The("%s %s to be angry too...",
who, vtense(who, "appear"));
}
}
/* make other peaceful monsters react */
if (!context.mon_moving) {
static const char *const Exclam[] = {
"Gasp!", "Uh-oh.", "Oh my!", "What?", "Why?",
};
struct monst *mon;
int mndx = monsndx(mtmp->data);
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon))
continue;
if (mon == mtmp) /* the mpeaceful test catches this since mtmp */
continue; /* is no longer peaceful, but be explicit... */
if (!mindless(mon->data) && mon->mpeaceful
&& couldsee(mon->mx, mon->my) && !mon->msleeping
&& mon->mcansee && m_canseeu(mon)) {
@@ -2692,32 +2702,38 @@ boolean via_attack;
verbalize("Halt! You're under arrest!");
(void) angry_guards(!!Deaf);
} else {
const char *exclam[] = {
"Gasp!", "Uh-oh.", "Oh my!", "What?", "Why?"
};
if (!rn2(5)) {
verbalize("%s", exclam[mon->m_id % SIZE(exclam)]);
verbalize("%s", Exclam[mon->m_id % SIZE(Exclam)]);
exclaimed = TRUE;
}
if (!mon->isshk && !mon->ispriest
&& (mon->data->mlevel < rn2(10))) {
monflee(mon, rn2(50)+25, TRUE, !exclaimed);
/* shopkeepers and temple priests might gasp in
surprise, but they won't become angry here */
if (mon->isshk || mon->ispriest)
continue;
if (mon->data->mlevel < rn2(10)) {
monflee(mon, rn2(50) + 25, TRUE, !exclaimed);
exclaimed = TRUE;
}
if (!mon->isshk && !mon->ispriest) {
if (mon->mtame) {
/* mustn't set mpeaceful to 0 as below;
perhaps reduce tameness? */
} else {
mon->mpeaceful = 0;
adjalign(-1);
if (!exclaimed)
pline("%s gets angry!", Monnam(mon));
}
}
} else if ((mtmp->data == mon->data) && !rn2(3)) {
} else if (mon->data->mlet == mtmp->data->mlet
&& big_little_match(mndx, monsndx(mon->data))
&& !rn2(3)) {
if (!rn2(4)) {
growl(mon);
exclaimed = TRUE;
}
if (rn2(6))
monflee(mon, rn2(25)+15, TRUE, !exclaimed);
monflee(mon, rn2(25) + 15, TRUE, !exclaimed);
}
}
}

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@@ -1,4 +1,4 @@
/* NetHack 3.6 mondata.c $NHDT-Date: 1470966820 2016/08/12 01:53:40 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.61 $ */
/* NetHack 3.6 mondata.c $NHDT-Date: 1492733172 2017/04/21 00:06:12 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.62 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1009,6 +1009,32 @@ int montype;
return montype;
}
/* determine whether two permonst indices are part of the same progression;
existence of progressions with more than one step makes it a bit tricky */
boolean
big_little_match(montyp1, montyp2)
int montyp1, montyp2;
{
int l, b;
/* simplest case: both are same pm */
if (montyp1 == montyp2)
return TRUE;
/* assume it isn't possible to grow from one class letter to another */
if (mons[montyp1].mlet != mons[montyp2].mlet)
return FALSE;
/* check whether montyp1 can grow up into montyp2 */
for (l = montyp1; (b = little_to_big(l)) != l; l = b)
if (b == montyp2)
return TRUE;
/* check whether montyp2 can grow up into montyp1 */
for (l = montyp2; (b = little_to_big(l)) != l; l = b)
if (b == montyp1)
return TRUE;
/* neither grows up to become the other; no match */
return FALSE;
}
/*
* Return the permonst ptr for the race of the monster.
* Returns correct pointer for non-polymorphed and polymorphed