Merge branch 'NetHack-3.6.0'
This commit is contained in:
351
dat/cmdhelp
351
dat/cmdhelp
@@ -1,127 +1,224 @@
|
||||
^ Show the type of a trap
|
||||
^[ Cancel command
|
||||
^A Redo the previous command
|
||||
^C Quit the game
|
||||
^D Kick something (usually a door, chest, or box)
|
||||
^E Search a room (available in debug mode only)
|
||||
^F Map the level (available in debug mode only)
|
||||
^G Create a monster (available in debug mode only)
|
||||
^I Identify all items (available in debug mode only)
|
||||
^O Show location of special levels (available in debug mode only)
|
||||
^P Toggle through previously displayed game messages
|
||||
^R Redraw screen
|
||||
^T Teleport around level
|
||||
^V Teleport between levels (available in debug mode only)
|
||||
^W Wish (available in debug mode only)
|
||||
^X Show your attributes (shows more in debug or explore mode)
|
||||
^Z Suspend game (only if defined)
|
||||
a Apply (use) a tool
|
||||
A Remove all armor
|
||||
b Go southwest 1 space
|
||||
B Go southwest until you are on top of something
|
||||
^B Go southwest until you are near something
|
||||
c Close a door
|
||||
C Call (name) a monster, an individual object, or a type of object
|
||||
d Drop an item
|
||||
D Drop specific item types
|
||||
e Eat something
|
||||
E Engrave writing on the floor
|
||||
f Fire ammunition from quiver
|
||||
F Followed by direction, fight a monster (even if you don't sense it)
|
||||
g Followed by direction, move until you are near something
|
||||
G Followed by direction, same as control-direction
|
||||
h Go west 1 space (if number_pad is on, display help message)
|
||||
H Go west until you are on top of something
|
||||
^H Go west until you are near something
|
||||
i Show your inventory
|
||||
I Inventory specific item types
|
||||
j Go south 1 space (or if number_pad is on, jump to another location)
|
||||
J Go south until you are on top of something
|
||||
^J Go south until you are near something
|
||||
k Go north 1 space (or if number_pad is on, kick something)
|
||||
K Go north until you are on top of something
|
||||
^K Go north until you are near something
|
||||
l Go east 1 space (or if number_pad is on, loot a box on the floor)
|
||||
L Go east until you are on top of something
|
||||
^L Go east until you are near something
|
||||
m Followed by direction, move without picking anything up or fighting
|
||||
M Followed by direction, move a distance without picking anything up
|
||||
n Go southeast 1 space
|
||||
N Go southeast until you are on something (if number_pad is on, name)
|
||||
^N Go southeast until you are near something
|
||||
o Open a door
|
||||
O Show option settings, possibly change them
|
||||
p Pay your shopping bill
|
||||
P Put on an accessory (ring, amulet, etc)
|
||||
q Quaff (drink) something (potion, water, etc)
|
||||
Q Select ammunition for quiver
|
||||
r Read a scroll or spellbook
|
||||
R Remove an accessory (ring, amulet, etc)
|
||||
s Search for traps and secret doors
|
||||
S Save the game
|
||||
t Throw something
|
||||
T Take off one piece of armor
|
||||
u Go northeast 1 space (or if number_pad is on, untrap something)
|
||||
U Go northeast until you are on top of something
|
||||
^U Go northeast until you are near something
|
||||
v Show version
|
||||
V Show long version and game history
|
||||
w Wield (put in use) a weapon
|
||||
W Wear a piece of armor
|
||||
x Swap wielded and secondary weapons
|
||||
X Toggle two-weapon combat
|
||||
y Go northwest 1 space
|
||||
Y Go northwest until you are on top of something
|
||||
^Y Go northwest until you are near something
|
||||
z Zap a wand
|
||||
Z Zap (cast) a spell
|
||||
< Go up a staircase
|
||||
> Go down a staircase
|
||||
/ Show what type of thing a symbol corresponds to
|
||||
? Give a help message
|
||||
& Tell what a command does
|
||||
! Do a shell escape (only if defined)
|
||||
\ Show what object types have been discovered
|
||||
` Show discovered types for one class of objects
|
||||
_ Travel via a shortest-path algorithm to a point on the map
|
||||
. Rest one move while doing nothing
|
||||
Rest one move while doing nothing (if rest_on_space option is on)
|
||||
: Look at what is on the floor
|
||||
; Show what type of thing a map symbol on the level corresponds to
|
||||
, Pick up things at the current location
|
||||
@ Toggle the pickup option on/off
|
||||
) Show the weapon currently wielded
|
||||
[ Show the armor currently worn
|
||||
= Show the ring(s) currently worn
|
||||
" Show the amulet currently worn
|
||||
( Show the tools currently in use
|
||||
* Show all equipment in use (combination of the ),[,=,",( commands)
|
||||
$ Count your gold
|
||||
+ List known spells
|
||||
# Perform an extended command
|
||||
M-? Display extended command help (if the platform allows this)
|
||||
M-2 Toggle two-weapon combat (unless number_pad is enabled)
|
||||
M-a Adjust inventory letters
|
||||
M-A Annotate: supply a name for the current dungeon level
|
||||
M-c Talk to someone
|
||||
M-C Conduct: list voluntary challenges you have maintained
|
||||
M-d Dip an object into something
|
||||
M-e Advance or check weapons skills
|
||||
M-f Force a lock
|
||||
M-i Invoke an object's special powers
|
||||
M-j Jump to another location
|
||||
M-l Loot a box on the floor
|
||||
M-m Use a monster's special ability
|
||||
M-n Name a monster, an individual object, or a type of object
|
||||
M-o Offer a sacrifice to the gods
|
||||
M-O Overview: show a summary of the explored dungeon
|
||||
M-p Pray to the gods for help
|
||||
M-q Quit
|
||||
M-r Rub a lamp
|
||||
M-R Ride: mount or dismount a saddled steed
|
||||
M-s Sit down
|
||||
M-t Turn undead
|
||||
M-T Tip: empty a container
|
||||
M-u Untrap something (trap, door, or chest)
|
||||
M-v Print compile time options for this version of NetHack
|
||||
M-w Wipe off your face
|
||||
&# cmdhelp
|
||||
& Tell what command a keystroke invokes
|
||||
^ Show the type of an adjacent trap
|
||||
^[ Cancel command (same as ESCape key)
|
||||
&? debug
|
||||
^E Search for nearby traps, secret doors, and unseen monsters
|
||||
^F Map level; reveals traps and secret corridors but not secret doors
|
||||
^G Create a monster by name or class
|
||||
^I View inventory with all items identified
|
||||
^O List special level locations
|
||||
^V Teleport between levels
|
||||
^W Wish for something
|
||||
&: #!debug
|
||||
^E unavailable debugging command
|
||||
^F unavailable debugging command
|
||||
^G unavailable debugging command
|
||||
^I unavailable debugging command
|
||||
^O Shortcut for '#overview': list interesting levels you have visited
|
||||
^V unavailable debugging command
|
||||
^W unavailable debugging command
|
||||
&. #?debug
|
||||
&? number_pad=0,-1
|
||||
b Go southwest 1 space
|
||||
B Go southwest until you are on top of something
|
||||
h Go west 1 space
|
||||
H Go west until you are on top of something
|
||||
j Go south 1 space
|
||||
J Go south until you are on top of something
|
||||
k Go north 1 space
|
||||
K Go north until you are on top of something
|
||||
l Go east 1 space
|
||||
L Go east until you are on top of something
|
||||
n Go southeast 1 space
|
||||
N Go southeast until you are on something
|
||||
u Go northeast 1 space
|
||||
U Go northeast until you are on top of something
|
||||
&# y,Y handled below
|
||||
&: #number_pad=1,2,3,4
|
||||
h Help: synonym for '?'
|
||||
j Jump: shortcut for '#jump'
|
||||
k Kick: synonym for '^D'
|
||||
l Loot: shortcut for '#loot'
|
||||
n Start a count; continue with digit(s)
|
||||
N Name: shortcut for '#name'
|
||||
u Untrap: shortcut for '#untrap'
|
||||
&. #0,-1 vs 1,2,3,4
|
||||
a Apply (use) a tool or break a wand
|
||||
A Remove all armor and/or all accessories and/or unwield weapons
|
||||
^A Redo the previous command
|
||||
^B Go southwest until you are near something
|
||||
c Close a door
|
||||
C Call (name) a monster, an individual object, or a type of object
|
||||
^C Interrupt: quit the game
|
||||
d Drop an item
|
||||
D Drop specific item types
|
||||
^D Kick something (usually a door, chest, or box)
|
||||
e Eat something
|
||||
E Engrave writing on the floor
|
||||
f Fire ammunition from quiver
|
||||
F Followed by direction, fight a monster (even if you don't sense it)
|
||||
g Followed by direction, move until you are near something
|
||||
G Followed by direction, same as control-direction
|
||||
^H Go west until you are near something
|
||||
i Show your inventory
|
||||
I Inventory specific item types
|
||||
^J Go south until you are near something
|
||||
^K Go north until you are near something
|
||||
^L Go east until you are near something
|
||||
m Followed by direction, move without picking anything up or fighting
|
||||
M Followed by direction, move a distance without picking anything up
|
||||
^N Go southeast until you are near something
|
||||
o Open a door
|
||||
O Show option settings, possibly change them
|
||||
p Pay your shopping bill
|
||||
P Put on an accessory (ring, amulet, etc; will work for armor too)
|
||||
^P Toggle through previously displayed game messages
|
||||
q Quaff (drink) something (potion, water, etc)
|
||||
Q Select ammunition for quiver (use '#quit' to quit)
|
||||
r Read a scroll or spellbook
|
||||
R Remove an accessory (ring, amulet, etc; will work for armor too)
|
||||
^R Redraw screen
|
||||
s Search all immediately adjacent locations for traps and secret doors
|
||||
S Save the game (and exit; there is no "save and keep going")
|
||||
t Throw something (choose an item, then a direction--not a target)
|
||||
T Take off one piece of armor (will work for accessories too)
|
||||
^T Teleport around level
|
||||
^U Go northeast until you are near something
|
||||
v Show version ('#version' shows more information)
|
||||
V Show history of game's development
|
||||
w Wield a weapon (for dual weapons: 'w' secondary, 'x', 'w' primary, 'X')
|
||||
W Wear a piece of armor (will work for accessories too)
|
||||
x Swap wielded and secondary weapons
|
||||
X Toggle two-weapon combat
|
||||
^X Show your attributes (shows more in debug or explore mode)
|
||||
&? number_pad=0,1,2,3,4
|
||||
&? number_pad=0
|
||||
y Go northwest 1 space
|
||||
Y Go northwest until you are on top of something
|
||||
&.
|
||||
^Y Go northwest until you are near something
|
||||
z Zap a wand
|
||||
Z Zap (cast) a spell
|
||||
&? suspend
|
||||
^Z Suspend game; 'fg' (foreground) to resume
|
||||
&:
|
||||
^Z unavailable command: suspend
|
||||
&.
|
||||
&: number_pad=-1
|
||||
y Zap a wand
|
||||
Y Zap (cast) a spell
|
||||
&? suspend
|
||||
^Y Suspend game; 'fg' (foreground) to resume
|
||||
&:
|
||||
^Y unavailable command: suspend
|
||||
&.
|
||||
z Go northwest 1 space
|
||||
Z Go northwest until you are on top of something
|
||||
^Z Go northwest until you are near something
|
||||
&. #0,1..4 vs -1
|
||||
< Go up a staircase
|
||||
> Go down a staircase
|
||||
/ Show what type of thing a symbol corresponds to
|
||||
? Give a help message
|
||||
&? shell
|
||||
! Do a shell escape; 'exit' shell to come back
|
||||
&:
|
||||
! unavailable command: shell
|
||||
&.
|
||||
\ Show what object types have been discovered
|
||||
` Show discovered types for one class of objects
|
||||
_ Travel via a shortest-path algorithm to a point on the map
|
||||
. Rest one move while doing nothing
|
||||
&? rest_on_space
|
||||
Rest one move while doing nothing
|
||||
&.
|
||||
: Look at what is on the floor
|
||||
; Show what type of thing a map symbol on the level corresponds to
|
||||
, Pick up things at the current location
|
||||
@ Toggle the pickup option on/off
|
||||
) Show the weapon(s) currently wielded or readied
|
||||
[ Show the armor currently worn
|
||||
= Show the ring(s) currently worn
|
||||
" Show the amulet currently worn
|
||||
( Show the tools currently in use
|
||||
* Show all equipment in use (combination of the ),[,=,",( commands)
|
||||
$ Count your gold
|
||||
+ List known spells
|
||||
# Perform an extended command (use '#?' to list choices)
|
||||
&# number_pad:
|
||||
&# -1 = numpad off, swap y with z (including Y with Z, ^Y with ^Z, M-y &c)
|
||||
&# 0 = numpad off (default)
|
||||
&# 1 = numpad on, normal keypad layout, '5'->'g'
|
||||
&# 2 = numpad on, normal keypad layout, '5'->'G'
|
||||
&# 3 = numpad on, phone keypad layout, '5'->'g'
|
||||
&# 4 = numpad on, phone keypad layout, '5'->'G'
|
||||
&? number_pad = 1,2,3,4
|
||||
0 Show inventory
|
||||
4 Move west
|
||||
6 Move east
|
||||
- 'F' prefix; force fight
|
||||
&: #-1,0
|
||||
0 Continue a count
|
||||
4 Start or continue a count
|
||||
6 Start or continue a count
|
||||
&. #1,2,3,4 vs -1,0
|
||||
&? number_pad=1,2
|
||||
7 Move northwest
|
||||
8 Move north
|
||||
9 Move northeast
|
||||
1 Move southwest
|
||||
2 Move south
|
||||
3 Move southeast
|
||||
&: number_pad=3,4
|
||||
1 Move northwest
|
||||
2 Move north
|
||||
3 Move northeast
|
||||
7 Move southwest
|
||||
8 Move south
|
||||
9 Move southeast
|
||||
&: #-1,0
|
||||
1 Start or continue a count
|
||||
2 Start or continue a count
|
||||
3 Start or continue a count
|
||||
7 Start or continue a count
|
||||
8 Start or continue a count
|
||||
9 Start or continue a count
|
||||
&. #1,2 vs 3,4 vs -1,0
|
||||
&? number_pad=1,3
|
||||
5 'g' movement prefix
|
||||
M-5 'G' movement prefix
|
||||
&: number_pad=2,4
|
||||
5 'G' movement prefix
|
||||
M-5 'g' movement prefix
|
||||
M-0 Inventory specific item types
|
||||
&: #-1,0
|
||||
5 Start or continue a count
|
||||
M-2 Toggle two-weapon combat
|
||||
&. #1,3 vs 2,4 vs -1,0
|
||||
M-? Display extended command help (if the platform allows this)
|
||||
M-a Adjust inventory letters
|
||||
M-A Annotate: supply a name for the current dungeon level
|
||||
M-c Chat: talk to an adjacent creature
|
||||
M-C Conduct: list voluntary challenges you have maintained
|
||||
M-d Dip an object into something
|
||||
M-e Enhance: check weapons skills, advance them if eligible
|
||||
M-f Force a lock
|
||||
M-i Invoke an object's special powers
|
||||
M-j Jump to a nearby location
|
||||
M-l Loot a box on the floor
|
||||
M-m When polymorphed, use a monster's special ability
|
||||
M-n Name a monster, an individual object, or a type of object
|
||||
M-N Name a monster, an individual object, or a type of object
|
||||
M-o Offer a sacrifice to the gods
|
||||
M-O Overview: show a summary of the explored dungeon
|
||||
M-p Pray to the gods for help
|
||||
M-q Quit (exit without saving)
|
||||
M-r Rub a lamp or a touchstone
|
||||
M-R Ride: mount or dismount a saddled steed
|
||||
M-s Sit down
|
||||
M-t Turn undead
|
||||
M-T Tip: empty a container
|
||||
M-u Untrap something (trap, door, or chest)
|
||||
M-v Print compile time options for this version of NetHack
|
||||
M-w Wipe off your face
|
||||
|
||||
5
dat/hh
5
dat/hh
@@ -36,6 +36,7 @@ V history display game history
|
||||
^R redraw redraw the screen
|
||||
^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones)
|
||||
# introduces an extended command (#? for a list of them)
|
||||
& what-does describe the command a keystroke invokes
|
||||
|
||||
Game commands:
|
||||
^D kick kick (a door, or something else)
|
||||
@@ -60,7 +61,7 @@ o open open a door
|
||||
p pay pay your bill (in a shop)
|
||||
P puton put on an accessory (ring, amulet, etc)
|
||||
q quaff drink something (potion, water, etc)
|
||||
Q quiver select ammunition for quiver
|
||||
Q quiver select ammunition for quiver (use '#quit' to quit)
|
||||
r read read a scroll or spellbook
|
||||
R remove remove an accessory (ring, amulet, etc)
|
||||
s search search for secret doors, hidden traps and monsters
|
||||
@@ -69,7 +70,7 @@ T takeoff take off some armor
|
||||
w wield wield a weapon (w- wield nothing)
|
||||
W wear put on some armor
|
||||
x xchange swap wielded and secondary weapons
|
||||
X twoweapon toggle two-weapon combat
|
||||
X twoweapon toggle two-weapon combat (use '#explore' for explore mode)
|
||||
z zap zap a wand (use y instead of z if number_pad is -1)
|
||||
Z Zap cast a spell (use Y instead of Z if number_pad is -1)
|
||||
< up go up the stairs
|
||||
|
||||
58
dat/keyhelp
Normal file
58
dat/keyhelp
Normal file
@@ -0,0 +1,58 @@
|
||||
Depending upon hardware or operating system or NetHack's interface,
|
||||
some keystrokes may be off-limits.
|
||||
|
||||
For example, ^S and ^Q are often used for XON/XOFF flow-control,
|
||||
meaning that ^S suspends output and subsequent ^Q resumes suspended
|
||||
output. When that it the case, neither of those characters will
|
||||
reach NetHack when it is waiting for a command keystroke. So they
|
||||
aren't used as commands, but 'whatdoes' might not be able to tell
|
||||
you that if they don't get passed through to NetHack.
|
||||
|
||||
^M or <return> or <enter> is likely to be transformed into ^J or
|
||||
<linefeed> or 'newline' before being passed to NetHack for handling.
|
||||
So it isn't used as a command, and 'whatdoes' might seem as if it
|
||||
is reporting the wrong character but will be operating correctly if
|
||||
it describes ^J when you type ^M.
|
||||
|
||||
A NUL character, typed as ^<space> on some keyboards, ^@ on others,
|
||||
and maybe not typeable at all on yet others. It is not used as a
|
||||
command, and will be converted into ESC before reaching 'whatdoes'.
|
||||
Unlike ^M, this transformation is performed by NetHack itself.
|
||||
But like ^M, if you type NUL and get feedback about ESC, the
|
||||
situation is expected.
|
||||
|
||||
ESC itself is a synonym for ^[, and is another source of oddity.
|
||||
Various function keys, including cursor arrow keys, may transmit
|
||||
an "escape sequence" of ESC + [ + other stuff, confusing NetHack
|
||||
as to what command was intended since the ESC will be processed
|
||||
and then whatever follows will seem to NetHack like--and be used
|
||||
as--something typed by the user. (If you press a function key and
|
||||
a menu of the armor your hero is wearing appears, what happened
|
||||
was that an escape sequence was sent to NetHack, its ESC aborted
|
||||
any pending key operation, its '[' was then treated as a command
|
||||
to show worn armor, and the "other stuff" probably got silently
|
||||
discarded as invalid choices while you dismissed the menu.)
|
||||
|
||||
If you have NetHack's 'altmeta' option enabled, meaning that the
|
||||
<alt> or <option> key, when used as shift while typing some other
|
||||
character, transmits ESC and then the other character so NetHack
|
||||
should treat that other character as a meta-character, then ESC
|
||||
takes on added potential for confusion. Implicit in the handling
|
||||
of a two character sequence ESC + something is the fact that when
|
||||
NetHack sees ESC, it needs to wait for another character before
|
||||
it can decide what to do. So if you type ESC manually, you'll
|
||||
need to type it a second time or NetHack will sit there waiting.
|
||||
(It will then be treated as if you typed ESC rather than M-ESC.)
|
||||
|
||||
On some systems, typing ^\ will send a QUIT signal to the current
|
||||
process, probably killing it and possibly causing it to save a
|
||||
core dump. It is not used for any NetHack command, so don't type
|
||||
that character.
|
||||
|
||||
One last note: characters shown as ^x mean that you should hold
|
||||
down the <control> or <ctrl> key as a shift and then type 'x'.
|
||||
Control characters are all implicitly uppercase, but you don't
|
||||
need to press the shift key while typing them. The opposite is
|
||||
true for meta-characters: they can be either case, so you need
|
||||
to use shift as well as <meta> or <alt> to generate an uppercase
|
||||
letter meta-character.
|
||||
22
dat/knox.des
22
dat/knox.des
@@ -12,13 +12,13 @@ MAP
|
||||
----------------------------------------------------------------------------
|
||||
| |........|...............................................................|
|
||||
| |........|.................................................------------..|
|
||||
| -------+--.................................................|..........|..|
|
||||
| |........}}}}}}}....................}}}}}}}..........|..........|..|
|
||||
| |........}-----}....................}-----}..........--+--+--...|..|
|
||||
| ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
|
||||
| |..........}---S------------------------S---}.................|...|..|
|
||||
| |..........}}}|...............|..........|}}}.................+...|..|
|
||||
| -------..........}|...............S..........|}...................|...|..|
|
||||
| --S----S--.................................................|..........|..|
|
||||
| # |........}}}}}}}....................}}}}}}}..........|..........|..|
|
||||
| # |........}-----}....................}-----}..........--+--+--...|..|
|
||||
| # ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
|
||||
| # |..........}---S------------------------S---}.................|...|..|
|
||||
| # |..........}}}|...............|..........|}}}.................+...|..|
|
||||
| --S----..........}|...............S..........|}...................|...|..|
|
||||
| |.....|..........}|...............|......\...S}...................|...|..|
|
||||
| |.....+........}}}|...............|..........|}}}.................+...|..|
|
||||
| |.....|........}---S------------------------S---}.................|...|..|
|
||||
@@ -35,8 +35,8 @@ NON_DIGGABLE:(00,00,75,19)
|
||||
# Portal arrival point
|
||||
BRANCH:(08,16,08,16),(0,0,0,0)
|
||||
# accessible via ^V in wizard mode; arrive near the portal
|
||||
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up
|
||||
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down
|
||||
TELEPORT_REGION:(06,15,09,16),(0,0,0,0),up
|
||||
TELEPORT_REGION:(06,15,09,16),(0,0,0,0),down
|
||||
# Throne room, with Croesus on the throne
|
||||
REGION:(37,08,46,11),lit,"throne"
|
||||
# 50% chance each to move throne and/or fort's entry secret door up one row
|
||||
@@ -82,6 +82,8 @@ DOOR:locked,(08,11)
|
||||
DOOR:open,(68,11)
|
||||
DOOR:closed,(63,14)
|
||||
DOOR:closed,(66,14)
|
||||
DOOR:closed,(04,03)
|
||||
DOOR:closed,(04,09)
|
||||
# Soldiers guarding the fort
|
||||
MONSTER:('@',"soldier"),(12,14)
|
||||
MONSTER:('@',"soldier"),(12,13)
|
||||
@@ -100,6 +102,8 @@ MONSTER:('@',"soldier"),(54,13)
|
||||
MONSTER:('@',"soldier"),(57,10)
|
||||
MONSTER:('@',"soldier"),(57,09)
|
||||
MONSTER:('@',"lieutenant"),(15,08)
|
||||
# Possible source of a boulder
|
||||
MONSTER:('H',"stone giant"),(03,01)
|
||||
# Four dragons guarding each side
|
||||
MONSTER:'D',(18,09)
|
||||
MONSTER:'D',(49,10)
|
||||
|
||||
44
dat/symbols
44
dat/symbols
@@ -194,20 +194,6 @@ start: RogueEpyx
|
||||
Restrictions: rogue
|
||||
Handling: IBM
|
||||
Color: Yes
|
||||
S_weapon: \x18 # up arrow
|
||||
S_armor: \x0a # Vert rect with o
|
||||
S_ring: \x09 # circle with arrow
|
||||
S_amulet: \x0c # "female" symbol
|
||||
S_food: \x05 # club (as in cards)
|
||||
S_potion: \xad # upside down '!'
|
||||
S_scroll: \x0e # musical note
|
||||
S_wand: \xe7 # greek tau
|
||||
S_coin: \x0f # yes it's the same as gems
|
||||
S_gem: \x0f # fancy '*'
|
||||
S_rock: \x60
|
||||
S_ball: \x30
|
||||
S_chain: \x5f
|
||||
S_venom: \x2e
|
||||
S_vwall: \xba # all walls now use
|
||||
S_hwall: \xcd # double line graphics
|
||||
S_tlcorn: \xc9
|
||||
@@ -249,18 +235,24 @@ start: RogueEpyx
|
||||
S_magic_trap: \x04
|
||||
S_anti_magic_trap: \x04
|
||||
S_polymorph_trap: \x04
|
||||
S_weapon: \x18
|
||||
S_armor: \x5b
|
||||
S_ring: \x3d
|
||||
S_amulet: \xc
|
||||
S_tool: \x28
|
||||
S_food: \x5
|
||||
S_potion: \xad
|
||||
S_scroll: \xe
|
||||
S_book: \x2b
|
||||
S_wand: \xe7
|
||||
S_coin: \xf
|
||||
S_gem: \xf
|
||||
S_weapon: \x18 # up arrow
|
||||
# ^J S_armor: \x0a # Vert rect with o
|
||||
S_armor: \x5b # default: '['
|
||||
# ^I S_ring: \x09 # circle with arrow
|
||||
S_ring: \x3d # default: '='
|
||||
S_amulet: \x0c # "female" symbol
|
||||
S_tool: \x28 # default: '('
|
||||
S_food: \x05 # club (as in cards)
|
||||
S_potion: \xad # upside down '!'
|
||||
S_scroll: \x0e # musical note
|
||||
S_book: \x2b # default: '+'
|
||||
S_wand: \xe7 # greek tau
|
||||
S_coin: \x0f # yes it's the same as gems
|
||||
S_gem: \x0f # fancy '*'
|
||||
S_rock: \x60
|
||||
S_ball: \x30
|
||||
S_chain: \x5f
|
||||
S_venom: \x2e
|
||||
S_rock: \x60
|
||||
S_ball: \x30
|
||||
S_chain: \x5f
|
||||
|
||||
10
dat/wizhelp
10
dat/wizhelp
@@ -1,13 +1,13 @@
|
||||
Debug-Mode Quick Reference:
|
||||
|
||||
^E == detect secret doors and traps.
|
||||
^F == do magic mapping.
|
||||
^G == create monster.
|
||||
^F == map level; reveals traps and secret corridors but not secret doors.
|
||||
^G == create monster by name or class.
|
||||
^I == identify items in pack.
|
||||
^O == tell locations of special levels.
|
||||
^T == do intra-level teleport.
|
||||
^V == do trans-level teleport.
|
||||
^W == make wish.
|
||||
^W == make a wish for an item or a trap or a limited subset of terrain.
|
||||
^X == show attributes including intrinsic attributes.
|
||||
|
||||
#levelchange == change experience level
|
||||
@@ -19,5 +19,9 @@ Debug-Mode Quick Reference:
|
||||
#stats == show memory statistics
|
||||
#timeout == look at timeout queue
|
||||
#vision == show vision array
|
||||
#vanquished == disclose counts of dead monsters
|
||||
#wizsmell == smell a monster
|
||||
#wizintrinsic == set selected intrinsic timeouts
|
||||
#wizrumorcheck == validate first and last rumor for true and false set
|
||||
#wmode == show wall modes
|
||||
|
||||
|
||||
Reference in New Issue
Block a user